Log in with:

Forums

Fosh and Friends, v2

Quick find code: 90-91-424-61581400

of 111
Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
This thread has a lot of players' tips in it, so if there is anything you find useful, you might want to make a copy of it. I'll try to keep this active so people can get whatever info they want, but Fosh and Friends CC is currently disbanded. It was on RS3, and since OSRS opened that's where you can find me -- on Fosh Mom.

I wrote my own guides for most quests in OSRS (back in the day before it was called Old School). If you need help on any of them, feel free to ask Fosh Mom.

Enjoy the info!

=) Fosh

26-Aug-2010 01:14:07 - Last edited on 14-Apr-2015 18:00:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
TABLE of CONTENT is on pages 2-4. Find these section titles for information in each area:

*Beginner Account and Miscellaneous Information
*Skills
*Treasure Trail Clues
*Mini-games and Activities (some)



**NOTE**
This info was accumulated 2006-2012. While there is some info here that goes beyond the Old School game, our info is best used by the Old School Runescape community.

26-Aug-2010 01:14:15 - Last edited on 14-Apr-2015 18:08:52 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\!/////////////////////////////////////////////////
--------------- JAGEX OFFICIALLY RECOGNIZES THESE FANSITES!!!! ---------------
////////////////////////////////////////////////////!\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

UPDATED July 25, 2012

THANK YOU, TEX for finding the initial post for us! =)
Please continue to NOT talk about offsites inside CC. I don't want to inadvertently violate Jagex's wishes, so need to ask cc to do this for me.
The post says JAGEX OFFICIALLY RECOGNIZES THESE FANSITES. It also says they are working with others to help move them to the Gold level. I am posting the top 2 categories - Platinum and Gold - from Jagex's list (and only sites that are in English).


PLATINUM FANSITES (MOST HIGHLY RECOMMENDED by JAGEX):

RuneHQ (***.runehq.***)
Sal's Realm of RuneScape (******************)
Tip.it (***.tip.it)


GOLD FANSITES (HIGHLY RECOMMENDED by JAGEX)

Runehints.***
Runewise.net
Global-rs.***
Runezone.***
Runescapemedia.***

~

--> FOR FULL INFORMATION, you can visit this thread:
Fansite Support
Quick find code: 254-255-8-61790038

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\!/////////////////////////////////////////////////
--------------- JAGEX OFFICIALLY RECOGNIZES THESE FANSITES!!!! ---------------
////////////////////////////////////////////////////!\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

26-Aug-2010 01:14:49 - Last edited on 25-Jul-2012 18:55:00 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RECENT UPDATE:
05-Nov-2010 - FREE PLAYER (F2P) FORUM ACCESS EXPANDED
-Posted by DMPG

Summary of the total level of 350 needed to post on forums.

Jagex has reduced the requirement once more to allow anyone with a total level of at least 350 to post in all shared forums, as well as in the 'Everyone' community group!

The forums are, in our experience, one of the best places to get your RuneScape questions answered and have great discussions and debates with your fellow players. They’re also a great starting point if you are thinking of joining a Clan, or maybe just join in some social fun with a player run or Jagex organised event.
We look forward to welcoming you to the community - see you on the forums!
Hello to any new players that can now post on Fosh and Friends.
:)
~~~


C L U E S - - T R E A S U R E.....T R A I L S
-posted by DMPG

The Forums Q & A for new clues is over. Here's new information:

The Treasure Trails Q&A have been moved to this area:
The QFC have changed for both here are ones that work as of today...

Treasure Trails Q&A Questions 21-Sep-2010
Quick find code: 254-255-26-61790245

Treasure Trails Q&A Answers! 28-Sep-2010
EDIT: The session is now over. Thanks for your questions!
Hey guys,
As promised, here is the thread containing all of the answers from Mod Maylea regarding the Treasure Trails Q&A we held on Tuesday 28th September.
Enjoy!
Mod Howes

Quick find code: 254-255-25-61790243

26-Aug-2010 01:14:56 - Last edited on 25-Dec-2010 11:16:54 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Table of Content - pages 2-4

========== TABLE of CONTENT INFORMATION: ALL CATEGORIES ==========

Page..........Title
1.........Introduction to our CC & Events (various info posted)
2.........Table of Content - Introductory Information and Honors
2.........Table of Content - Beginner, Miscellaneous Information & Updates
3.........Table of Content - Skills
3.........Table of Content – Treasure Trail Clues
4.........Table of Content – Minigames/Activities
4.........Table of Content – Distractions & Diversions (D&Ds)
4.........Table of Content – Diary Information
4.........Table of Content - Quest Information
4.........Table of Content – Special Day Notices and Information
5.........(Reserved for expansion)
6.........Hall of Fame – 99s and Special Capes
6.........Hall of Fame – Extra Special Accomplishments


====== BEGINNER, MISCELLANEOUS INFORMATION & UPDATES ======

8.........Gaining Rank in Clan Chat – by Gridkeeper
8.........Possible Chores to Do Daily for XP
8.........Possible Chores to Do Weekly for XP
8.........List of Daily Purchases, Updated - Original created by Kevmort
8.........Money Making Tips
9.........Fairy Ring Codes
9.........Additional Fairy Rings – Must Meet Requirements
9.........Beginner Tips... If Tutorial Island Has Not Changed Since December 2008
9.........Beginner Accounts - Training Information
9.........Beginner Tips: F2P Area Highlights & Training Tips – including tips from Lnw Sho, SchwenTruels, & Mama Fosh
9.........Beginner Account Tips – by Oscar Astar
10.......Beginner Tips – Lighting Suggestions – by Lnw Sho
10.......Spices Added to Stew Can Give Skill Boosts
10.......Beginner Tips: Skill Training Tips (originally from Schwen's thread) - Crafting & Farming
10.......Beginner Tips: Skill Training Tips (originally from Schwen's thread) - Mining, Smithing, & Slaying
10.......Beginner Tips: Skill Training Tips (originally from Schwen's thread) Woodcutting/Firemaking with Evil Trees

26-Aug-2010 01:15:15 - Last edited on 30-Mar-2012 01:18:58 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Beginner, Miscellaneous Information & Updates (continued)

10........TEXT DISPLAY Options
10........Beginner Tips: Sho’s Recommendations -- Items to Wear to BOOST XP or ASSIST While Working A Skill
11.........Teleportation Items & Jewelry – by Lnw Sho (edited)
11.........Summoning Familiars’ Teleports – P2P – by Lnw Sho (edited)
11.........More Beginner Tips from Lnw Sho (edited)
11.........Beginner Tips: Collecting Herbs
11.........Beginner Tips: Helpful Skill Boosts - by Webster 1100
11.........Beginner Account Tips: List of Strength Boosting Items (originally from Schwen's thread)
11.........Beginner Accounts: Quests - Recommendations by Lnw Sho
11.........Comparison: Basic Range Armour vs Melee
11.........Reserved (1 post)
68.........EVENT: "Newbie" Character weekend (Sponsored by Cheers CC) - Read posts by Odi
68.........Recent Updates - New Quest: Gunnar's Ground
68.........Patch Notes - September 21, 2010 - from Forums - PLUS Additional Updates
68.........EVENT: The Ire of Phyrrys Festival - Sept 22-25 (Jagex Sponsored)
69.........EVENT: RuneScape Celebrates Oktoberfest
69.........Recent Updates: New Quest – The Void Stares Back
69.........Other Recent Updates
70.........Patch Notes of Oct. 6, 2010
70.........Recent Updates – October 12 - 15, 2010 - including new activity - Charm Sprite Hunting
71.........Recent Updates: October 18, 2010
71.........Halloween Event 2010
72.........RS NEWS - Free Player Forum Access Expanded – posted by DMPG
72.........RS NEWS – Behind the Scenes - November – posted by DMPG
72.........RS NEWS– posted by DMPG
72.........Recent Updates – Patch Notes Nov. 2, 2010 – posted by DMPG
73.........Recent Updates – Nov. 9, 2010
73.........Recent Updates – Patch Notes – Nov. 9, 2010
73.........Recent Updates (well-hidden from Nov 2): Dungeoneering - Warped Floors
73.........Recent Updates (well-hidden from Nov 2): In Other News...
74.........Recent Update: Herblore Habitat

26-Aug-2010 01:15:25 - Last edited on 30-Mar-2012 01:19:31 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Beginner, Miscellaneous Information & Updates (continued)

74.........Recent Update – Nov. 24, 2010: Changes for New Accounts
74.........Recent Update – Nov. 24, 2010: Graphics Options Changes
74.........Recent Update – Nov. 24, 2010: Patch Notes
75.........Habitat Herblore Info – by ALuckyAngel
76.........Habitat Herblore: Jadinko Combinations (Nov. 30) - by DMPG
76.........Recent Updates – December 1,2010: New Master Quest – Do No Evil
76.........Recent Updates – December 1, 2010: Patch Notes from Forums
77.........November 99s
77.........Recent Update – Dec. 7, 2010: Warriors’ Guild and Dragon Defender
77.........Recent Update – Dec. 14, 2010: Damage Soaking Ability
77.........Recent Update – Patch Notes Dec. 14, 2010
78.........CC Christmas Week Events Schedule
78.........Wizardmon’s Guide for Herblore Habitat Event
78.........RS Christmas 2010 Event
78.........Recent Update – Patch Notes Dec. 20, 2010
79.........Recent Updates – January 4, 2011: NEW QUEST – King of the Dwarves (& Other News)
79.........Recent Updates – January 10, 2011 : God Wars Dungeon – The Ancient Prison
80.........Recent Updates – January 10, 2011 : In Other News
80.........Recent Updates – Patch Notes: January 10, 2011
80.........Wilderness & Free Trade Questions & Answers (Key Points of Info Regarding) - by DMPG
81.........Hati Paws - Charges Info - by Coller91
81.........White Fruit - Healing & Energy - by Agent_Bunny
81.........Recent Update – February 1, 2011: Wildy and PKers Back
81.........Recent Updates: Patch Notes of February 1, 2011
82.........Recent Updates – February 9, 2011: NEW QUEST - Prisoner of Glouphrie, Game World Changes, Profanity Filter
83.........Be My Clanentine Contests and Clan Challenges
83.........Recent Updates - February 15, 2011: Urn Crafting, Pottery Improvements, Demon Ashes and Prayer Urns, Urns & Prayer XP
83.........Shortcut Improvements and "In Other News"
83.........Recent Updates – February 15, 2011: Graphical, Quests & Tasks, Miscellaneous

26-Aug-2010 01:15:32 - Last edited on 30-Mar-2012 01:20:06 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Beginner, Miscellaneous Information & Updates (continued)

83.........Recent Updates – February 15, 2011: Graphical, Quests & Tasks, Miscellaneous
84.........Anti-Scam Measures to Protect Your GP – Posted by DMPG
84.........More Anti-Scam Measures to Protect Your GP – Posted by DMPG
84.........Update – February 21, 2011: Nex, WildyWyrms, Fury Sharks
84.........Update – February 21, 2011: In Other News…
84.........Patch Notes February 21, 2011
84.........Acai – Buy for 1 gp – Musa Point – by DMPG
84.........BONUS XP WEEKEND - March 11-13!!!
86.........Update – March 15, 2011: Ring of Wealth, Shanties, Trolls and Dungeoneering, etc.
87.........Update - March 28, 2011: NEW QUEST - A Clockwork Syringe
89.........Recent News – April 4, 2011: Patch Notes - AND - In Other News: Trees outside S Fally wall – 10% more likely to receive bird nests & stacks with Lucky Rabbit’s Foot
89.........Recent News – April 12, 2011: Clans & Clan Support
89.........Recent News - April 19, 2011: Patch Notes
89.........Game Update FAQ - April 19, 2011
90.........Recent News - April 19, 2011: Easter Event, Livid Farm Update & On Death Updates
90.........Update - May 3, 2011: Capes of Distinction, Easter Event, Friends List, Account Age
91.........Update - Patch Notes - May 3, 2011
92.........Update - May 25, 2011: Death Hats, Graphical Improvements (Draynor), Lava Flow-Mine-Golden Mining Outfit, Log-In with Facebook, Other Upgrades/Updates
92.........Behind the Scenes – June 1, 2011: Deadliest Catch (Master Quest), Troll Invasion (D&D), Loyalty Rewards
93.........Update - June 1, 2011: Fremennik Sagas: Three’s Company, Vengeance!, Thok It to ‘Em
93.........News - June 11, 2011: 99 Skill Level Mentoring

26-Aug-2010 01:15:38 - Last edited on 30-Mar-2012 01:20:29 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Beginner, Miscellaneous Information & Updates (continued)

95.........FAQ - More Coming June 20
95.........Patch Notes ~ June 14, 2011
95.........Patch Notes from Archives (May 16, 2011 – June 7, 2011)
95.........Activities Event Weekend ~ Saturday, June 25th – Sunday June 26th
96.........Update -July 5, 2011: Dwarven Army Axe information - by DM & Fosh (2)
96.........Update - July 5, 2011: New Quest - Salt in the Wound
96.........Clan Citadels
97.........Clan Citadel Info - Upkeep and Upgrade Cost (Location in Knowledge Base)
97.........Dwarven Army Axe (also see pg 96) - by Madman Nick
97.........Recent Updates - August 17, 2011: Temple Trekking Overhaul, Trees Updated in F2P Area, and Familiars Hidden at GE
97.........Temple Trekking & Burgh de Rott Ramble - Overhaul Infoe - by Idria Skye
98.........Recent Update - 17-Aug-2011: Refer a Friend to Receive an XP Boost! - by DMPG
98.........Ivandis Flail Instructions - by Drabsab
98.........Bonus XP Weekend, Sept. 9 - Sept. 12
98.........Herblore Update: Level 94 Prayer Renewal Potion ~ ALSO ~ In Other News: Technical Changes to Prayer to make Prayer Points match Constitution's type points ~ AND ~ RS Game Bar update
98.........Recent Updates – October 4, 2011: Chat Box Updates, Camera control update, Adventurer’s Log Settings in Options Menu, Bank Cleaning Interface ~ ALSO ~ In Other News: Ranging Sounds, Temple Trekking Updates, Dungeoneering Updates, Left-Click Anvils, Completionist Cape
99.........Jagex, You, Bots, and Botting (Jagex's open letter to us)
99.........D&D for Agility - The Pit
99.........Recent Updates – October 27, 2011: Halloween Event 2011, ZMI’s Wicked Hood, and Changes to Frost Dragon Fighting
100.......Spoiler - Halloween Event 2011: Deathcon II - by AngelBlessd

26-Aug-2010 01:17:15 - Last edited on 30-Mar-2012 01:20:48 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Beginner, Miscellaneous Information & Updates (continued)

99.........Bonus Rewards Tues., 10/25 - Fri., 10/28
99.........Recent Updates - October 25,2011:
Bot Initiative & Bonus Reward Events, System Testing, JAVA Requirement, Other Improvements to Graphical Engine, Citadel Resource Records
100........Recent Updates - November 2011:
Dominion Tower, New Quest – One Piercing Note & After Quest Activity
100........Recent Updates – Nov. 7, 2011 : Patch Notes
100........November News:
New Website, Hi-Scores Members Only, and Wildy Graphics Update
102........Recent Updates - as of Dec. 21, 2011:
Christmas Event, Frosty Creations, Shiny Ore, Bonus Loyalty Points, Nex Updates
102........Patch Notes - Dec. 20, 2011:
More Left Clicks, Fixes, Kuradel Mith Task, Toolbelt Update, Etc.
102........Recent Updates - Jan 16, 2012:
Hati & Skoll Wolves, Number of Pets
103........Recent Updates– February 14, 2012: Elder Kiln Quest & Fight Kiln Minigame, Effigies Drop Rate, Fight Pits Global Match, Loyalty Rewards Discounts, Lores & Histories story
103........Recent Update - February 28, 2012:
Squeal of Fortune, Voice-overs, Server-wide Announcements
103........March News:
Bonus XP Weekend March 16, Morytania Task Set & Early Bird Bonus, New Transportation System for Gielinor, Bakriminel Bolts, Increased Loyalty Reward, Gnomes Graphical Update
103........Recent Update - Patch Notes of March 6, 2012:
Death Tutorial, Shilo/Brim cart .charge change, etc. - AND - March 7, 2012: Fixes
104.........Morytania Tasks (and Info)
104.........Squeal of Fortune & Credit Card Info DANGER! - by DMPG
104.........Recent Updates - April 10, 2012:
Dungeoneering and Shop Improvements, Shattered Heart Rocks, Jack of Trades Aura, Special Attack Energy, Vampyric Names
105..........Fealty Upgrade and Clan Cloaks - by A LuckyAngel
105..........Mad May and Wild Weekends – by LuckyLady41
105..........Citadel: Mining Stone or Ore – by Madman Nick

26-Aug-2010 01:17:22 - Last edited on 20-May-2012 00:28:40 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Beginner, Miscellaneous Information & Updates (continued)

106.......Spirit Shields (from Summer’s End Quest) – by LuckyLady41
106.......How to Get Your Very Own Pet Corgi (with spoilers) - by Idria Skye
107.......Cryptic Clues for Clue Fest (Spoilers) - by Mingn Manitu
107.......Preparing for the Gielinor Games - Earn XP (& Contribution Points for rewards)
107.......Gielinor Games - Earn XP (& Contribution Pts for Rewards)
107.......Monsters that Drop BLUE CHARMS - by LuckyLady41
108........Bonus XP Weekend, Sat, 10/27 - Mon, 10/29 ~ Noon to Noon.
108........Jadinko Lair Fruit Drops ~ And What They Do!
108........Update Nov. 13, 2012: Gravestone Update
108........Thanksgiving Turkey Events & Competitions - by Mingn Manitu
108........December Aura and Other December Events
109........Winter Weekends - Dec. 8 & 9 (GMT): Double Minigame Rewards for Members
109........Upcoming Changes to the EoC! (Expected Jan. 14, 2013)
109........Skoll & Hati and Their Rewards
109........Player Owned Ports - by Madman Nick
110........200 Runecoins Almost Gone (Solomon's Store first-time visitors) - by DMPG

26-Aug-2010 01:17:29 - Last edited on 05-Feb-2013 06:35:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
========== S K I L L S ~ I N F O R M A T I O N ==========


12.........Agility: Tips
12.........Agility: Agile Top – Barbarian Agility Advanced – by Lnw Sho
12.........Agility: What I Did for 99 Agility – by Bink*123
12.........Agility: Tips from SchwenTruels
12.........Agility: 2 RESERVED POSTS
12.........Construction: Tips – by DMPG
12.........Construction: Free Planks – by Luckylady41
13.........Construction: Free Planks
13.........Construction: Beginning Construction (Rimmington) – Blizz’s Low-Cost Construction Idea
13.........Construction: 3 Reserved Posts
13.........Cooking Tips
13.........Cooking: 4 Reserved Posts
14.........Crafting: Seaweed Spawns
14.........Crafting: Tips – by Mybrosdumb
14.........Crafting: Info on the Seaweed Net – by DMPG
14.........Crafting: Banner Stand and Craft XP (in PoH)
14.........Dungeoneering: Riddles - by Lnw Sho
14.........Dungeoneering: Potion Effects - by Lnw Sho
14.........Dungeoneering: Resource Dungeons - by Madman Nick
15.........Dungeoneering: What is Prestige? - by Lnw Sho
15.........Dungeoneering: 3 Reserved Posts
67.........Dungeoneering: Bosses-my fighting style- drops My weapon spear & Boss Drops post - by Lnw Sho
15.........Farming: In-Game Guide for Farming – by DMPG & Farming Payments
15.........Farming: Patch Types and Locations
15.........Farm Leprechaun Benefits, Magic Secateurs, & More Farm Leprechaun Benefits – by Lnw Sho
15.........Farming: Miscellaneous Information
15.........Farming: Farming for Beginners with Few Resources

26-Aug-2010 01:19:09 - Last edited on 26-Jul-2011 06:47:08 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Skills Information (continued)

16.........Farming: How to Get Seeds for Farming
16.........Farming: One Type of Farming Run (Sho's way)
16.........Farming: My New Farming Route – by Narcada
16.........Fora’s Farming Guide – by Foradollar
17.........Farming: 3 Reserved Posts
17.........Firemaking: Dorgeshuun Light Orbs – by Karl_19
17.........Fishing: XP Per Hour – by Lnw_Sho
17.........Fishing: FOG Fishing Gloves - by Markberglund
17.........Fishing/Mining: Living Rock Caverns
18.........Fishing/Mining: Living Rock Cave, Additional Information - by Madman Nick
18.........Fishing: 3 Reserved posts
18.........Fletching: Tips – from various people
18.........Fletching: 3 Reserved posts
18.........Herblore: Tips - from various people
18.........Herblore: Habitat Help - Getting Started - by Agent_Bunny
19.........Herblore: Habitat Help - Catching Jadinkos = by Bunny
19.........Herblore: 1 Reserved
19.........Hunter: Advice on Beginning Hunter Skill, Part 1
19.........Hunter: Advice on Beginning Hunter Skill, Part 2
19.........Hunter Loop (Tips) – by Madman_Nick
19.........Hunter: Impetuous Implings *~ Includes post info from Hunter Guide: PuroPuro Gnome ..............(Elnock Inquisitor) - by Markberglund ~*
19.........Hunter: Impetuous Implings Revisited – by Madman Nick
19.........Hunter: Barehanded Butterfly Catching - by DMPG
19.........Hunter: Charm Sprite Blasting, Lvl 72 Hunter
20.........Hunter: 2 Reserved Posts
20.........Magic: Tips from Various People
20…….Magic: Obelisk Locations (Enchanting Orbs)

26-Aug-2010 01:19:51 - Last edited on 16-May-2011 23:02:11 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Skills Information (continued)
20.........Magic: Teleportation Items & Jewelery – by Lnw Sho
20.........Magic: Enchanted Amulets – by Madman Nick
20.........Magic: Enchanted Necklaces – by Madman Nick
20.........Magic: Enchanted Bracelets – by Madman Nick
20.........Magic: 2 Reserved Posts
21.........Magic: Reserved Post
21.........Melee: 3 Reserved Posts
21.........Mining: Tips (Note: Located- Top section of Ores & XP post)
21.........Mining: Ores & XP (Note: Located- Bottom section of Tips post)
21.........Mining: Tips from SchwenTruels – 99 Miner
21.........Mining: Iron Mining for Experience and Profit – by o-T3-o
21.........Mining: Do Not Take Infernal Adze to Dangerous Places – by DMPG
21.........Mining: Living Rock Caverns
22.........Mining: Mining with Summoned Creatures – by Iscandar
22.........Mining: Factors Affecting Hours Spent Mining – by SchwenT
22.........Mining: Tips (from SchwenTruel’s thread) – Author Unknown
22.........Mining: Strength, Does It Make a Difference
22.........Mining: How I Attained Mining Level 99 – by SchwenTruels
22.........Mining: More Information on How I reached Mining Level 99 – by SchwenTruels
22.........Mining: Alternate Method to get to 99 - by Lnw Sho
22.........Mining: Jatizso – by Lnw Sho
22.........Prayer: Bone Grinder (Port Phasmatys – Ectofuntus) – Prayer XP
22.........Prayer: Comparing Methods for Prayer XP
23.........Prayer: Bones and Bonus Value per Cost – by Madman Nick
23.........Prayer: 3 Reserved Posts
23.........Ranging: Crossbow Bolt Pouch (holds 4 types bolts) – by Tubbylover42
23.........Ranging: Range Tanks - by Gridkeeper

26-Aug-2010 01:20:54 - Last edited on 16-May-2011 23:03:11 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Skills Information (continued)
23.........Ranging: Crossbow Bolt Pouch (Holds 4 Types Bolts) – Tubbylover42
23.........Ranging: Range Tanks – by Gridkeeper
23.........Range: Sara Brew – Its Effects & How to Use as an Aid When Ranging
23.........Ranging: Reserved 2 posts
23.........Runecrafting: Enchanting Tiaras and Tiara XP
24.........Runecrafting: Abby Titan at ZMI and at Abyss for Nature, Death & Blood RCing – by Lnw_Sho
24.........Runecrafting: ZMI's Wicked Hood
24.........Runecrafting: 2 Reserved Posts
24.........Slayer: We Need YOUR Help in Updating Slayer Information
24.........Slayer: Tips – by various contributors
24.........Slayer: Handy Items to Bring When Slaying – by Webster1100
24.........Slayer: MONSTERS and LOCATIONS
25.........Slayer: Monster Information – Abyss/Alternate Abyss
25.........Slayer: Monster Information – Al-Kharid – N Desert
25.........Slayer: Monster Information – Ancient Cavern
25.........Slayer: Monster Information – Ape Atoll
25.........Slayer: Monster Information – Ardougne East
25.........Slayer: Monster Information – Ardougne West – MEP2 Area
26.........Slayer: Monster Information – Asgarnian Ice Dungeon
26.........Slayer: Monster Information – Bandos Throne Room
26.........Slayer: Monster Information – Barbarian Village Security Stronghold Slayer Dungeon (See Security Stronghold Slayer Dungeon)

26-Aug-2010 01:21:00 - Last edited on 17-Oct-2011 18:47:24 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Skills Information (continued)

26.........Slayer: Monster Information – Blood Altar (See Meiyerditch Tunnels – Hallowvale)
26.........Slayer: Monster Information – Brimhaven Dungeon
26.........Slayer: Monster Information – Canifis
26.........Slayer: Monster Information – Canifis Slayer Mansion
26.........Slayer: Monster Information – Castle Wars – Yanille Area
26.........Slayer: Monster Information – Cave Goblin Mines
26.........Slayer: Monster Information – Cave of Muspah
26.........Slayer: Monster Information – Chaos Dwarf Battlefield
26.........Slayer: Monster Information – Chaos Tunnels/Rifts
27.........Slayer: Monster Information – Contact! Area (See Sophanem)
27.........Slayer: Monster Information – Crandor/Karamja Dungeon
27.........Slayer: Monster Information – Deep Wilderness Dungeon
27.........Slayer: Monster Information – Dorgesh-Kaan, South Dungeon
27.........Slayer: Monster Information – Draynor Manor
27.........Slayer: Monster Information – Edgeville Dungeon
27.........Slayer: Monster Information – Falador (See Ice Mountain)
27.........Slayer: Monster Information – Fremennik Isles – Neitiznot/Jatizso
27.........Slayer: Monster Information – Fremennik Province: Pirate’s Dungeon
27.........Slayer: Monster Information – Fremennik Province: Fremennik Slayer Dungeon
28.........Slayer: Monster Information – God Wars Dungeon
28.........Slayer: Monster Information – Heroes Guild
28.........Slayer: Monster Information – Ice Mountain
28.........Slayer: Monster Information – Kalphite Hive
28.........Slayer: Monster Information – Karamja/Brimhaven (See Brimhaven Dungeon)
28.........Slayer: Monster Information – Karamja – North Beach
28.........Slayer: Monster Information – Karamja (TzHaar City)
28.........Slayer: Monster Information – Kharid – South Desert

26-Aug-2010 01:21:06 - Last edited on 16-May-2011 23:04:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
========== S K I L L S ~ I N F O R M A T I O N ==========


28.........Slayer: Monster Information – Kharidian Desert – Pollnivneach Dusty Well
28.........Slayer: Monster Information – Kharidian Desert –Pollnivneach Smoky Well (See Pollnivneach)
28.........Slayer: Monster Information – Legends Guild
28.........Slayer: Monster Information – Lighthouse
28.........Slayer: Monster Information – Living Rock Caverns
28.........Slayer: Monster Information – Lleyta
28.........Slayer: Monster Information – Lumbridge Catacombes
28.........Slayer: Monster Information – Lumbridge Swamp Dungeon
28.........Slayer: Monster Information – Lunar Isle
29.........Slayer: Monster Information – Meiyerditch Tunnels (Hallowvale)
29.........Slayer: Monster Information – Mos Le’Harmless (Inside slayer cave)
29.........Slayer: Monster Information – Mos Le’Harmless (Outside slayer cave)
29.........Slayer: Monster Information – Mudskipper Point
29.........Slayer: Monster Information – Neitiznot (Fremennik Isles: Snowy Islands)
29.........Slayer: Monster Information – Ogre Enclave
29.........Slayer: Monster Information – Oo’Glog (outside the city)
29.........Slayer: Monster Information – Oo’glog (northwest of)
29.........Slayer: Monster Information – Ourania Cave
29.........Slayer: Monster Information – Pollnivneach Slayer Dungeon
29.........Slayer: Monster Information – Relleka (See Fremennik Province: Pirate’s Dungeon and/or Fremennik Province: Fremennik Slayer Dungeon)
29.........Slayer: Monster Information – Stronghold of Security
29.........Slayer: Monster Information – Sophanem
29.........Slayer: Monster Information – Tarn’s Lair
29.........Slayer: Monster Information –Taverly Slayer Dungeon

26-Aug-2010 01:21:40 - Last edited on 25-May-2011 03:38:38 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
========== S K I L L S ~ I N F O R M A T I O N ==========


30.........Slayer: Monster Information – Temple of Ikov
30.........Slayer: Monster Information – Troll’s Stronghold
30.........Slayer: Monster Information – Trollheim/Caves near Keldagrim Entrance
30.........Slayer: Monster Information – Varrock (Outside East Varrock)
30.........Slayer: Monster Information – Varrock (Sewer)
30.........Slayer: Monster Information – Waterbirth Island
30.........Slayer: Monster Information – Waterfall (Baxtorian Falls)
30.........Slayer: Monster Information – Wilderness
30.........Slayer: Monster Information – Witchhaven Dungeon
30.........Slayer: Monster Information – Yanille/Ogre City (See Ogre Enclave)
30.........Slayer: Monster Information – Zanaris – Other Realm: Goraks
30.........Slayer: Monster Information – Zanaris
31.........All Posts Reserved
32.........All Posts Reserved
33.........All Posts Reserved

26-Aug-2010 01:22:28 - Last edited on 25-May-2011 03:42:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
========== S K I L L S ~ I N F O R M A T I O N ==========


34.........All Posts Reserved
35.........All Posts Reserved
36.........Smithing: Tips – by various contributors
36.........Smithing: Easy Smithing Idea – by Mybrosdumb
36.........Smithing: Tips – by SchwenTruels
36.........Smithing: Smithing Dragon –by Lnw Sho
36.........Smithing: Scroll of Efficiency
36.........Smithing: Reserved (2 posts)
36.........Summoning: Familiars That Teleport –by Lnw Sho
36.........Summoning: Familiars That Carry Items (Beasts of Burden)
36.........Summoning: Reserved
37.........Summoning: Reserved (2 posts)
37.........Thieving: The Fosh Method for Beginner Accounts
37.........Thieving: Pickpocketing Ardy Knights –by T3
37.........Thieving: Reserved (3 posts)
37.........Woodcutting: Do Not Take Infernal Adze to Dangerous Places –by DMPG
37.........Woodcutting: Experience Points Per Hour – A Comparison Study –by Lnw Sho
37.........Woodcutting: Ivy Information –by DMPG
38.........Woodcutting: More Ivy Info

26-Aug-2010 01:22:34 - Last edited on 25-May-2011 03:43:21 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
========== S K I L L S ~ I N F O R M A T I O N ==========


38.........Woodcutting: Mahogany & Teak Stands on Mos Le’Harmless –by Krastallas
38.........Woodcutting: Guide levels 1-99 –by Webster 1100
38.........Woodcutting: List of Obtainable Items from Nests –by Webster 1100
38.........Woodcutting: Reserved (3 posts)

26-Aug-2010 01:23:50 - Last edited on 25-May-2011 03:43:53 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
========== TREASURE TRAIL CLUES ==========

40.........Treasure Trail Clues: Anagrams - by Draganess1
40.........Treasure Trail Clues: Challenges - by Draganess1
40.........Treasure Trail Clues: Riddles - by Draganess1
41.........Treasure Trail Clues: Coordinates - by Draganess1
42.........Treasure Trail Clues: Picture Puzzle Guide – by Madman_Nick
42.........Treasure Trail Clues: Elite Clue Droppers - by Lnw_Sho
69.........Treasure Trails Q&A Answers! Info from Mod Maylea - posted by DMPG

26-Aug-2010 01:23:57 - Last edited on 16-May-2011 23:05:50 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
*Work in progress*

========== MINIGAMES/ACTIVITIES ==========

43.........Alfred Grimhand Bar Crawl (must complete before Horror from the Deep)
43.........Barbarian Assault – by Mybrosdumb
43.........Barrows – by Mybrosdumb
43.........Barrows – Needs (When doing as part of quest: Temple at Senntisten)
43.........Beacon Network - Firemaking XP and Earning Inferno Adze – by LNW_SHO
44.........Some Tips for Beacon Network – by Binkx123
44.........Beacon Network: GUIDE – How I Got Adze – Fastest Route – by Bink*123
44.........BORK (Chaos Tunnels: The Hunt for Surok) - Tips (after What Lies Below quest) - by DMPG
45.........BORK: First Time & Returning
.............Chaos Tunnels: The Hunt for Surok (See Bork)
45.........Corporeal Beast Guide / Dark Core (Healer) (after Summer’s End quest) - by Hubbz216
45.........Fairy Tale Part 3: Activities after the Quest - by DMPG
.............Fire Cape - See TzHaar
45.........Fishing Trawler - “Safe Mini-Game” – by Madman Nick
45.........Fist of Guthix (FOG) Guide – by Archy Arch1
47.........Fremennik Sagas
47.........Fur 'n Seek (after quest Activity)
47.........The Great Orb Project (GOP)

.............The Hunt for Surok (See Bork)
63.........Lava Flow Mine - Mining XP
63.........Livid Farm (on Lunar Isle)
109.......Port, Ships, and Voyages
64.........Vinesweeper (Farming XP and Rewards, Hunter XP)
64.........TzHaar Fight Cave: Want a Fire Cape? Pt 1-5 - by Grid aka Grandpa Grid
95.........Activities Event Weekend ~ Saturday, June 25th – Sunday June 26th

Great Orb Project (RC Minigame): CC Event & Tips
Hot Air Balloons: Introduction (after Enlightened Journey) – by LNW_SHO
Hot Air Balloons: Tips for Unlocking (after Enlightened Journey) – by Madman_Nick
Hot Air Balloon: Guide to Unlocking Varrock (after Enlightened Journey, for Varrock Diary)
Lair of Tarn Razorlor: Guide to Getting the Salve Amulet(e) (after Haunted Mine)

26-Aug-2010 01:24:03 - Last edited on 02-Jan-2013 18:49:24 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
*Work in progress*

========== MINIGAMES/ACTIVITIES ==========

Movario's Base: How to Loot (after While Guthix Sleeps) – by SchwenTruels
Phoenix Lair (after In Pyre Need quest) – Includes Advice from Lnw_Sho & SchwenTruel
Portals for XP: Locations (After Summers End Quest)
Purple Cat: Guide to Getting (after Swept Away quest)
Pyramid Plunder (Thieving XP) – by LNW_SHO
Shades of Mor'ton Minigame (Crafting, Combat, Prayer XP) - by Luckylady41 & also posts by DMPG
Shades of Mor'ton: Additional Notes (Crafting, Combat, Prayer XP)
Sorceress's Garden - Thieving Squirks (Thieving XP) – by LNW_SHO & Mybrosdumb
Stealing Creation (Double XP with Clay Tools, etc.) – by LNW_SHO
Temple Trekking / Burgh de Rott Ramble (after Aid to the Myreque) - by Kim7088
98.........Temple Trekking, More Update Info - by Agent Bunny
Tortured Demons (after “While Guthix Sleeps”) – by LNW_SHO
Tower of Life (Getting Herblore Seconds after Tower of Life quest) – by Lnw_Sho, KoolasaMoose, & Blue Dracos
Tower of Life – Koolasamoose – pg 72
TzHaar Fight Cave: Want a Fire Cape? Pt 1-5 - by Gridkeeper
Varrock Museum: Rewards from Information Clerk
64.........Vinesweeper (Farming XP and Rewards, Hunter XP)
Warriors Guild: Getting Rune Defender – by Mybrosdumb

26-Aug-2010 01:27:13 - Last edited on 08-Sep-2011 05:27:43 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
*Work in progress*

========== DISTRACTIONS & DIVERSIONS (D&Ds) ==========

Circus (Tips for Earning Best Clothing) - includes advice from DMPG
Circus (Tips for Earning Best Skill XP) - Research by Madman Nick
Court Cases – by DMPG
Evil Tree, Pt 1 – Introduction
Evil Tree, Pt 2 - Required Levels & Rewards
Evil Tree, Pt. 3 – More Information
Evil Tree, Pt. 4 - Clues & Possible Tree Locations
Evil Tree, Pt. 5A - XP Per Nuture Stage
Evil Tree, Pt. 5B - Woodcutting XP
Evil Tree Roots: Order of Root Chopping Effectiveness - by LNW_SHO
Familiarisation - includes advice by DMPG, Kim, T3, SchwenTruels
Familiarisation Clues and Locations – by LNW SHO
Fishing Contest Tips - by Madman Nick
Penguins: Open Letter regarding Penguin Hunting on W28
Penguins: Hunting Penguins – Helpful to Take
Penguins: Spying the Polar Bear – by Draganess1
Shooting Star Introduction
Shooting Star – Known Locations & What to Take with You – Along with Pickaxe!
Star Hunting: Scoping and Hunting – Kandarin – by Eminem Wood
Star Hunting: Scoping and Hunting – Wilderness – by Eminem Stealing Creation: Notes on Clay Tools
Stealing Creation: Clay Armour – USE IT! – by Gridkeeper -1
Strange Rocks: Formula for Calculating XP from Strange Rocks – by SchwenTruels
.............Summoning: See Familiarisation (above)
92, 94.........Troll Invasion

26-Aug-2010 01:27:30 - Last edited on 15-Jun-2011 17:22:52 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
*Work in progress*

========== DIARY INFORMATION ==========

Achievement Diaries: Skill Experience Points – from Knowledge Base – by Tubbylover42
Ardougne Area Achievement Diary Rewards & Note on Cat task – Webby_W28
Skills Needed for Ardy Diary Tasks – Madman_Nick
Ardougne Achievement Diary Rewards - by Draganess1
Falador Achievement Diary – by Area & Rewards
Fremennik Achievement Diary Guide – by Mybrosdumb
Fremennik Armours: Rockshell, Spined, and Skeletal
Karamja Gloves and Free Noted Pineapples from Dell Monti – LNW_SHO
Seers Achievement Diary Tips & Rewards
Varrock Achievement Diary

26-Aug-2010 01:27:43 - Last edited on 01-Jun-2011 11:58:28 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
*Work in progress*

========== QUEST INFORMATION ==========
~~~~~~~~~~ Guides on request ~~~~~~~~~~

50.........Legacy of Seergaze
50.........Regicide
51.........As a First Resort - Pool Puzzle Tips – by Madman Nick
51.........Tip for after... Within the Light
51.........Blood Runs Deep - by Mybrosdumb
63.........Fur 'n Seek (and following Activity)
64,92....Deadliest Catch
70.........The Void Stares Back (Tips) - by Lnw Sho
82.........The Prisoner of Glouphrie (GUIDE) - by Mybrosdumb
87.........King of the Dwarves - by LuckyLady41
88.........A Soul's Bane
88.........Smoking Kills
89.........Fairy Tale Part 3, Collecting Teeth (After the Quest)
93.........Deadliest Catch: Hints and Tips - by Draganess
98.........Deadliest Catch: Drop Boxes Found after Quest - by LuckyLady41

26-Aug-2010 01:27:58 - Last edited on 11-Sep-2011 17:16:22 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
*Work in progress*

========== SPECIAL EVENT/DAY NOTICES AND INFORMATION ==========
ANZAC Day - Info and Poem – by Mybrosdumb
Australia Day – Australian Slang – by Mybrosdumb
Bonus XP Weekend: Normal Skill XP– by LNW SHO
CC's Favorite Recipes

26-Aug-2010 01:31:15 - Last edited on 16-May-2011 23:14:02 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

SKILL CAPES EARNED since Nov. 24, 2008
Includes 99s and Special Capes

NOTE: Please inform us of any 99s or first-time QUEST or FIRE CAPES, so we can post here for all to see. :)
Nov. 28, 2008 - Wildfire1110 - 99 Fletching
Nov. 28, 2008 - Plasma_Gun7 - 99 Slayer
Nov. 29, 2008 - Kurama499 - 99 Strength
Dec. 1, 2008 - Narcada - 99 Firemaking
Dec. 5, 2008 - Eminem_Wood - 99 Prayer
Dec. 6, 2008 - Plasma_Gun7 - 99 Thieving
Dec. 6, 2008 - Kim7088 - 99 Slayer
Dec. 7, 2008 - DMPG - 99 Mining
Dec. 7, 2008 - T3Trailer1 - 99 Crafting
Dec. 7, 2008 - T3Trailer1 - 99 Prayer
Dec. 25, 2008 - Zabuza Elite - 99 Thieving
Dec. 28, 2008 - Znakegeko - 99 Farming

2009
Jan. 5, 2009 - Coller91 - 99 Strength
Jan. 7, 2009 - Sweettwisted - Quest Cape
Jan. 19, 2009 - Fazekas3 - Quest Cape
Jan. 23, 2009 - Sendera - Woodcutting Cape
Jan. 24, 2009 - Gridkeeper - Fire Cape
Jan. 28, 2009 - LNW SHO - 99 Mining
Jan. 28, 2009 - LNW SHO - 99 Crafting
Feb. 1, 2009 - Coller91 - 99 Magic
Feb. 1, 2009 - Big_Odi & Mystic_Mia – 99 Slayer
Feb. 6, 2009 - Jonny_Duong - 99 Range
Feb. 7, 2009 - Elv_of_Santa - Quest Cape
Feb. 9, 2009 - Schwentruels - Quest Cape
Feb. 12, 2009 - Gridkeeper - 99 Cooking
Feb. 13, 2009 - Karl_19 - 99 Smithing
Feb. 16, 2009 - Catprowler - 99 Attack
Feb. 17, 2009 - Catprowler - 99 Hitpoints
Feb. 22, 2009 - Blioux - 99 Range
March 2, 2009 - Bro_Fox - Fire Cape
March 3, 2009 - Darkwinglanc - 99 Cooking
March 7, 2009 – Im_A_Min3r – 99 Mining
March 8, 2009 – Koolasamoose – 99 Ranging
March 10, 2009 – Indebara – 99 Attack
March 12, 2009 - DMPG - 99 Herblore
March 14, 2009 - Webster1100 - 99 Woodcutting
March 15, 2009 - Zabuza_Elite - 99 Cooking
March 18, 2009 - Codster_57 - 99 Magic
March 20, 2009 - Skellyninja - 99 Firemaking
March 21, 2009 - Kurama - 99 Range
March 24, 2009 - Gridkeeper - 99 Hitpoints
March 25, 2009 - Ygamesladder - 99 Prayer
March 25, 2009 - Draganess1 - 99 Woodcutting
April 1, 2009 - Kim7088 - 99 Herblore
(continued

26-Aug-2010 01:39:07 - Last edited on 15-Sep-2010 16:32:49 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

4/3/09 - Eminem_Wood - 99 Slayer
4/3/09 - Warlock_Him - 99 Slayer
4/3/09 - Countmeout03 - 99 Slayer
4/4/09 - Tubbylover42 - 99 Strength
4/5/09 - Hubbz216 - 99 Attack
4/5/09 - Hubbz216 - 99 Strength
4/5/09 - Hubbz216 - 99 Defense
4/5/09 - Hubbz216 - 99 Magic
4/5/09 - Hubbz216 - 99 Range
4/5/09 - Hubbz216 - 99 Prayer
4/5/09 - Hubbz216 - 99 Fletching
4/5/09 - Hubbz216 - 99 Cooking
4/6/09 - Eminem_Wood - 99 Summoning
4/14/09 - Goblin091 - 99 Strength
4/15/09 - Kenspiracy - 99 Hitpoints
4/23/09 - Tony - 99 Summoning
4/23/09 - Devon - 99 Woodcutting
4/24/09 - Archy_Arch1 - 99 Range
4/26/09 - DMPG - 99 Smithing
4/27/09 - Hubbz216 - 99 Slayer
5/1/09 - Coller - 99 Attack
5/1/09 - 1Crazygecko - 99 Fletching
5/3/09 - T R E E - 99 Slayer
5/5/09 - Iscandar - 99 Magic
5/9/09 - Gridkeeper - 99 Attack
5/9/09 - Gridkeeper - 99 Strength
5/9/09 - Gridkeeper - 99 Defense
5/9/09 - Souljiro62x - 99 Woodcutting
5/11/09 - Mystic Mia - 99 Fishing
5/11/09 - Hubbz216 - 99 Summoning
5/12/09 - Kurama - 99 Prayer
5/16/09 - Ygamesladder - 99 Smithing
5/16/09 - Blioux1 - 99 Slayer
5/16/09 - LNW_SHO - 99 Construction
5/30/09 - Ki T - 99 Prayer
5/30/09 - DMPG - 99 Summoning
6/1/09 - TREE - 99 Magic
6/2/09 - Webster - 99 Cooking
6/4/09 - Sendera - 99 Fletching
6/5/09 - Plum - 99 Fletching
6/6/09 - K_N4e - 99 Range
6/6/09 - Kim - 99 Crafting
6/7/09 - Moose - 99 Magic
6/8/09 - Fyomanfosho - Quest Cape
6/10/09 - Archy Arch1 - Fire Cape
6/11/09 - Eminem Wood - 99 Smithing
6/17/09 - Palidan - 99 Cooking
6/19/09 - LNW_SHO - 99 Smithing
6/19/09 - Coller - 99 Hitpoints
6/20/09 - Annerby - 99 Cooking
7/4/09 - Ki - 99 Firemaking
7/5/09 - Hector - 99 Woodcutting
7/6/09 - LNW_SHO - 99 Fishing
7/6/09 - Gridkeeper - 99 Fishing
7/7/09 - Wizardmon53 - 99 Fletching
7/12/09 - Odi & Mia - 99 Prayer
7/13/09 - Kenspiracy - 99 Attack
7/13/09 - Kenspiracy - 99 Strength
7/13/09 - Kenspiracy - 99 Defense
(continued)

26-Aug-2010 01:39:13 - Last edited on 15-Sep-2010 16:30:04 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

7/21/09 - Beast - 99 Firemaking
7/21/09 - BobisFred - 99 Fletching
7/23/09 - Silky - 99 Fishing
7/24/09 - LNW_SHO - 99 Farming
7/24/09 - Kurama - 99 Mage
7/25/09 - Sketch - 99 Attack
7/25/09 - Katt - 99 Smith
7/26/09 - Pock** - 99 Cooking
7/26/09 - Kim7088 - 99 Mining
7/29/09 - LNW_SHO - 99 Prayer
7/31/09 - Schwentruels - 99 Smithing
8/1/09 - Suzy - 99 Attack
8/1/09 - Suzy - 99 Strength
8/1/09 - Kevmort - 99 Strength
8/2/09 - Homer - 99 Woodcutting
8/3/09 - Tubby - 99 Range
8/7/09 - Webster - 99 Attack
8/8/09 - Theo - 99 Agility
8/9/09 - LNW_SHO - 99 Herblore
8/13/09 - T R E E - 99 Agility
8/14/09 - Draganess1 - 99 Range
8/17/09 - Suz*Q236 - 99 Hitpoints
8/18/09 - Codster - 99 Range
8/20/09 - Pock - 99 Attack
8/21/09 - Tubby - 99 Hitpoints
8/22/09 - Chappell - 99 Firemaking
8/23/09 - Kim7088 - 99 Summoning
8/31/09 - Draganess1 - 99 Attack
8/31/09 - Draganess1 - 99 Strength
8/31/09 - Draganess1 - 99 Defense
9/1/09 - Chappell44 - 99 Slayer
9/1/09 - Annerby - 99 Woodcutting
9/2/09 - Roblyle - 99 Slayer
9/7/09 - DMPG - 99 Construction
9/12/09 - Katt - 99 Magic
9/12/09 - Elv - 99 Magic
9/13/09 - Mia - 99 Herblore
9/13/09 - Moose - 99 Slayer
9/15/09 - Chappell - 99 Herblore
9/26/09 - Odi - 99 Fishing
10/1/09 - Tony - 99 Agility
10/1/09 - Tony - 99 Smithing
10/1/09 - Moose - 99 Prayer
10/3/09 - Wish - 99 Fishing
10/4/09 - Ken - 99 Range
10/4/09 - Mark - 99 Fletching
10/7/09 - Slaba - 99 Woodcutting
10/7/09 - Narcada - 99 Woodcutting
10/8/09 - Swann - 99 Magic
10/18/09 - T3 - 99 Mining
10/18/09 - T3 - 99 Smithing
10/21/09 - LNW_SHO - 99 Runecrafting
10/23/09 - Inde - 99 Defense
10/23/09 - LNW_SHO - 99 Agility ~ TTL 2,376 ~ MAXED LEVELS!!!
10/25/09 - Chap - 99 Summoning
10/31/09 - Webster - 99 Strength
10/31/09 - Blossom - 99 Woodcutting
11/1/09 - Punx - 99 Range
11/3/09 - Punx - 99 Mage
11/10/09 - Swann - 99 Attack
11/12/09 - Hogan - 99 Hp
(continued)

26-Aug-2010 01:39:19 - Last edited on 28-Aug-2010 13:07:53 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

11/15/09 - Pock & Sky - 99 Defense
11/17/09 - Swann - 99 Hitpoints
11/23/09 - Bro Fox - 99 Attack
11/26/09 - Count03 - 99 Prayer
11/29/09 - Tony & Skelly - 99 Mining
12/5/09 - Skill_Forged/Dead_Bones - 99 Smithing
12/8/09 - Kim7088 - 99 Smithing
12/11/09 - Archeeey - 99 Strength
12/11/09 - Webby - 99 Hitpoints
12/17/09 - Grizwahl - 99 Hitpoints
12/19/09 - Momo - 99 Farming
12/20/09 - Archeeey - 99 Hitpoints
12/22/09 - Webby - 99 Hitpoints
12/24/09 - Wizardmon53 - 99 Woodcutting
12/29/09 - KSwann - 99 Def
12/31/09 - Coller - 99 Firemaking
2009 - Champion Ace - Smithing, Crafting, Construction

2010
1/1 - Homer - 99 Cooking
1/2 - Silky - 99 Farming
1/3 - Tubby - 99 Thieving
1/3 - Inde - 99 Slayer
1/4 - Goblin - 99 Attack
1/8 - Silky - 99 Defense
1/9 - Pyro - 99 Strength
1/10 - Kras - 99 Fishing
1/16 - Rusty - 99 Strength
1/18 - Rkainjel - 99 Strength
1/18 - Ken - 99 Woodcutting
1/18 - Sky & Pock - 99 Strength
1/18 - Kim - 99 Fishing
1/25 - DMPG - 99 Hunter
2/14 - Slaughter - 99 Attack, Strength, Defense, Range and Prayer
2/26 - Silky - 99 Prayer
3/12 - KSwann - 99 Summoning
3/12 - Min3r - 99 Firemaking
3/13 - Odi & Mia - 99 Summoning
3/14 - Pock - 99 Farming
3/15 - Ariaalina - 99 Crafting
3/15 - DMPG - 99 Runecrafting ~ TTL 2,376 ~ MAXED LEVELS!!!
3/17 - Marley - 99 Hunter
3/18 - Marley - 99 Construction
3/18 - Kim - 99 Hunter
3/19 - Sky - 99 Herblore
3/20 - Kevmort - 99 Attack
3/22 - Suz*q236 - 99 Woodcutting
4/8 - Kenspiracy - 99 Magic
4/9 - Hubbz - 99 Firemaking, 99 Herblore, 99 Construction, 99 Farming
4/11 - Schwen - 99 Farming
4/26 - Llamas - 99 Crafting
5/3 - Sheba - 99 WC
5/4 - Hubbz - 99 Crafting
5/26 - Punx - 99 Summoning
5/27 - Sketcher - 99 Cooking
5/27 - Codster - 99 Crafting
5/29 - Souljiro - 99 Cooking
5/29 - Webby - 99 Slayer and 99 Summoning
5/30 - Odi & Mia - 99 Crafting
5/30 - Hubbz - 99 Smithing
6/1 - Wizardmon and his bro 192276rules - 99 Cooking
6/14 - Kevmort-w28 - 99 Farming

26-Aug-2010 01:39:25 - Last edited on 17-Nov-2010 11:40:20 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

6/16 - Rkainjel - 99 Constitution (Hitpoints)
6/19 - Usc - 99 Farming
6/19 - Chap - 99 Farming
6/19 - Souljiro - 99 Firemaking
6/19 - Beast - 99 Magic
6/19 - Goblin - 99 Constitution (Hitpoints)
6/21 - Sheba - 99 Strength
6/21 - Art - 99 Strength
6/22 - Ash - 99 Strength
6/26 - Swann - 99 Prayer
7/1 - Vikinglady - 99 Prayer
7/5 - Markberglund - 99 Constitution (Hitpoints)
7/12 - Timdiesel - 99 Slayer
7/17 - Tn Explorer - 99 Attack
7/18 - Kev - 99 Constitution (Hitpoints)
7/20 - Timdiesel - 99 Range
7/23 - Webby - 99 Prayer
7/26 - Sho - 99 Dungeoneering and maxed again
8/2 - Skelly - 99 Summoning and Smithing
8/12 - XGP - 99 Construction
8/14 - Katt_81 - 99 Crafting
8/15 - Spunie & Foradollar - 99 Farming
8/20 - Souljiro - 99 Magic
8/21 - Blochmaster - 99 Mining
8/22 - Healin King - 99 Woodcutting
8/22 - QuiettRiott (Exile) - 99 Woodcutting
8/29 - Somekid - 99 Attack
9/3 - o-T3-o - 99 Herblore
9/5 - Webby - 99 Magic
9/6 - Sketch - 99 Range
9/7 - Kim - 99 Runecrafting
9/7 - Bonze - 99 Strength
9/8 - Skelly - 99 Construction, Farming & Fishing
9/9 - Timdiesel - 99 Summoning
9/10 - Global - 99 Dungeoneering
9/11 - Locks & Lily - 99 Crafting
9/12 - Free Spiritt - 99 Firemaking
9/18 - Beastboy_69 - 99 Dungeoneering
9/29 - Punx - 99 Dungeoneering
9/29 - Webby - 99 Herblore
9/29 - Sketch - 99 Herblore
9/29 - USC - 99 Magic
10/1 - Ki_Tsorin - 99 Runecrafting
10/7 - Punx - 99 Construction
10/8 - Vyapti - 99 Summoning
10/10 - Kev - 99 Fletching
10/12 - The Sun02 - 99 Woodcutting
10/14 - Pinkee - 99 Construction
10/14 - XGP - 99 Dungeoneering
10/15 - Wizardmon - 99 Magic
10/2010 - Champion Ace - 99 Hunter, 99 Herblore, 99 Slayer
11/5 - Sir Coroso - 99 Woodcutting
11/6 - Draganess - 99 Slayer
11/6 - Hubbz - 99 Dungeoneering & 99 Woodcutting
11/6 - Rustynail2 - 99 Range
11/19 - Timdiesel - 99 Prayer
11/20 - Markberglund - 99 Defense
11/27 - Wizardmon53 - 99 Construction
11/27 - Coller - 99 Defense

26-Aug-2010 01:39:33 - Last edited on 05-Dec-2010 04:06:51 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

11/29/10 - Kevmort - 99 Agility
11/29 - Dual Kiparis - 99 Farming
11/30 - Skellyninja - 99 Dungeoneering, Crafting, Thieving
12/4 - Timdiesel - 99 Herblore
12/5 - Morgana - 99 Crafting
12/18 - Locks - 99 Cooking
12/18 - Lilyann - 99 Mining
12/19 - Blochmaster - 99 Woodcutting
12/15 - Agent_Bunny - Combat lvl 138
12/16 - Guardian Eve - 99 Herb
12/21 - Agent_Bunny - 99 Range
12/28 - W28-H King - 99 Magic

~

2011
1/7 - iSmitty - 99 Range
1/10 - Dual Kiparis - 99 Defense
1/15 - 3 Steps - 99 Cooking
1/15 - TREE - 99 Farming
1/15 - Kev - 99 Magic
1/26 - Timdiesel - 99 Mining
1/31 - Insigniac (Mark) - Quest Cape
2/1 - Odi - 99 Magic
2/5 - Dragster - 99 Strength
2/6 - Tn_Explorer - 99 Strength
2/11 - Insigniac aka Mark - 99 Agility
2/13 - Katt - 99 Farming
2/17 - Jason000 - 99 Woodcutting
2/21 - Timdiesel - 99 Construction
2/24 - Laknightette - 99 Constitution (Hitpoints)
2/27 - Insigniac (Mark) - 99 Attack
3/5 - Narcada - 99 Fletching
3/10 - Sho - Lvl 120 Dungeoneering
3/11 - Skelly - 99 Herblore
3/11 - Wolflight002 – 99 Fishing
3/21 - Agent_Bunny - 99 Hunter
3/21 - Agent_Bunny - 99 Construction
3/21 - Book_of_Blud - 99 Attack
4/1 - KOC Geene - 99 Woodcutting
4/4 - xQueenShebax - 99 Cooking
4/10 - Count03 - 99 Firemaking
4/10 - Flawless Era - 99 Crafting
4/18 - Dying Joker - 99 Agility
4/22 - Katt_81 - 99 Attack
4/25 - Foradollar - 99 Herblore
4/25 - Spunie - 99 Herblore
5/8 - Catty_Doll - 99 Strength
5/10 - Souljiro62x - Herblore 99
5/15 - Hubbz - 99 Hunter, Agility, Thieving, Fishing, Mining
5/21 - Knightnate8 - 99 Fletching
5/21 - SirDeathUrge - 99 Cooking
5/22 - Wizardmon53 - 99 Crafting
5/24 - Ariman22 - 99 Strength
5/25 - Wizardmon53 - 99 Farming
5/26 - Souljiro62x - 99 Runecrafting
5/30 - Spunie - 99 Magic
5/30 - Foradollar - 99 Magic
5/30 - Draganess - Max Combat
6/11 - Kim7088 and DMPG - 99 Dungeoneering & MAX CAPES!
6/15 - Dragster3030 - 99 Attack

26-Aug-2010 01:39:40 - Last edited on 17-Jun-2011 01:00:18 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~

2011 (continued)
6/23 - SunshineLoue - 99 Defense
6/23 - Dragster - 99 Attack
6/23 - Draganess - 99 Prayer
6/30 - LuckyLady41 - 99 Woodcutting
7/2 - SunshineLoue - QUEST CAPE
7/10 - Ariman22 - 99 Defense
7/14 - Dragster - 99 Defense
7/24 - Tavishly - 99 Mining
7/24 - Wizardmon53 - 99 Mining
7/26 - Jer - 99 Fishing
7/30 - BigHiWarPock - 99 Summoning
8/3 - Sho Uh Nuff - 99 Cookin
8/19 - Punx - ALL 99s
8/28 - TheCookNinja aka Dragen - 99 Cooking
8/28 - Payson_Guy (formerly Themanshane) - 99 Dungeoneering
8/30 - Skellyninja - Dungeoneering Lvl 120
9/9 - Beastboy69 - Maxed Levels
9/13 - Agent Bunny - 99 Farming
9/17 - Sho Uh Nuff - QUEST CAPE
9/25 - Hubbz216 - Dungeoneering Lvl 120
9/25 - Sho Uh Nuff - Woodcutting Lvl 99
10/2 - Skellyninja - Slayer Lvl 99
10/7 - Birdqueen3 - Woodcutting Lvl 99
10/10 - Sho Uh Nuff - Magic Lvl 99
10/27 - Draganess - Summoning 99
10/25 - Numonered - Cooking 99
11/26 - Elvster - 99 Herblore
11/29 - Sparkyhplar - 99 Strength
12/2 - Skellyninja - 99 Runecrafting and MAXED SKILLS CAPE
12/6 - BeastBoy 69 - Dungeoneering Lvl 120, MAXED SKILLS & COMPLETIONIST CAPE
12/18 - Madman Nick - 99 Mining
12/19 - RunBuddyBoy - 99 Strength
12/26 - Sho Uh Nuff - 99 Firemaking

~

2012
2/4 - The Big Bear - 99 Herblore
2/8 - Sparkyhplar - 99 Defense
2/10 - Ki Tsorin - 99 Dungeoneering & MAXED SKILLS CAPE
2/10 - Sendera - 99 Firemaking
2/10 - Grandpa Grid - 99 Firemaking
2/14 - Skellyninja - Completionist Cape
3/2 - Odi - 99 Runecrafting
3/4 - Jabberjaw22 - 99 Hunter & 99 Herblore
3/5 - Mudrock34 - 99 Mining
3/13 - Grandpa Grid - 99 Fletching
3/25 - Odi - 99 Construction
4/12 - Death Titan - 99 Range
4/22 - Grandpa Grid - 99 Magic
4/22 - Birdqueen3 - 99 Magic
4/28 - Blochmaster - 99 Farming
5/5 - Draganess - 99 Thieving
5/7 - Codster - 99 Attack
5/7 - Madman Nick – 99 Cooking
5/12 - Bev – 99 Dungeoneering
5/14 - T3unny – 99 Runecrafting

26-Aug-2010 01:39:46 - Last edited on 03-Aug-2012 20:12:26 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~


2012 (continued)

5/22 - Count03 - 99 Hunter
6/8 – Angel Feesh aka Casting Crown – 99 Firemaking
6/8 – Souljiro62x – Dungeoneering Lvl 120 & Completionist Cape
6/13 – Coller – 99 Woodcutting
6/15 – Hot Thai – 99 Strength
6/15 - Texas Rosey - 99 Firemaking
6/19 - x Pur3 Sun x - 99 Magic
6/23 - Madman Nick - 99 Smithing
6/24 - x Pur3 Sun x - 99 Prayer
7/4 - Angel Feesh - 99 Crafting
7/14 - Grumbly Gran - 99 Agility
7/15 - T3unny - 99 Agility
7/21 - PVM-Gusty - 99 Prayer
8/2 - T3unny - 99 Summoning
8/11 - Madman Nick - 99 Firemaking
8/13 - Blochmaster - 99 Crafting
8/18 - Runbuddyboy - 99 Defense
8/25 - Dame Geene - 99 Firemaking
8/26 - Coller91 - 99 Range
9/3 - iGlacor (aka Sun/Ting) - 99 Firemaking & 99 Woodcutting
9/10 - xQueenShebax - 99 Herblore
9/20 - No1Jesusfan - 99 Firemaking
10/1 - Tx SKiller "Tex" - 99 Herblore
10/1 - LuckyLady41 - 99 Firemaking
10/2 - Slaughter U2 (Pinky) -
99 in 5 skills - Summoning, Herblore, Farming, Smithing, Crafting!
10/11 - KMDavis - 99 Summoning
10/13 - Sparky*pl*r - 99 Slayer
10/18 - Exphixia - 99 Woodcutting
11/16 - Peaches88888 - 99 Slayer
11/26 - R99ScapeRune - 99 Dungeon
12/1 - Blochmaster - 99 Runecrafting


~


2013 - RS3

1/12 - Foshegrosmom - 99 Fletching
1/14 - Foshegrosmom - 99 Woodcutting
1/15 - WolfsDragan - 99 Cooking
1/25 - Rkainjel - 99 Slayer
1/29 - Nefearah - 99 Fishing
1/29 - Sparky*pl*r - 99 Woodcutting
1/29 - Sparky*pl*r - 99 Firemaking
2/4 - Draganess - 99 Mining
2/17 - Izepenguin - 99 Attack
3/1 - Foshegrosmom - 99 Magic
8/19 - Rkainjel - 99 Firemaking


~


2013 - OSRS

Milahs Daddy - 99 Fletching
Milahs Daddy - 99 Crafting
Milahs Daddy - 99 Cooking

26-Aug-2010 01:39:53 - Last edited on 22-Jul-2014 09:13:20 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~



2014 - Old School Runescape

4/17 - Carn*lo - 99 Farming
5/17 - Fosh Mom - 99 Cooking
9/24 - 0i_i - 99 Magic



~



2014 - RS3

1/10 - Tiruvalye - 99 Prayer
2/17 - Ariman22 - 99 Slayer
2/19 - Coller91 - 99 Dungeoneering
4/23 - Rkainjel - 99 Fishing
6/27 - Dame Geene - 99 Thieving
7/9 - GreenySilva - 99 Farming
7/18 - Ariman22 - 99 Range
7/21 - Ariman22 - 99 Mage
7/21 - Ariman22 - 99 Summoning

26-Aug-2010 01:39:59 - Last edited on 02-Mar-2015 04:10:23 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ ~ H A L L ~ of ~ F A M E ~ ~ ~ ~ ~ ~


2015 - Old School Runescape

2/15 - Carlitos_Way - 99 Mage
3/11 - Sickness1703 – 99 Cooking
4/13 - B3nd3r - 99 Fletching

~



2015 - RS3

3/12 - Tiruvalye – 99 Divination

26-Aug-2010 01:40:06 - Last edited on 14-Apr-2015 17:48:26 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~ ~ ~ ~ ~ Extra Special Accomplishments ~ ~ ~ ~ ~
NOTE: Please inform us of any special accomplishments, so we can post here for all to see.

April 1, 2009 - LNW SHO - RS Total Rank - Top 400
April 2009 - DMPG - RS Total Rank - Top 500
Feb. 9, 2012 - T3unny - RS Thieving Rank - #299 (achieved #74 in the past)
August 2012 - Madman Nick - Top 2000 Mining
October 23, 2009 - LNW SHO - TTL 2376 - MAXED LEVELS - RS Total Rank - 311
March 15, 2010 - DMPG - TTL 2376 - MAXED LEVELS - RS Total Rank - 305
March 10, 2011 - Lnw Sho - TTL 2496 - MAXED LEVELS with Level 120 Dungeoneering
June 11, 2011 - DMPG & KIM7088 - 99 Dungeoneering & MAX CAPE!
December 6, 2011 - BeastBoy 69 - Dungeoneering Lvl 120, MAXED SKILLS & COMPLETIONIST CAPE
February 10, 2012 - Ki Tsorin - Dungeoneering Lvl 99 & MAXED SKILLS CAPE



~ ~ ~ ~ ~
MINIGAMES/ACTIVITIES:
April 8, 2009 - Archy Arch1 - Mini-Game: Top 50 Ranking in FOG
~ ~ ~ ~

NOTE: Please inform us of any special accomplishments, so we can post here for all to see.

26-Aug-2010 01:47:59 - Last edited on 27-Feb-2015 06:57:15 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
GAINING RANK in CLAN CHAT - by Gridkeeper (edited)
There are different levels in a Clan. They are:
*Recruit
*Corporal
*Sergeant
*Lieutenant
*Captain
*General (includes "Keys" Honors)
If one reads the rules and "understandings" as posted on page 1 of this thread and would like to visit our CC, please post here on our thread. Let us know that you have read the rules and introduce yourself.
Add Fosh to your friends list, so she can contact you. (Every player in CC should have Fosh added to friends list.)
If you decide that this Clan Chat is for you (and why wouldn’t you.. lol), ask one of the generals to advise CC owner that you would like to apply to be ranked. Your request will be carefully considered. If accepted, you will be invited to be ranked as a recruit in Fosh and Friends CC.

Minimum Time Requirements:

*Recruit to Corporal – 1 month
*Corporal to Sergeant – 1 month
*Sergeant to Lieutenant – 2 months
*Lieutenant to Captain – 2 months
*Captain to General – 3 months

How to Gain Ranks and What Is Expected at Each Level:
If you ACTIVELY SUPPORT THE PURPOSE OF THIS CLAN CHAT, AND SPEND THE MAJORITY OF YOUR IN-GAME TIME IN OUR CC, it is possible for you to eventually earn the rank of general and join the decision-making leaders of the clan.

As well as supporting the purpose of CC - to be helpful, positive, and encouraging - ranked members are also expected to...
*Recruit – Embrace our purpose, participate, obey the rules
*Corporal - Embrace our purpose, participate, obey the rules, help members when needed.
*Sergeant- Same as Corporal, plus help with stars & trees.
*Lieutenant – Same as Sergeant, plus we need to see you taking more of a leadership role in CC. All officers are relied upon to protect the atmosphere in CC, reminding others of Rules & Understandings when necessary.
Note that activities and the way you act outside of CC is always considered as well.
(continued)

26-Aug-2010 01:49:38 - Last edited on 01-Jun-2011 18:20:49 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
GAINING RANK in CLAN CHAT (continued)

Note that activities and the way you act outside of CC is always considered as well.
*CAPTAIN – Same as Lieutenant. You are an active member of CC and duties also increase at this level. You are responsible for voting/analyzing lower members of CC for promotions and attend monthly meetings to help decide rank promotions through rank of Lieutenant. You may be asked to give reasons for your recommendations.
Please note that even though Captains may approve ranks for advancement, the Generals have the power to veto. The purpose of Captains analysing and voting is to train for when they are Generals.
*Remember you are a representative of our CC. It is expected that you act with utmost respect and discipline even though may not be surrounded by people of the same.
*GENERAL –
-To become a general, must have been Captain for minimum amount of time - 3 months.
-You should be VERY ACTIVE in CC.
-You understand and obey the rules of the CC
-You understand and obey the rules set forth by Jagex.
-You are presenting an outstanding image while in CC as well as outside of CC
-You are willing to help the lower level players when possible.
As a GENERAL, you are requested to attend advancement meetings and disciplinary meetings if in-game during meeting time. So please make time for these. We understand that you may be involved with other CC's, but whether in or out of our CC, we expect you to abide by the same rules as our CC.
Remember “People follow by example.” Be the best example you can. :)

26-Aug-2010 01:49:45 - Last edited on 19-Sep-2010 22:44:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
POSSIBLE CHORES to DO DAILY for XP:

1. BUY SEAWEED AND PINEAPPLES from Arhein in Catherby: TALK to Arhein on Catherby dock across from the bank. Do NOT trade him. He will sell 80 seaweed and 40 pineapples a day at 2gp each (except for days when it glitches and he sells less).
2. REQUEST SAND from Bert in Yanille: After “Hand in the Sand” quest, TALK to Bert to have him deliver 84 buckets of sand to your bank each day.
3. CHECK KINGDOM. (Fairy ring C-I-P, or take boat from Rellekka docks.) Do a job to help kingdom: After “Throne of Miscellania” and “Royal Trouble” quests, you can talk to Advisor Ghrim to deposit money into the coffers to pay the people, and they will collect resources for you. Assist them to maintain their support, and they’ll keep collecting your resources.
4. BUY BATTLESTAVES from Naff (Staff Shop in Central Varrock) for 7k each: Battlestaves are hard to come by, but you can buy them from Naff (8/16/32/64 – depending on how much of Varrock Diary you have completed). Craft enchanted orbs to battlestaves to earn Craft xp, then high alch for Mage xp and 9300gp each.
5. JADE VINE – Lvl 167: Gain farming and slayer xp after completing Back to My Roots quest. Must have: secateurs, wc axe, antipoison.
*Plant the seed. Give Horatio 10 wildblood hops to protect it. Next day, check health (1.5k Farm xp). Checking health stimulates wild growth.
*Return several hours later to defeat the wild vine and earn 2.5k Slayer xp. Wield rune or dragon wc axe. WEAR mage def armour – d’hide with mage protect gear (mind shield/helm, snakeskin boots). CARRY secateurs, super-anti pot, ppot, cb pots, food. PRAY protect from MELEE. After defeating vine, snip stub with secateurs to finish the job. Receive new seed in inventory. Do it all again. TIP: Drink super-anti and cb pots in South Ardy bank. Bank them and fill those spots with food if you think you’ll need it.
(continued)

26-Aug-2010 01:52:18 - Last edited on 05-Jun-2011 04:25:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
POSSIBLE CHORES to DO DAILY for XP: (continued)
6. FLAX: After completing at least the EASY tasks part of SEERS DIARY, wear the SEERS HEADBAND and talk to Geoff-Erm-Flax, in the Seers flax field, to received noted flax in your inventory. (120 noted flax if you've completed Seers Diary)
7. BORK: NOT SAFE! See pgs 44-45.
Thanks to DMPG and LNW SHO for contributing info on BORK.
(Edit: Chaos Tunnels are dark and full of creatures that will attack without mercy, including dragons! Be sure to only take what you are prepared to lose, for there are worse things than simple orks in the dark places of this world.)

After completing the “What Lies Below” quest, you can do “The Hunt for Surok” to gain access to BORK. RETURN DAILY for XP by defeating BORK again and again (see pg 45)a. Wear Mage defense armour (MAGE DEF shield and helm with black dragonhide, snakeskin boots up to infinity boots) and take DDS, superset, tuna potatoes, house teletab. Pray Melee.

8. FIGHT the PHOENIX and Reborns (after completing In Pyre Need quest, you gain access to the Phoenix’s Lair once a day): Fight your way through Reborns (mages, rangers, meleers) to trim a branch from each of the 5 trees again (with secateurs); fletch (with a knife); use ribbons on the pyre base to craft a basket, and the Phoenix appears to fight you again (use Mage protect prayer). Defeat the Phoenix, then light the pyre pile (with tinderbox) and he rises from the ashes. Talk to him to receive 5 Phoenix feathers. (Fight reborns to collect charms as well as other drops. On my best day, I collected 6 green, 2 red, 2 gold, 2 blue.) Read the Phoenix Mini-Game guide, page 43.
9. SHOOTING STAR: Mine stars(see Shooting Star info). Collect 200 stardust to turn in for once-a-day reward.
10. Evil Tree (2x a day)
11. Karamja Pineapples - Talk to Dell Monti in Brimhaven - N of POH, near corner of building. Ask for pineapples. Must have earned Karamja gloves (no need to wear) to obtain FREE 40 pineapples, noted.

26-Aug-2010 01:52:25 - Last edited on 05-Jun-2011 04:30:40 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
POSSIBLE CHORES to DO WEEKLY for XP:

*COLLECT TEARS: After completing “Tears of Guthix” quest, return once a week after earning enough xp, and talk to Juna to collect more tears and gain xp for your lowest skill. For information on when you can return to collect more Tears, open your quest journal and click on the quest “Tears of Guthix.” There, you will see when you can collect again and how much xp you still need, if any.
*SEARCH for PENGUIN SPIES to earn money or XP in the skill of your choice.
For full game information, search in the Knowledge Base for PENGUIN and the option “Main Menu – Game Guide – Distractions and Diversions” will come up. Click on “Distractions and Diversions.” Then, click on “PENGUIN HIDE AND SEEK.*
*A group from Fosh and Friends CC hunts penguins together on Tuesday evenings as soon as they reset ~ anywhere from 4:00-5:30pm Pacific time.
*If you miss, you can go to W60 and join one of Canada Grrl's Friend Chats (try in this order): World60pengs, W60_penguins, W60pengs, W60pengu.

*PERFORM CIRCUS ACTS to earn XP in Agility, Mage, and/or Range.
For full game information, search in the Knowledge Base for “CIRCUS” and the option “Main Menu – Game Guide – Distractions and Diversions” will come up. Click on “Distractions and Diversions.” Then, click on *Balthazar Beauregard's Big Top Bonanza.”

--FOR COSTUMES: Wear best circus costumes you've earned and do 10 emotes between tricks. Using potions can help success rate.
--FOR GREATEST XP: Do all 10 tricks (lowest lvl to highest). Neither emotes nor costumes affect the XP you can earn. Amount of XP generated per trick does not go in order from lowest to highest level trick. Might use potions to help success rate.

26-Aug-2010 01:52:31 - Last edited on 05-Jun-2011 04:41:15 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
LIST of DAILY PURCHASES, Updated
Original list was created by Kevmort - Thanks, Kev! =)

Notes:
*Pick up tinderboxes, ropes, pestle & mortars, etc., when you can. They sell fairly quickly at GE.
*Wear your Fremmy Diary boots, and you can use Peer the Seer as a bank deposit in Relleka.
*Several locations require quests completed prior to visiting.

1. Tele to Mobilising Armies or use Spirit Tree at the GE and run east to Oo'glog (access after As a First Resort quest)
-Trade Frawd for 1k of feathers
-Trade Chargurr for 300 raw bird meat (boxed).
*As of this writing, all raw meats there will sell at G E for profit (Not boxed: 300 raw beef, 100 raw rabbit, 10 raw bird meat, 10 raw rat meat, 10 raw bear meat)
*Dip into endless run pool and any other pools you wish before moving on.
2. Tele to Shilo Village using Karamja gloves 3 or take any method you can to get there (Fairy ring C-K-R, Ardy tele and take Barnabus’s boat, then cart to Shilo, or glory and run to cart in Brimhaven)
-Trade general store for 1k of empty and 1k of water filled vials (boxed).
-Run to Fishmonger, at bottom of ladder to Slaymaster, and buy 1k of feathers.
-Climb ladder and trade Slayermaster for 3K of broad bolts (unf).
-Take Vigroy’s cart to Brimhaven. Go west,then south around the building to Dell Monti. Talk to Dell Monti while wearing Karamja gloves to get 40 free pineapples.
3. Tele to Ardy and speak to Wizard Cromperty for 150 free p ess (while wearing Ardy cloak 3). (Can take boat from Brimhaven docks to Ardy.)
-Trade the general store for 300 water filled vials (packed).
4. Go to Fishing Guild, and trade the Fishmonger for 1k of feathers.
5. Tele to Camelot.
-Wear Seers Diary headband, and speak to Geoffrey in Flax Field for free flax.
-Talk to Arhein (at end of dock across from Catherby Bank) for 40 pineapples and 80 seaweed (2gp each).
-Trade Vanessa in Farm Shop next to farm patch for 50 baskets (boxed).
(continued)

26-Aug-2010 01:52:39 - Last edited on 19-Sep-2010 22:47:48 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
LIST of DAILY PURCHASES, Updated (continued) )
Original list was created by Kevmort
6. Tele to Al-Kharid using a glory ammy, broom tele (Swept Away required), or duel ring.
-At Shantay’s pass, trade Shantay for 1k of feathers.
*Can also buy 10 water-filled jugs here – 1gp each.
*If you tele using duel ring, you can run south and pick your cactus spines on the way to Shantay.
7. Using Explorers' ring (Lumby Diary 3), tele to cabbage patch. Go past Fally Farm, and northeast to squeeze-through hole in the fence near belladonna patch. (Can quickly harvest and replant belladonna and evil turnip patches.)
-Run north to Draynor Manor. Go through front door, then side door to the left, then click to search candle sconce (to enter behind bookcase), and trade Ava for 1k of feathers (access after Animal Magnetism quest).
-Use Cabbage Patch tele again. Run to Port Sarim fish shop, and trade for 1k of feathers.
8. Get Seal of Passage from bank or Brundt in Long Hall before continuing.
-Tele to Relleka using charged Lyre, Relleka POH tab, or run north from Seers. Trade Fishmonger for 1k of feathers. He also sells harpoons – Summoning item. (Must complete Fremennik Trials before you can purchase in Relleka.)
-Trade Sigmund for boxed packs of 300 water filled vials and 300 empty vials (pestle & mortars, tinderboxes, candles will also sell at G E).
9. “Travel Lokar,” on first dock in Relleka, to take boat to Lunar island (Lunar Diplomacy quest required) and buy 1k of boxed empty vials from Melana Moonlander at the general store. To return to Relleka, bank your seal of passage then talk to any NPC.
10. Talk to sailor on wide dock to sail to the islands of Miscellania and EtCetera (Throne of Miscellania & Royal Trouble required). Trade fishmongers inside castle walls on each island for 1k of feathers. (Bush patch on EtCetera near the queen’s allotment patches.
(continued)

26-Aug-2010 01:52:45 - Last edited on 19-Sep-2010 22:49:55 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
LIST of DAILY PURCHASES, Updated (continued)
Original list was created by Kevmort

11. Home tele to Lumbridge.
-Trade “Hank” in the fishing shop for 1k of feathers.
-Run to Lumby basement RFD chest bank & store (access after RFD quests), and buy:
*300 chocolate
*100 pots of flour (sell on high at G E)
*10 pads of butter
*10 cheese (sell on high)
*50 apples (sell on high)
*10 tomatoes
*5 grapes (make wine by using with jug of water = 200xp cooking)
*cream and spice will also sell, but not consistently
12. Yanille: Talk to Burt for 80 buckets of sand delivered to your bank.
13. Varrock: Speak to Naff (Varrock Central - Staff shop) for 16/32/64 battlestaves (available while wearing Varrock 1/2/3 Armour).
14. Taverly: Jatix’s Herb Shop (circular building) has 1K eye of newt (boxed) and 300 empty vials (boxed). (Also have 10 pestle & mortars for 4gp each which sell for good profit on high at GE.)
15. Lighthouse (Horror from the Deep required)- Use games necklace to Barbarian’s Outpost . Go north, then jump across rocks). On second floor of Lighthouse, trade Jerrod for boxed vials (filled and empty).

26-Aug-2010 01:52:51 - Last edited on 19-Sep-2010 22:50:45 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MONEY MAKING TIPS - includes tips by SchwenTruels

1. Mine and sell pure ESS.
2. Grow and sell - Marigolds and Guam herbs.
3. Make and sell buckets of supercompost.
4. Mine and sell coal, gold, and higher level ores.
5. Smelt steel bars into cannonballs to sell.
6. Woodcut and collect logs to sell.
7. Range or melee the level 13 Druids in Taverly Dungeon. Check under their bones to collect herbs for skilling or to sell.
8. Fight cows at Fally Farm, collect cowhides, and bank in East Fally. Later, tan the hides into soft leather in Al-Kharid, then sell at G.E. if not using for Crafting.
9. If you don't use the items from daily chores, you can always sell at G.E.

26-Aug-2010 01:53:25 - Last edited on 08-Nov-2010 01:50:33 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FAIRY RING CODES
1. A-L-R – Inside Alternate Abyss (Safer than regular Abyss. Creatures there include Abyssal Demons)
2. B-J-Q – Ancient Caverns (after Fairy Tale 3 quest) *see Additional Fairy Rings*
3. C-L-R *- Ape Atoll Agility Course shortcut (after Fairy Tale 3 quest)
4. A-I-R – Small island Southeast of Ardougne Ferry
5. B-I-S – Unicorn cage in Ardougne zoo
6. D-J-P – Southeast of East Ardougne (b/n Necromancer & Tower of Life)
7. C-K-S – Canifis area: South of mushroom patch by swamp (Priest in Peril required)
8. B-K-P – Ogre area south of Castle Wars – near teak tree?
9. B-I-Q – Northern Desert
10. D-L-Q – Southern Desert (note: first letter D)
11. A-J-Q – Dorgesh-Kaan Agility Course (Death to the Dorgeshuun quest)
12. C-L-P – Small island - South of Draynor Bank and Wizard’s Tower
13. D-K-R – East of Edgeville - across river, south of bridge & canoe station
14. B-K-Q – Enchanted Forest
15. A-K-S – Feldip Hills – S. of Gu’Tanoth/S of Yanille pass to Feldip Hills
16. B-*-R – Realm of the Fisher King (note: second letter J)
17. C-I-Q – South of Gnome maze (Tree Gnome Village) – near fruit tree patch
18. D-I-R – Goraks (level 145) dimension – Start in Zanaris
19. A-L-Q – Haunted Woods (Canifis)
20. A-L-P – Jiggig shortcut - spot is just south of Castle Wars (after Fairy Tale 3 quest) *see Additional Fairy Rings*
21. C-K-R – Karamja – outside NW corner of Shilo Village – SW of Nature altar
22. D-K-P – Karamja, NE - coast N of gnome shipyard/Tai Bwo Wannai fish spot
23. B-L-P – Karamja - TzHaar caves
24. B-I-Q – Kharidian Desert - near Kalphite Queen’s lair (SE of well?)
25. D-L-Q – Kharidian Desert - near lizards, Nardah hunter area (note: first letter D)
26. B-L-R – Legend's guild (SE of)
27. A-L-S – Inside McGrubor's Woods
28. C-I-P – Miscellania, North of Castle
29. A-J-S – NW of Miscellania, small island with lvl 2 penguins
(continued)

26-Aug-2010 01:53:45 - Last edited on 04-Sep-2010 11:25:52 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FAIRY RING CODES (continued)
30. D-L-S – Caves under Mort Myre – Myreque hideout (In Search…Myreque)
31. B-K-R – Mort Myre swamp
32. B-I-P – Polypore Dungeon area
33. C-K-S – Near Mort Myre swamp, S. of mushroom patch in Canifis (Priest…)
34. D-I-P – Mos le’Harmless Shortcut (after Fairy Tale 3 quest) *see Additional Fairy Rings*
35. A-I-Q – Mudskipper Point, Mogres (South of Port Sarim)
36. D-L-Q – Nardah hunter area – Al-kharid desert by lizards
37. D-J-P – West of Necromancer; Tower of Life area
38. A-K-Q – Piscatoris hunting area
39. A-I-Q – South of Port Sarim, Mudskipper Point
40. D-K-S – Rellekka Hunter Area (Olaf’s Quest area, near tree)
41. A-J-R – Rellekka – West of Fremmy Slayer Dungeon - SW of golden apple tree
42. C-J-R – West of Sinclair Mansion
43. D-J-R – Further West of Sinclair Mansion
44. A-J-R – Slayer - Rellekka – west of Slayer Dungeon
45. C-K-P – Starflower dimension (FTP2) – start in Zanaris
46. C-I-Q – Tree Gnome Village, South of
47. D-I-S – Wizard's Tower (near Draynor/Zanaris), South side of
48. D-L-R – Small island in the poison wastelands
49. B-J-Q - Whirlpool / Barbarian Ancient Caverns (Need 5 bittercup mushrooms and spade to activate. Use on the ring inside the cavern) Very helpful for Waterfiend slay task.
50. B-L-Q - Yu'biusk (open the coffin to tele to Bandos Throne Room)

26-Aug-2010 01:54:50 - Last edited on 12-Dec-2011 01:09:01 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
ADDITIONAL FAIRY RINGS - MUST MEET REQUIREMENTS FOR SOME
Thanks to DMPG, Lnw Sho, and Luckylady41

1. A-L-P -- Jiggig shortcut (spot is just south of Castle Wars). Mine the rubble north of the fairy ring ALP. (After Fairy Tale 3 Quest)
2. C-L-R -- Ape Atoll Course shortcut (After Fairy Tale 3 Quest) - From fairy ring side, and as a human, right-click to "clear hollow log."
3. D-I-P -- Mos Le Harmless Shortcut (After Fairy Tale 3 Quest) -- Take ectophial (ecto tele), 4 planks, 16 nails, and a hammer. Take ship to Mos le Harmless (requires quest Cabin Fever). Find and REPAIR the broken bridge near the brewery.
4. B-J-Q -- Ancient Caverns at waterfiends (in the whirlpool to the far side of the entrance. Take 5 bittercup mushrooms (grown in farm patch) and a spade to activate. "Use" mushrooms on the ring.
5. B-L-Q -- Yu'biusk (Requires quest Land of the Goblins). If you use fairy ring B-L-Q and open the coffin, it teleports you to BANDOS THRONE ROOM (or can make Bandos Throne Room tele orbs in Dorgesh-Khaan)
6. B-I-P -- Polypore Dungeon area

26-Aug-2010 02:03:43 - Last edited on 12-Dec-2011 01:07:02 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS... IF TUTORIAL ISLAND FOR BEGINNER ACCOUNTS HAS NOT CHANGED SINCE DECEMBER 2008

When training a new account on Tutorial Island, there are a few things you should know...
*You will NOT die on Tutorial Island.
However, once you leave and go to Lumbridge, you can die. So, once you reach Lumbridge, bank all your valuables, and only carry what you need for training. If you die on Runescape’s mainland, you will lose everything you are carrying or wearing, except for 3 items.
*You are allowed to raise all skills to level 3 before leaving Tutorial Island.
You are NOT allowed to raise skills beyond level 3. You can keep training, but it would waste your time.
*You are only allowed to leave Tutorial Island with certain items, the same items as people who stay just long enough to pass on to the next skill for training.
You will be wasting time if you try to collect items beyond that. When you leave the island, it all will disappear except the items every beginning account retains… even if you stored it in the bank.
*After you have been tutored in all skill areas, you will be asked if you are ready to leave.
-If you have trained all skills to level 3, say yes, and you’ll be teleported to Lumbridge.
-If you have NOT trained all skills to level 3 yet, say no, and you’ll be given more time to train skills on Tutorial Island. The easiest way is to train to level 3 when you’re first going through each skill tutorial station.
(continued)

26-Aug-2010 02:03:50 - Last edited on 08-Nov-2010 00:58:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS... IF TUTORIAL ISLAND FOR BEGINNER ACCOUNTS HAS NOT CHANGED SINCE DECEMBER 2008 (continued)


IMPORTANT to REMEMBER:
1. COMBAT skills - Attack/Strength/Defense and RANGE: Stay in with the rats until all combat skills reach level 3.
*You will NOT die. Your health will drop real low, but you will NOT die. After all, it's Tutorial Island!
*While you are training your combat skills, collect all the arrows shot in by rangers. You will need these to help you reach Range level 3. Once you leave the rat enclosure, I don't think you can go back in, so click on those arrows while you can.
2. MINING/SMITHING: Everything you need is in one small area. Take advantage of that, and mine equal amounts of copper and tin ores until you reach level 3. Then smelt bars of bronze, and smith it into daggers until you reach Smithing level 3. (You will need to mine a few more ores along the way.)
*Remember…for best use of Tutorial Island… Train all skills to level 3 before moving on to the next station. Then, when you finish being tutored, and you are asked if you’re ready to leave… you will have the best jump start for the game!
RECAP:
*Train skills to level 3 before leaving each tutoring station.
*When you leave Tutorial Island, you only retain (get to keep) what tutors give you, tell you to make, or tell you to collect.
*You are able to DIE and LOSE EVERYTHING (but 3 items) on Runescape’s mainland, so once you leave Tutorial Island, bank your valuables. Only wear or carry around what you need for training.

26-Aug-2010 02:03:57 - Last edited on 08-Nov-2010 00:58:44 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER ACCOUNTS - TRAINING INFORMATION

1. TRAIN SKILLS & COMBAT ON CHICKENS AT FRED’S FARM IN LUMBY
*SKILLS you will build: Range, Mage, Combat, Woodcutting, Firemaking, Cooking, Prayer.
*TAKE: Armour and weapons from Tutorial (wooden shield and bronze sword, bow & arrows, air & mind runes), axe, tinderbox.
*TRAIN range and mage from outside the gate. Collect feathers and chicken bodies. Bury bones.
*Chop a nearby tree and build fires to cook chickens as your inventory fills. Drop chickens to make room for new ones to cook.
*TRAIN melee inside the gate as you continue collecting feathers and chicken bodies to cook and burying bones.
2. TRAIN SKILLS and COMBAT in the COW PASTURE BEHIND the LUMBY MILL (after combat lvl 6)
*TAKE: armour & weapon, food (cooked chicken) wc axe, tinderbox, fight cows
(From the chickens, walk a little further west to the wheat field. From the East side of the wheat field, follow the path North to the Lumby Mill. Walk around and behind the Mill to the NE to find the gate to the cow pasture. Beefy Bill will bank some cowhides and meat for a percentage fee. He didn't bank bones, so just bury them to raise prayer.

26-Aug-2010 02:04:04 - Last edited on 08-Nov-2010 00:55:43 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER ACCOUNT TIPS: F2P Area Highlights & Training Tips – including tips from Lnw Sho, SchwenTruels, & Mama Fosh

MISTHALIN: LUMBRIDGE, AL-KHARID, DRAYNOR, VARROCK, and EDGEVILLE:

Lumbridge/Draynor Highlights:
Lumbridge Castle – 2nd floor - Spinning wheel (sheep wool, flax)
Lumbridge Castle – 3rd floor – Bank
Chapel
General store
Hank – at Fishing Shop
Combat training building
Wheat field and flour mill
Chicken farmer (sheep – wool to spin for Crafting, chickens, feathers, raw chicken - cook, sell at G E, or save for Summoning)
Lumbridge Swamp – swamp tar (can sell at G E or use for herblore later)
Water Altar
Wizard’s Tower
Draynor Manor
Draynor marketplace
Master Farmer – People often thieve seeds and drop them in Draynor market place. Beginners can sometimes pick up a lot of free seeds there.
Aggie the witch
Ned
Wise Old Man
Items that spawn in Lumbridge:
Jar, bowl, cooking pot (Lumby castle kitchen)
Knife, bucket, leather boots (Lumby castle kitchen cellar)
Bronze dagger (2nd floor of Lumby castle)
Sheep shears (chicken farmer’s house on far side of sheep pasture)
BRAND NEW ACCOUNTS
*Train combat on goblins and low level men and women in Lumbridge (Lumby) until you reach combat level 6 (cb lvl 6). (Need armour, weapon, small amount of food)
*After cb lvl 6, train on cows and collect/bank their hides. Cook the meat and bury the bones. (Need armour, weapon, hatchet, tinderbox)

Al-Kharid Highlights:
Al-Kharid Palace
Bank
Cooking range
Furnace
Tanner (tan hides for Crafting with needle and thread)
Crafting shop (buy supplies for crafting)
Fire Altar

Varrock Highlights:
Varrock Castle
Varrock Museum
Chapel
General store
Clothing Shop (where you can change default clothes)
East Anvils
East Bank
Aubrey’s Mage Shop & tele to Essence mine (after Rune Mysteries quest)
Sawmill
Earth Altar
SE Mine
GENERAL EXCHANGE (North of West Bank)
West Bank
West Anvils
Cooking Guild
Air Altar
Champion’s Guild & nearby mine

(continued)

26-Aug-2010 02:04:10 - Last edited on 08-Nov-2010 00:54:58 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER ACCOUNT TIPS: F2P Area Highlights & Training Tips (continued)

Barbarian Village Highlights:
Security Stronghold
Pottery building (potter’s wheel – bring soft clay)
Body Altar (west of Barb Village & south of Monastery)
Items that spawn in Barb Village:
Bronze pickaxe

Edgeville Highlights:
Bank
General store
Furnace (after completing easy tasks of Varrock Diary)
Safety Stronghold
Monastery (west of Edge)

TRAIN FISHING, WOODCUTTING, COOKING
*Carry in inventory: hatchet, tinderbox and fishing net. (Can get a free tinderbox from Lumby general store.)
Go behind Lumbridge Castle and west to Draynor. Avoid things that can kill you - muggers, rats, jail guards, and the wizards near Draynor bank. There are a lot of regular trees between Lumby and Draynor. Chop and burn. At level 15 firemaking, you can burn oak logs. When you reach Draynor, you can fish the spot near willow trees. There is an oak tree near the bank east side, and some regular trees around. So, you can fish, chop logs, and light fires to cook your fish – raising 3 skills. Stay east of the black wizards to help avoid being hit by their spells.

ASGARNIA: FALADOR, DWARVES VILLAGE, PORT SARIM, RIMMINGTON
Falador Highlights:
East Bank
Mining Guild
Party Room
Fally Park
Furnace
West Bank
Haircut guy (change your hair style & color)
Make-over Mage (change gender) – SW of Fally
Photo booth (take pic for forums) – SW of Fally
Crafting Guild – SW of Fally
Items that spawn in Fally:
Spade (in a building east of furnace)

Dwarves Village Highlights:
Ladder down into Dwarves’ Mine
Items that spawn in Dwarves Mine:
Bronze chainbody – west of anvil
Lootable chests – south of anvil
Pie plate – far north of anvil

Port Sarim Highlights:
Fishing Shop
Hetty’s Mage Shop
Docks - Monks’ boat to Entrana
Docks - Pest Control ship

Rimmington Highlights:
General Store
Mine

(continued)

26-Aug-2010 02:04:19 - Last edited on 08-Nov-2010 00:54:16 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER ACCOUNT TIPS: F2P Area Highlights & Training Tips (continued)

TRAINING:
Can train combat skills at Fally Farm – north of the pub in Port Sarim and south of Fally’s East Bank. Take armour and weapon, hatchet, tinderbox.
Kill chickens for feathers, bones, and raw chickens. Bury all bones to raise prayer. When you need to eat, chop a tree, light a fire, and cook some chickens.
On the north side of the farmhouse, there are cows. Kill cows for hides, bury bones, cook or bank meat (to sell at G E later). If you need to eat, chop a tree in the corner of the field, light a fire, and cook some beef. Later, you can tan cowhides and craft with needle & thread.
Members: Bring a knife (spawns in Lumby kitchen cellar) & hatchet. Chop regular trees and fletch arrowshafts. Add feathers to them to make unfinished arrows. Can also save feathers for fly fishing later.
Can farm at the patches north of the cabbage field near Fally farmhouse. Go inside the farmhouse to purchase supplies that you can later store with the farm leprechaun – rake, spade, seed dibber, a few compost, watering can (fill with water from barrel near chickens outside the farmhouse).

26-Aug-2010 02:04:26 - Last edited on 08-Nov-2010 00:53:05 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER ACCOUNT TIPS - by Oscar Astar
Visit the basement of the Varrock Museum and examine all the displays down there. When you answer the quiz for each display, you will get some Kudos. When you finish all fourteen questions, you will be awarded 1000 hunter and slayer experience.
Note: Varrock Museum basement is much more useful to do at the start of your Hunting experience.
I'd recommend that whenever you enter an area with a Diary you talk to any of the people you need to activate it. Even if you don't pay any attention to it, it will gradually get done.
Your quest list includes all of the assignable experience as an individual skill bonus. It's much better to pull those out and, if you like, list in a separate category.
After doing the Druid Ritual quest, head back to Falador and do the Recruitment Drive quest. Except for a single level 20 foe, the rest of the quest is logic puzzles. If you get stuck just ask for help in the quest forum or use QuestHelp. You'll pick up another 1000 XP in Agility, Prayer, and Herblore.
When you're ready to train Thieving, head to Ardougne and do the Hazeel Cult quest, followed by the Plague City and Biohazard quests. After very limited fighting, you'll have a total of 2750 XP Thieving (lvl 16 !) and 2425 XP Mining as well as easy access to West Ardougne.
Why should you care about West Ardougne? …The citizens there want to get rid of the rats, and will trade 100 death runes for every fully grown cat.
…Which leads to the Gertrude's Cat quest. After the quest you can buy a kitten for only 100 gp. Walk around with it following you, keep it fed, and in about 3 hours, you'll have a fully grown cat. That's about a 23000% rate of return every few hours.

26-Aug-2010 02:04:33 - Last edited on 19-Sep-2010 03:09:05 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS - LIGHTING Suggestions by Lnw Sho (edited)
Not all caves and dungeons require lighting. Most give a warning, but best to take precautions when you are not sure. When venturing in dungeons or new places, might be good to TAKE A LIGHTSOURCE & TINDERBOX. Some places can be dark and deadly. The better the light source, the better it lasts.
If you use candles, it’s always a good idea to take more than one, and KEEP tinderbox and light source IN FIRST 2 SLOTS of inventory so it’s easier to remember where tinderbox is if your light should go out and you need to relight it.
Taking candles to Lumby swamp dungeon is NOT RECOMMENDED. (There are several gas pockets there that will cause your candle light to explode resulting in damage to your health.)

Pay attention to warnings. Many dangerous places now give them before you enter.

26-Aug-2010 02:04:43 - Last edited on 19-Sep-2010 03:14:23 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SPICES ADDED to STEW CAN GIVE SKILL BOOSTS

Add doses of spice to a bowl of stew. (Stew can be purchased at Seers Tavern for 20gp each, or at G. E.)
Information from Knowledge Base:
Home > Game Guide > Skills > Cooking > Cooking - Extra Features
Spice...............Skills affected
Red spice - Attack, Strength, Defence, Ranged and Magic
Orange spice - Smithing, Crafting, Fletching, Runecrafting, Firemaking, Cooking and Construction
Yellow spice - Prayer, Agility, Hunter, Slayer and Thieving
Brown spice - Woodcutting, Herblore, Farming, Fishing and Mining

How it works:
You can use a maximum of 3 doses of a colour in a stew, and the colours/doses will determine what the stew will do.
To work out how the stew may effect you, you need to get the number of doses you put in, and multiply it by 2. This is the maximum you will gain or lose, please note that it is up to this number. For example, if the number is 6 you may get 4.
Of course, this means if you are lucky, you could temporarily boost any of the skills mentioned above by 6! (Or, if you are unlucky, temporarily lower the skill by 6.)
How to get spices: Do the Evil Dave part of Recipe for Disaster. Use your cat to help you collect spices. (They are untradeable.) When your cat catches hell rats in Evil Dave's basement (house with water and range near Edgeville Bank and General Store), the rats drop random spices. You can combine the spice doses to save room in your inventory (and bank) as you collect more.

26-Aug-2010 02:10:01 - Last edited on 23-Nov-2010 07:01:54 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: SKILL TRAINING TIPS (originally from Schwen's Thread)

CRAFTING & FARMING
*Buy PINEAPPLES and SEAWEED by talking to ARHEIN on the CATHERBY DOCKS. These are helpful for CRAFTING and FARMING.

CRAFTING – Can purchase 80 seaweed a day for only 2gp each - by talking to Ahrein, Catherby's general store guy, on Catherby's dock. Use to make molten glass.
*To make molten glass, have soda ash (seaweed cooked on a range) and buckets of sand in inventory, then use one of them on a furnace. Use a glassblowing pipe on the molten glass to make items. This is good for crafting xp.

FARMING - Put 15 pineapples in the compost bin at the Catherby farm to make supercompost (takes around an hour). Be sure to CLOSE the LID on the compost bin or it won’t be able to make supercompost.

*While farming, you can fletch logs, chop and burn logs, alch, or fish. There is no need to stay at the farm while crops grow.
*Once you can grow herbs, you can wear a NATURE AMMY that you have bound to ONE HERB PATCH. The nature ammy will let you know how the herbs progress. If they become diseased, you will have the option to let the ammy teleport you to the herb patch. (It’s a good idea to carry at least 40gp with you in case they become diseased. Then you can instantly tele to the patch and purchase a plant cure at the farm store there.)

FIREMAKING (SEE WOODCUTTING/FIREMAKING below)

(continued)

26-Aug-2010 02:10:09 - Last edited on 26-Nov-2010 22:09:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: SKILL TRAINING TIPS (continued)

MINING and SMITHING
*SAVE ALL GOLD ORES until you have completed Family Crest quest, then use GOLDSMITHING GAUNTLETS to smelt gold for best xp.
*Invest in a GLORY AMMY(4) - and WEAR IT - to increase possibility of receiving gems while mining.
*If you see a CRASHED STAR (looks like a huge dark rock) on the ground, run to a bank and grab a CHARGED GLORY (4) if you have one, a PICKAXE, and a CHISEL. MINE the STAR. This gives you STARDUST. When the STAR is COMPLETELY MINED, talk to the STAR SPRITE for your REWARD. Try to get 200 DUST for BEST REWARD. You can turn in stardust for a reward only ONCE A DAY. You can mine more than 1 star a day but can only claim rewards once a day. (Please try to stay in one world when mining stars ~ so others have a better chance of collecting 200 stardust and getting the best reward also.)


SLAYING
Slaying helps you earn money to support your other skills. Be prepared to pick up "drops" from your tasks. Most creatures you slay will drop something - bones, at the least. Very few will drop nothing (ghosts, for example).
*Start slaying by talking to Tureal in Burthorpe. Turael is in the building east of the tavern. Look in your minimap to find the SKULL. Be sure to ask for TIPS for your task.
*When you are given your first task, you are also given a free enchanted gem that will help you communicate with your slaymaster from anywhere on RS - to find how you are progressing with your task. The gem will also give a repeat of the tips if you ask.
*Some tasks require special equipment. That information is in the TIPS. Be sure to purchase the equipment from your slaymaster when it is needed... and be sure to wield it before beginning your task.
*The SPINY HELM can be purchased from your slaymaster and provides pretty good defense for new members.
(continued)

26-Aug-2010 02:10:17 - Last edited on 26-Nov-2010 22:16:10 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: SKILL TRAINING TIPS (continued)

WOODCUTTING/FIREMAKING with EVIL TREES
*You can chop 2 evil trees each day.
*When near a spirit tree (one is just northeast of the Grand Exchange), click to “talk” to it for information on the next, or current, evil tree. Carry your HATCHET and TINDERBOX with you. After you complete the Grand Tree quest, the spirit trees will teleport you to evil trees when they are present. As you complete more quests, you will open up more areas around Runescape so will have access to more evil tree locations. For some areas, you may need ANTIPOISON and FOOD. Carry teleport tablets or some other way to get back if you don’t want to walk after completing an evil tree. (If you complete Lumby Diary Medium tasks, you can tele to the cabbage field near Fally Farm ~ then go south out of the field, then west to several oak trees along the path near the farmhouse.)
*Evil trees – Chop the tree trunk for fastest woodcutting xp. Chop the roots to get KINDLING to burn (right-click on the trunk) if you have high enough firemaking to be able to burn them. You must have a tinderbox in your inventory to be able to burn the roots.
*Click on “dead” evil tree to receive your reward (based on the amount of damage you caused to the tree by chopping and burning kindling). You will receive a certain amount of “free banking time” as part of your reward ~ When your inventory is full, logs will be delivered directly to your bank. To help that along, remove everything you have wielded, except your glory ammy (since it seems to help you get more nests). Then, when your free banking time has ended, wield everything again, and you’ll have more space available for continuing to woodcut or for other things. (You must have at least 1 space in your bank to receive logs you chop during free banking time.)
*TRANSPORTATION for beginning members and maximum number of charges:
Teleport tablets, Ring of Dueling(8), Glory amulet(4), Games Necklace(8).

26-Aug-2010 02:10:27 - Last edited on 26-Nov-2010 22:16:45 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
TEXT DISPLAY OPTIONS
How to Key in Prompts - How It Displays

glow1: message (Shows text as - Yellow, cyan, light green, red)
glow2: message (Shows text as - Purple, pink, red, purple, pink, red)
glow3: message (Shows text as - 3 Shades of green, yellow, white, cyan)
glow1:shake: message
glow2:shake: message
glow3:shake: message
(There is a quick shake as the glow message begins to display)
green:wave: message
cyan:wave: message
red:wave: message
(text appears in a wave pattern in color of your choice)
flash1: message
flash2: message
flash3: message

(More to come)

26-Aug-2010 02:10:36 - Last edited on 01-Apr-2011 03:10:11 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: Sho’s Recommendations -- Items to Wear to BOOST XP or ASSIST While Working A Skill
Note: Some may require a quest or levels, etc., to use.

*Ring Of Wealth: Chance of receiving rare drops is increased.
Use while single player fighting. Does not work while on lootshare or coinshare. Has infinite charges.
~
AGILITY
------------
*Explorer Ring (F2P)
Diary
Option to Enhance run energy limited times a day
*Ring of Charos
Quest
Gives access to Werewolf Agility. Also, wear during travels (ship, carpet) for reduced rates.
*Boots of Lightness
Reduces weight - 4kg
*Spotted Cape
Falcon hunting (Hunter level 40 can take furs to Fancy Dress guy in Varrock to make cape) or can purchase (Grand Exchange). Requires Hunt level 40 to wear.
Reduces weight
*Spottier Cape
Falcon hunting (Hunter level 66 can take furs to Fancy Dress guy in Varrock to make cape) or can purchase (Grand Exchange). Requires Hunt level 66 to wear.
Greatly reduces weight - 5kg
*Penance Gloves
Minigame
Reduces weight - 5kg
*Karamja Gloves2: (not a beginner item)
Diary
Helps for training in Brimhaven Agility xp and to get in. Not required for Brimhaven Agility.

~

COOKING
--------------
Note: Ranges give better results than fires when cooking.

*Cooking Gauntlets
Quest (Family Crest)
Better chance of successfully cooking fish
*Varrock armor(3): (not a beginner item)
Diary
To get to bank and range in Cooking Guild
*Chef’s Hat (F2P)
Grand Exchange or Killing goblins
Wear to get into Cooking Guild

FIREMAKING
----------------
*Ring of Fire: Easy
Light 6 beacons after QUEST: All Fired Up
2% boost to Firemaking when worn
*Flame Gloves: Medium
Light 10 beacons. QUEST
2% boost to Firemaking with ring 5%, so like 2.5% each
*Inferno Adze: Hard
Light all beacons. QUEST
Can receive WOODCUTTING & FIREMAKING at once randomly while using.
Requirements: Lvl 92 Firemaking and Lvl 61 Woodcutting to use as hatchet AND 41 Mining to use as a Pickaxe.

(continued)

26-Aug-2010 02:10:43 - Last edited on 26-Nov-2010 22:18:34 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: Sho’s Recommendations -- Items to Wear to BOOST XP or ASSIST While Working A Skill (continued)

FISHING
-----------
*Barb-Tail Harpoon:
Hunt barb-tailed kebbit (and use chisel on the drop) or purchase (Grand Exchange)
Provides an extra slot for one more fish when wielded
*Morphic Clay Harpoon: Dangerous to get to go with nothing
Stealing Creation:
Extra Experiance when fish with this
*Volatile Clay Harpoon: Dangerous to get to go with nothing
Stealing Creation:
Extra experience while fishing with this this tool changes to what it wants when its charge is up
*Swordfish Gloves: Dangerous to get to go with nothing
Fist of Guthix (requires 65 fishing)
Gives you 100 extra fishing xp everytime you catch a swordfish
will crumble to dust after 1000 uses
*Shark Gloves: Dangerous to get to go with nothing
Fist Of Guthix (requires 90 fishing)
Gives 100 extra xp everytime you catch a shark will crumble to dust after 1000 uses

~

Herblore
----------
*Irit Herb Gloves: Dangerous to get to go with nothing
Fist of Guthix (requires 50 Herblore)
When worn, 50% chance of getting herb of this type as drop
*Avantoe Herb Gloves: Dangerous to get to go with nothing
Fist Of Guthix (requires 60 herblore)
50%chance of getting herb of this type when worn as drop
*Kwuarm Herb Gloves: Dangerous to get to go with nothing
Fist Of Guthix (requires 70 herblore)
50% chance of getting herb of this type when worn as drop
*Cadantine Herb Gloves: Dangerous to get to go with nothing
Fist of guthix (requires 80 herblore)
50% chance of getting herb of this type when worn as drop
- Lasts for 100 uses

(continued)

26-Aug-2010 02:12:03 - Last edited on 26-Nov-2010 22:21:35 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER ACCOUNT TIPS: Sho’s Recommendations -- Items to Wear to BOOST XP or ASSIST While Working A Skill (continued)

MINING
-----------
*Amulet Of Glory(4):
Grand exchange or Crafting
Increases chances of getting gems while mining…the more charges, the better your chances.
Also, can teleport to Edgeville, Draynor Village, Karamja fishing spot, Al-Kharid Palace
Offers some attack and defense stats

*Varrock Armour(1):
Diary
Chance of mining 2 ores while wearing - up to coal.
*Varrock Armour(2):
Diary
Chance of mining 2 ores while wearing - up to mithril.
*Varrock Armour (3):
Diary
Chance of mining 2 ores while wearing - up to adamantite

*Sacred Clay Morphic Pickaxe:
Stealing Creation - Morphic tool
Double xp while mining (option to choose which tool to convert proto-tool to)
*Sacred Clay Volatile Pickaxe:
Stealing Creation – Volatile tool
Better than double xp while mining (No control over which tool it reverts to, and costs part of its usable life to choose which you want)

*Strength Amulet
*Climbing Boots
*Different types of armored boots
*Certain gloves
*Helmets such as berserker

SMITHING
--------
*Goldsmithing Gauntlets:
Quest
56.2 xp when wearing while smelting gold into bars
Original for smelting gold bar was 22.5 xp
*Ring of Forging:
Crafting or Grand Exchange
When worn, 100% chance of smelting iron bars
Allows you to smith 140 bars of iron then ring breaks
*Superheat spell
100% chance of smelting iron bars
*Varrock Armour(1):
Diary
chance of smelting 2 bars at once in Edgeville up to Steel
*Varrock Armour(2):
Diary
Chance of smelting 2 bars at once in Edgeville up to Mithril
*Varrock Armour(3):
Diary
Chance of smelting 2 bars at once in Edgeville up to Adamantite
(continued)

26-Aug-2010 02:12:11 - Last edited on 26-Nov-2010 22:23:38 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: Sho’s Recommendations -- Items to Wear to BOOST XP or ASSIST While Working A Skill (continued)
THIEVING
--------------

*Gloves Of Silence:
Falcon Hunting or purchase (Grand Exchange)
Enhances your chances of pickpocketing, but if caught too much they wear out
*Full HAM Set:
Thieve from HAM members, Quest, or purchase (Grand Exchange)
Can increase your chances by blending in
*Pharaoh’s Sceptre:
Minigame or purchase ( Grand Exchange)
Helps to get to pyramid plunder !!!DANGEROUS!!!
Lightness Equipment can help here
*Broomstick
Quest
Helps to get to Sorceress's Garden !!!SAFE!!!
Lightness Equipment can help here

WOODCUTTING
----------------------
*Try Stealing Creation (SC) minigame . !!! SAFE !!! once you’re there, but…
Located in wild and !!! DANGEROUS to get to. TAKE NOTHING on the way there!!!
Get tools for axes to get more XP.
-Volatile gives greater XP than Morphic tools, but it’s a random tool .
*Rabbit’s Foot:
Hunting Crafting Or Grand Exchange
This is suppose to enhance the rate of nest drops you get while woodcutting.
(Note from Fosh: I’ve had better luck getting nests while wearing Glory ammy than with Rabbit’s Foot.)
Lumberjack:
Temple Trekking after quests(s) for more advanced player
!!!DANGEROUS!!!
For articles of clothing that give more xp per log when cutting

*Remember there are other items that do help or enhance, but can’t be worn.

26-Aug-2010 02:12:19 - Last edited on 26-Nov-2010 22:28:30 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
TELEPORTATION ITEMS & JEWELRY - by Lnw Sho (edited)

Free to Play = F2P
Members = P2P
-The more charges the better.
-Can be obtained in various ways.
*Amulet of Glory
-P2P
-Can be charged
-Teleports to:
Edgeville
Karamja- banana plantation
Draynor Village
Al-Kharid- Palace

*Bracelet of Combat
-P2P
-Can be charged
-Teleports to:
Champions Guild-SW of Varrock
Monastery -west of Edgeville
Ranging Guild-Sw of Seers
Warriors Guild-Burthrope

*Broomstick:
-F2P and P2P
-Unlimited charges
-Teleports to:
Sorceress’s Garden

*Camulet (obtain through quest – Enakhra’s Lament)
-P2P
-Can be charged
-Teleports to:
Under Granite Quarry (Enakhra’s Lament quest area)

*Ectophial
-P2P
-Can be refilled at ectofuntus
-Teleports to:
Ectofuntus

*Explorer Ring
-F2P and P2P
-recharges daily
-Teleports to:
Cabbage patch north of Port Sarim

*Fremennik Sea Boots + Lyre
-P2P
-Teleports to:
Free teleport to Fremennik

*Games Necklace
-P2P
-Teleports to:
Burthrope Games Room
Barbarian Outpost
Wilderness Clan Wars
Wilderness Volcano

*Lyre
-P2P
-can be charged
-Teleports to:
just outside Relleka’s entrance

*Necklace of Skills
-P2P
-can be charged
-Teleports to:
Cooking Guild
Crafting Guild
Fishing Guild
Mining Guild

*Ring of Dueling
-P2P
-Teleports to:
Alkharid Dueling Arena
Castle Wars- Also a great way to bank fast
Fist Of Guthix

*Ring of Life:
-P2P
-Teleports to:
If your life drops below 10 percent, there’s a chance of being teled
to your respawn location

*Ring Of Slaying
-P2P
-Teleports to:
Pollnivneach
Morytania Slayer Tower
Relleka Slayer Caves
Tairn's Lair

*Ruby Necklace(e)
-P2P
-Teleports to:
Digsite

*Skull Sceptre:
- F2P and P2P
-Obtained in Security Stronghold
-Teleports to:
Barbarian Village

(continued)

26-Aug-2010 02:12:30 - Last edited on 19-Sep-2010 04:52:04 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
TELEPORTATION ITEMS & JEWELRY- by Lnw Sho (edited)
(continued)

Strange Teleorb 1 Law & 1 Death:
-P2P, Expert
-Teleports to:
Area north of Godwars Dungeon - Ork Village
in a room after WGS Black Knights Fortress

Pharoahs Sceptre
-P2P
-can be charged
-Teleports to:
Sophanem
Agility Pyramid
Ancient Pyramid

Dorgesh-Kaan Tele Orbs
-P2P
-Teleports to:
Goblin Village
Plain of Mud
Bandos Throne Room

26-Aug-2010 02:13:24 - Last edited on 18-Sep-2010 04:48:38 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SUMMONING FAMILIARS' TELEPORTS – P2P – by Lnw Sho (edited)

Level 34 Void Shifter
Teleports to: Void Knight Outpost

Level 57 Spirit Graahk
Teleports to: Graahk area on Brimhaven, west of Nature Altar

Level 57 Spirit Kyatt
Teleports to: Piscatoris hunt area, near Summoning Obelisk & Fishing Colony

Level 57 Spirit Larupia
Teleports to: Feldip hunt area

Level 71 Artic Bear
Teleports to: Trollweiss Relleka hunt area

Level 83 Lava Titan
Teleports to: Wilderness near KBD and Lava Maze
!!DANGEROUS!!

26-Aug-2010 02:22:58 - Last edited on 18-Sep-2010 01:58:23 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MORE BEGINNER TIPS from Lnw Sho (edited)

Some important information to do:
-SET RECOVERY questions for account security
-SET BANK PIN for account security
-Talk to Lumbridge Guide for information
-Go through Safety and Security Strongholds
-WHEN DOING QUESTS or other new things you haven’t done before, it’s always good to take cheap weapons or armor. Then if you die, you won’t have lost much if you can’t get back to your grave in time.
-IF YOU DIE, 3 items can be saved. The ones that can be saved are listed on the menu that shows the stats of what your guy wears. If you are high enough to use protect item a 4th item can be saved unless in PK world.
-AFTER YOU EXPLORE, you can wear whatever you feel comfortable wearing. This saves a lot of loss of items you’ve worked hard for.
~
RAG and BONE MAN QUEST - START EARLY
If you start Rag and Bone Man quest, then Fur and Seek quest early on, you might not be able to finish right away, but can try for the bones as you go along. You'll most likely end up fighting some of the creatures along the way, so might as well get the chance of collecting the items needed for these quests while you train.

~
To get TELEPORT into WILDY ABYSS - Talk to the Zammorak mage in the chapel just southeast of Varrock's Mage Shop. Do his little quest after completing Rune Mysteries - He gives you an orb. You take the orb into 3 ess mines - such as from Draynor Wiz Tower, Varrock Mage Shop, Ardougne Wiz Tower, Yanille Mage Guild.
REWARD: Free Teles into the Wilderness Abyss and small ess pouch (holds 3 ess)

~Start all Diaries as you can. Work toward getting the easy tasks completed.
-All of Lumbridge Diary is great for the Cabbage Teleport. -Ardougne Diary cape 1 is nice for the teleport close to Ardy.

~When starting out, it helps to have a poisoned dagger and runes to mage.

26-Aug-2010 02:23:05 - Last edited on 19-Sep-2010 05:30:50 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS - COLLECTING HERBS
For new members, when at least Range level 20 with good defense, I recommend going to Taverly Dungeon's level 13 Druids.
~Range or melee the druids. Check under their bones to collect herbs (for skilling or to sell), runes - including laws, water-filled vials you can use on the spot for Herblore (if you have completed Druidic Ritual), and other goodies.
To reach these level 13 Druids...
Go down the Taverly Dungeon ladder, then travel down the corridor to the first room you can enter on the left.
Note:
During the quest Druidic Ritual, you enter the gated room on the right to dip 4 raw meats - chicken, beef, bear, rat - in the cauldron where they'll turn blue.

26-Aug-2010 02:23:19 - Last edited on 19-Sep-2010 05:06:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: HELPFUL SKILL BOOSTS - by Webster_1100
Here are some skill boosts that you might need to help you in a certain skill or for a small boost in a quest that you are having trouble getting.

Attack - Super Attack and normal Attack potion
Strength - Super Strength potion, normal Strength potion, and Dragon Battle Axe special attack
Defence - Super Defence potion, normal Defence potion, and a Saradomin Brew
Hitpoints - Saradomin Brew
Range - Ranging potion
Magic - Wizard’s Mind Bomb*, Magic potion and Magic Essence (from Fairy Tale Part 2)
Prayer - Altar in the Monastery and Prayer potions (restores Prayer points)
Summoning - Summoning potion (restores Summoning points)
Mining and Smithing - Dwarven Stout*
Fishing - Fishing potion, Admiral Pie and Fish Pie
Slayer - Slayers Respite* and Wild Pie
Agility - Agility potion, Summer Pie and Terrorbird Special
Farming - Garden Pie and Familiars: Stranger plant, Compost Mound, and Giant Ent boosts
Herblore - Greenman's Ale*
Hunting - Hunting potion
Woodcutting - Axeman's Folly*
Thieving - Bandit's Brew
Construction - Home-Made Tea** and Crystal Saw***


*Item can be bought as mature for an extra boost
** Home-Made Tea can either give +1 +2 or +3 depending on what shelves you have in your kitchen
*** Crystal Saw gives +3 con boost but will not affect non-furniture hot spots such as plants, rooms, dungeon guardians, etc.
...
Evil Dave’s Stew can be used to give a +6 boost in a certain skill or a -6 decrease in the skill. There are 4 different types of spices which can be used to make stew that gives a boost for a certain skill.
Red - based on combat skills: Attack, Strength, Defence, Ranged, and Magic
Orange - based on manual skills: Smithing, Crafting, Fletching, Runecrafting, Cooking, Construction and Firemaking
Yellow - based on mental skills: Prayer, Agility, Slayer, Thieving and Hunter
Brown - based on earth skills: Woodcutting, Herblore, Farming, Fishing and Mining

26-Aug-2010 02:23:27 - Last edited on 08-Nov-2010 02:17:34 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: LIST of STRENGTH BOOSTING ITEMS (originally from Schwen's thread)

Head:
+3 Helm of Neitiznot
Cape:
+4 Fire cape
Necklaces:
+10 Amulet of Strength
+6 Amulet of Power
+6 Amulet of Glory
+8 Amulet of Fury
+7 Berserker Necklace
Torso:
+4 Fighter torso
Shields:
+7 Dragon Visage Shield fully charged
+5 Obby shield
Rings:
+4 Berserker Ring
Hands:
+6 Combat Bracer
+12 “Borrows” Gloves
Legs:

Feet:
+4 Dragon Boots
Weapons:
+50 Mystic Staff (Fire or Lava for Superheating)
+82 Whip
+85 Dragon Battleaxe
+85 Zammy spear

26-Aug-2010 02:23:52 - Last edited on 26-Nov-2010 22:33:14 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNER TIPS: QUESTS - Recommendations by Lnw Sho
Questing is a great way to learn your way around and also to get a helpful boost to your skills. Here are some of the easiest quests for beginners.

F2P = Free to play
Members or P2P = Pay to Play

F2P Beginner Quests:
-Learning the ropes
-Cooks Assistant
-Sheep Shearer
-Rune Mysteries
-Doric's Quest
-Imp Catcher
-The Restless Ghost
-Romeo & Juliet
-Witches potion
-Prince Alis Rescue
-The Knight's Sword
-Ernest the chicken
-------------------
-Demon Slayer
-Shield Of Arrav

Members Beginner Quests:
-Gertrude's Cat
-Elemental Workshop 1
-Elemental Workshop 2
-Dwarf Cannon
-Wolf Whistle
-Tower of Life
-Druidic Ritual
-Fishing Contest
-Sheep Herder
~

Here are some quests recommended to do as soon as you are able.

Rune Mysteries
Elemental Workshop1&2
The Knights Sword
The Dig Site
Doric's Quest
Dwarf Cannon
Druidic Ritual
The Grand Tree
Priest in Peril
Nature Spirit
The Restless Ghost
Ghost Ahoy
Animal Magnetism
Tower of Life
Family Crest
Recruitment Drive
Tears Of Guthix
All Fired Up
Lost City
Dragon Slayer
Hand in the Sand - After this quest you can get buckets of sand delivered daily to your bank when you talk to Bert in Yanille.


F2P Diary - Lumbridge Diary
Complete easy tasks for Lumby Diary to receive an XP lamp and the Explorer's Ring in your reward.

26-Aug-2010 02:24:05 - Last edited on 26-Nov-2010 22:36:26 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
COMPARISON: BASIC RANGE ARMOUR vs MELEE (from Schwen's thread)
All listed Range armour provides better mage defense than the compared Melee armour.

-Snakeskin body defends a little better than Iron platebody, Snakeskin chaps almost protect as well as Iron legs.
-Green Dragonhide defense is about equivalent to wearing Black melee armour.
-Blue Dragonhide defense is about equivalent to wearing Mith melee armour.
-Red Dragonhide defense is not quite as good as that of Addy melee armour.
-Black Dragonhide defense is not quite as good as that of Rune melee armour.

26-Aug-2010 02:24:16 - Last edited on 19-Sep-2010 05:12:26 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~*~*~*~*~*~*~*~*~*~ AGILITY TIPS **~*~*~*~*~*~*~*~*~

*See Table of Content for Minigames/Activities - LIVID FARM (XP in Agility, Farming, Construction, Crafting, and Magic)

26-Aug-2010 02:24:46 - Last edited on 16-May-2011 18:27:34 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~_~_~_~_~_~_~_~_~AGILE TOP~_~_~_~_~_~_~_~_~_~
Barbarian Agility Advanced - by Lnw Sho
Rope Swing 22 xp
Log balance 13 xp
Wall run 15 xp
Wall climb 15 xp
spring device 15 xp
balance beam-jump gap 30 xp
slide off roof 630 xp
740 xp total doing all in order
Takes about 45 seconds a lap
Lvl 90 Agility
Weight -12 Kg
DEFENCE BONUS
Stab .+40
Slash .+40
Crush .+40
Magic .+40
Ranged .+40
Summons.+30
Empty inv nothing else in inventory
_~_~_~_~_~_~_~_~_AGILE LEGS_~_~_~_~_~_~_~_~_~_
Gnome advanced agility
Log balance 7 xp
Obsticle net 8 xp
Tree branch 1 5 xp
Tree branch 2 25 xp
Run on sign 25 xp
swing poles 25 xp
jump barrier 630 xp
725 xp total for lap in order
takes about 45 seconds a lap
Lvl 85 Agility
Weight -10 Kg
DEFENCE BONUS
Stab +25
Slash +25
Crush +25
Magic +25
Ranged +25
Summon.+10
Empty inv nothing else in inventory
Add spottier cape penance gloves and boots of lightness
for a weight -36 Kg

26-Aug-2010 02:25:31 - Last edited on 16-May-2011 18:23:31 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
AGILITY- by Lnw Sho
===============================
BARBARIAN AGILITY - ADVANCED
NEED Agility Lvl 90
Rope swing - 22 xp
Log balance - 13 xp
Wall run - 15 xp
Wall climb - 15 xp
spring device - 15 xp
balance beam-jump gap - 30 xp
slide off roof - 630 xp
*740 xp total for one lap - doing all in order
*Takes about 45 seconds a lap
================================
================================
GNOME'S AGILITY - ADVANCED
NEED Agility Lvl 85
Log balance - 7 xp
Obstacle net - 8 xp
Tree branch 1 - 5 xp
Tree branch 2 - 25 xp
Run on sign - 25 xp
Swing poles - 25 xp
Jump barrier - 630 xp
*725 xp total for one lap - doing all in order
*Takes about 45 seconds a lap
================================

26-Aug-2010 02:25:55 - Last edited on 16-May-2011 18:22:39 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
WHAT I DID for 99 AGILITY - by Binkx123

1-30 Gnome course.
30-75 i was at brim haven agility arena.
(I don't advise staying at brim that long, it becomes very tiresome and eventually discouraging. I suggest to do a little training there, then around level 52, alternate between brim and wildy course)
*Be sure to bring as little equipment as possible to wildy course, in case a rev shows up; but plenty of food.
*What I did at brim was saved until I had 1k tickets then cashed. 2-3 times. 1k tickets is 320k xp. But I heard rumor later on that Karamja gloves makes it so that tickets are cashed for more xp. If you're following this guide, you might want to look into that.**(See below.)
75-99 Ape atoll. the total exp for one lap around the course is 580xp
-40xp stepping stone
-40xp tropical tree
-40xp monkey bars
-60xp skull slope
-100xp rope swing
-300xp rope slide
...................................................
**KARAMJA GLOVES Info**
Karamja gloves 2 -
*When worn:
Increased Agility experience from the Brimhaven Agility Arena
*At any time:
Increased Agility experience from any Agility tickets cashed in
Karamja gloves 3 -
*When worn:
Free entry to Brimhaven Dungeon
Karamja gloves 4 -
*When worn:
25% chance of receiving double tickets in the Brimhaven Agility Arena

Good luck everyone.
.•*´¨)
`¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ __(¸.•Bink*123

26-Aug-2010 02:29:39 - Last edited on 16-May-2011 18:22:10 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
AGILITY: TRAINING TIPS - by SchwenTruels (edited)
NOTE: This info is before the ADVANCED COURSES for AGILITY.

Don't forget about the Pyramid Training Course near Sophanem. I found it easier than Brimhaven for several levels. I only went back to Brimhaven after I got Karamja 3 gloves w/ the bounus exp.
You will need heat protection and water. A completed course also gains you 1k gp for the turn in of the gold pyramid.

Also there is the werewolf agility course. You need the Ring of Charos to get in.

~
I really don't remember what lvl I was when starting the agility pyramid, I think about 40-45. It was less frustrating than the Brimhaven Course, and I recieved gp as well as exp. I continued with that mainly until about 78 agility. Then I aquired the Karamja 3 gloves. I found the increased ability to pass the obstacles (due to higher lvl) and the bonus exp made the Brimhaven course worthwhile for me again.
I did not do the Wilde course because of pkers, so you know that was a while ago.
The werewolf course was entertaining briefly.
The barbarian course was short and soon boring, with no bonus like the agility pyramid.
The monkey course was a little more danger than I wanted.
The Dorgesh-Kaan I might try again now that I'm a higher lvl.
There is also the agility course in the Rouges Den under Burthorpe.

Main thing to remember with the Agility Pyramid is to dress for desert and take water. A little food at lower levels might be advised. And of course a tele.
Bink's Guide is still well worth using. Notice he didn't spend a lot of time at Ape Atoll until lvl 75. ( About the time I found the pyramid had made me good enough to attempt the harder to master courses.)
Also he is 99, I'm only 84.
Update: at Lvl 75+ the Ape Atoll course is no longer dangerous.

26-Aug-2010 02:29:46 - Last edited on 16-May-2011 18:21:21 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
CONSTRUCTION TIPS – by DMPG
There are in game guides that can help while training Construction.
In the skills list pick Construction.

For Construction find the item you want to make and right click the icon.
This will let you see what items are needed to build it.
Example for a Oak larder = Oak plank x 8

Saving you the time from opening the skills manual to find the information needed while training or looking up notes you may have made on the skills.

26-Aug-2010 02:30:54 - Last edited on 19-Sep-2010 06:37:47 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
CONSTRUCTION - FREE PLANKS - Luckylady41
BARBARIAN's OUTPOST
To get free planks use your game necklace and tele to Barbarian's Outpost. Go behind the building, and you will find 4 planks that respawn.
While waiting for the respawn you have time to collect at least 2 unicorn horns. Go back over to where you got the planks and repeat.
This is great for when you are in home build mode. Saves time and money.

26-Aug-2010 02:31:10 - Last edited on 19-Sep-2010 06:41:29 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
CONSTRUCTION - FREE PLANKS

Besides the 4 planks that spawn at Barbarian's Outpost, you can find free planks in these locations:
Entrana's North Shore - 2 planks. Can fight unicorns there and collect horns OR kill chickens and collect feathers & raw chickens (bury bones) while waiting for respawn.

Port Khazard - 2 planks under big tree


CONSTRUCTION - COSTUME ROOM
*COSTUME ROOM & Quest Information:
The armor and robe sets acquired during While Guthix Sleeps can be exchanged for box sets at the Grand Exchange. That frees up 4 banks spaces. they can also now be stored in your house.

26-Aug-2010 02:31:23 - Last edited on 19-Sep-2010 07:00:54 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
BEGINNING CONSTRUCTION (RIMMINGTON)
Blizz's Low-Cost Construction Idea, Beginning at Level 3:

Inventory: Saw, hammer, pickaxe, 5 buckets
Mine clay in Rimmington mine. Fill buckets with water from the fountain.
Enter your house on building mode, and build firepits. Remove and build again and again.
Go back to the mine & fill buckets when needed.
---
Blizz built chairs from level 1-3, using planks he picked up from spawns, nails, saw, and hammer. Then, he built clay firepits from level 3 – 33, using soft clay (pickaxe, clay, buckets used on well in Rimmy for water), saw, and hammer.
Note: Less than 5 buckets works just as well

26-Aug-2010 02:31:31 - Last edited on 19-Sep-2010 06:48:56 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
COOKING TIPS
*Lunar Port – Great place for APPLES – Apple barrel on dock next to ship. Amount you can take varies.
*Can collect cooking supplies from Recipe for Disaster chest in Lumby basement.

*Free pie shell spawn in building behind Catherby bank (also has sink and range)

26-Aug-2010 02:32:30 - Last edited on 28-Sep-2010 03:29:27 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
CRAFTING TIPS - by Mybrosdumb (edited)

A really good way to train crafting is making orbs.
-Collect your seaweed from Ahrein (Catherby docks) each day. He sells 80 for 2 gp each.
-Then go to Bert from The Hand in the Sand quest, he delivers buckets of sand to your bank. You need to have completed The Hand in the Sand quest to get the sand.
-Alternatively, you could buy sand and seaweed off the grand exchange, but it would be pricey.
-After you get both sand and seaweed, you need to make soda ash. This is done by using the seaweed on a range.
-After this, you'll need to make molten glass. This is made by heating both sand and soda ash in a furnace. (Or you can use a Lunar spell to make molten glass from uncooked seaweed and buckets of sand.)
-After you have the molten glass, you're ready for the XP. Use glassblowing pipe on the molten glass to make an unpowered orb.
This crafting technique is one of the best and cheapest in the game (if you don’t buy from GE).
Hope this helps
--
« •¸,-•••~.¸ `°•-••~*´¸,-•••~.¸ `°•-••~*´¸,-•••~.¸ `°•-••~*´¸,-•••~.¸ `°•-••~*´• »
¸,-•••~.¸ ¤,.¸¸.'•~.¸ ¤,.¸¸.,¤º°'•~.¸MÝßRÕŠÐÜMß,¤º°´`'°º¤,.¸¸.,¤¸,-•••~.¸
`°•-••~*´¤º°'`'°º¤,.¸•~*'`'°º¤,. !_í\/€ ÝÔÚR l_샀´¤º°¤,.¸¸.,¤º°'```°•-••~*´
« •`°•-••~*´¸,-•••~.¸`°•-••~*´¸,-•••~.¸`°•-••~*´¸,-•••~.¸`°•-••~*´¸,-•••~.¸`°•-•• »

26-Aug-2010 02:33:50 - Last edited on 19-Sep-2010 07:20:08 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
CRAFTING: INFO on the SEAWEED NET - by DMPG

*Crafting lvl needed is 52
-Items needed to make 1 seaweed net - 5 flax and 1 bronze wire
-Seaweed nets are woven on the loom into an unfinished state; use bronze wire on the unfinished net to complete it.
-Seaweed nets can hold up to ten seaweed
-You need to have one empty space in your inventory when picking up seaweed it will go into an empty seaweed net.
-The seaweed nets will disappear after filling and emptying them 10 times.

-On a side note it seems to take a bit of time to empty the nets.
I hope this will help any picking up seaweed...
-- Taking 27 nets to pick seaweed off the ground can be a fast way to collect seaweed. --
Also empty nets can be traded/sold but full nets can't be traded.

26-Aug-2010 02:34:07 - Last edited on 19-Sep-2010 07:27:52 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
CRAFTING: BANNER STAND and CRAFT XP (in POH)
"Use" a rune full helm on a banner stand to paint it for 37xp Crafting.
(Afterward, can high alch painted rune helm for 21,120gp)

Note: You can also paint steel helms and kites and rune kites, but I don't have the Craft xp for those.
Note: Once painted, they are not tradeable.

*Thanks, Sho, for telling us about this! :)

26-Aug-2010 02:35:25 - Last edited on 31-May-2011 13:18:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
DUNGEONEERING: RIDDLES - by Lnw Sho

*Completed I can make you dead but currently I have no head.
Headless Arrow
*I am water that brings fire to your heart.
Firebreath whiskey
*Though Im light I can not illuminate the dark.
Feather
*Without me a deathslinger is merely a gorajo with a stick.
Bowstring
*Remove my yellow skin and dine on me within.
Banana
*While many call me mould some call me savoury.
Mushroom
*Though my friends fly high I was always destined to protect.
Kiteshield
*The slowest of assasins Im at your home Im your blade or your drink.
Weapon Poison
*From your veins I flow from essence did I grow
Blood Rune
*Sticks and stones may break me excercise may ache me.
Bones
*I demonstrate faith in a dark god.
Unholy Symbol
*Born through fire Im lost in winds and muddied in water.
Ashes
*Without me you cannot survive but fill a room with me and you would surey die.
Vial of Water
*I am cursed with but one eye And from Haystacks I will spy.
Needle
*I pluck the denizens of the sea to serve a salty sailors tea
Fishing rod
*I can get you almost anything you want but with no one to accept me I am worthless.
Coins
*A serpent am I yet on land I would die
Fish

26-Aug-2010 02:36:56 - Last edited on 21-Sep-2010 04:32:08 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
DUNGEONEERING: POTION EFFECTS - by Lnw Sho
For the ingrediants, open up Herblore stat tab in-game and click on Dungeoneering.
*Stat restore- prayer,summons
*Rejuvination- prayer,summons
*Gatherers- fishing,mining,woodcutting
*Artisans- Smithing,crafting,construction,fire making,fletching
*Naturalist- cooking,farming,herblore,runecrafting
*Survivalist- agility,thieving,hunter,slayer

The rest I think you can figure out.

26-Aug-2010 02:37:47 - Last edited on 21-Sep-2010 04:35:27 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
DUNGEONEERING:
************** The Resource Dungeons ****************
- by Madman Nick

The resource dungeons are a fast way to pick up free Dungeon XP, plus they open up new areas with resources for you.

Level 10 Dungeon skill allows the first to be open to you.
It is located just north of the Wildy gate underground (on the east wall)in Edgeville. 1100 XP given ~ All you need to do is go through the gate and you get the Xp. This is true for all resource dungeons, but it is "one time only" XP.

LIST of PLACES
Place - Level Required - XP Given
Edgeville - 10 - 1100 XP East wall north of gate to wild

Dwarven Mine - 15 - 1500 XP West wall by mith ore, downstairs from Fally.
Edgeville - 20 - 1600 XP Southern wall by hill giants
Karamja Volcano - 25 - 2100 XP Go north to the west group of lesser demons in all the way inside group on southern wall
Daemonheim - 30 - 2400 XP Get off boat head far south, come to a big clearing then east door east wall of clearing.
Baxtorian Falls - 35 - 3000 XP Bring rope and Glarial's amulet. Make your way into fall's underground. Once there run straight to door. In room with fire giants. It is on the north wall behind them.
Mining Guild - 45 - 4400 XP Climb down ladder to Guild - north wall by ladders.
Taverly Dungeon - 55 - 6200 XP Need dusty key. Travel all the way to hellhounds (past the greater demons and poison spiders) - on west wall of main room for hellhounds.
Taverly Dungeon - 60 - 7000 XP Need dusty key. As soon as you are past gate to deep dungeon, north wall with baby blue dragons.
Varrock sewers - 65 - 8500 XP Near red spider eggs and the moss giants - southern wall behind moss giants.
Chaos tunnel - 70 - 9600 XP Found in black demon room.
Al-Kharid Mine - 75 - 11400 XP by iron ore
Brimhaven Dungeon - 80 - 12800 XP In room with iron and steel dragons
Asgarnia Ice Dungeon - 85 - 15000 XP Somewhere in the tunnels

As you can tell, I have not visited all of them yet.

26-Aug-2010 02:37:55 - Last edited on 21-Sep-2010 05:40:50 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Dungeoneering: What is Prestige? – by Lnw Sho (edited)
Sho*s Take on Prestige:
Hmm… Not really sure how to explain it. You get more prestige by doing as many floors as possible for your level before you reset. When you click on your ring and floors, it will show a list of floors. They have different names. I just ignore the names.
If a check mark is there, it means you have done it. The more floors and prestige you have means the more xp you will get from that floor. However, if you redo the floor, you don’t get prestige. I guess this is to keep people from only doing the high-leveled floors over and over again.
I really don’t understand the math and all that. Just understand that you want to do the most you can before you reset, and try not to do ones that you have already done.

26-Aug-2010 02:38:20 - Last edited on 21-Sep-2010 06:08:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
~*~*~*~*~*~*~*~*~*~ FARMING: TIPS **~*~*~*~*~*~*~*~*~

*See Table of Content for Minigames/Activities - LIVID FARM (XP in Agility, Farming, Construction, Crafting, and Magic)
*See Table of Content for Minigames/Activities - VINESWEEPER (Farming XP)

26-Aug-2010 02:39:56 - Last edited on 16-May-2011 18:40:29 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Farming: In-Game Guide - by DMPG
Switch from Inventory to Skills list. Click on Farming. Find the item you are planting, and right-click the icon. This will let you see what items are needed for the payment the farmer asks for to watch the crop.
Example: Willow tree = 1x basket of apples
Bring up "Trees." Click on "Willow tree." Look at the in-game text to see that you need 1 basket of apples.

This saves you the time of opening the skills manual to find the information needed while training or looking up notes you may have made on the skills.


===== FARMING - PAYMENTS =====
Tree Patches:
Oak trees - 1 Basket of Tomatoes
Willow trees - 1 Basket of Apples
Maple trees - 1 Basket of Oranges
Yew trees - 10 Cactus spines
Magic trees - 25 Coconuts
Fruit Tree Patches:
Apple trees - 9 Sweetcorn
Banana trees - 4 baskets of apples
Orange trees - 3 Baskets of Strawberries
Curry trees - 5 Baskets of Bananas
Pineapple trees - 10 Watermelons
Papaya trees - 10 Pineapples
Palm trees - 15 papayas
Bushes:
Redberries – 3 sacks cabbages
Cadavaberries – 3 baskets tomatoes
Dwellberries – 3 baskets strawberries
Jangerberry – 6 watermelons
Whiteberries – 8 mushrooms
Poison Ivy – No payment anymore
Hops:
Barley – 3 buckets of compost
Krandorian – 3 sacks of cabbage
Wildblood – 1 nasturtium flower
Specials:
Calquat – use secateurs to heal
Allotments:
Potatoes - 2 buckets compost, Marigolds (fully grown. Don't pick!)
Corn – scarecrow (bronze spear, sack of hay, watermelon)
Strawberries – 1 basket apples
Watermelon – Nasturtiums (Fully grown, Don't pick!)

26-Aug-2010 02:40:08 - Last edited on 26-Sep-2010 00:45:17 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING PATCH TYPES and LOCATIONS
*REGULAR (2 allotments, 1 herb, 1 flower) - Falador South, Port Phasmatys, Catherby North, Ardougne North
*HERBS (GUARANTEED HARVEST) - Troll Stronghold Rooftop (after My Arm's Great Adventure quest)
*BUSHES - Champions' Guild, Rimmington, Ardougne South, EtCeteria
*FRUIT TREES - Catherby East, Tree Gnome Maze West, Brimhaven West, Tree Gnome Stronghold, Lleyta – just west of the bank - Teclyn is same as a leprechaun, and the assistant/helper is Amaethwr (after beginning Mournings End, Part 1
*HOPS - Lumbridge North (near Champion’s Guild?), North of McGrubor's Woods, Yanille, Entrana (take Monks' boat)
*TREES - Lumbridge West, Varrock Castle, Falador Park, Taverley, Tree Gnome Stronghold
**SPIRIT TREES - Etceteria (after Royal Trouble quest), Port Sarim, Brimhaven East
*SPECIALS:
-Belladonna - Draynor Village Manor
-Cactus -Al-Kharid
-Calquat Tree - Tai Bwo Wannai North (Calquat-48xp ea when picked)
-Evil Turnip - Draynor Village Manor
-Mushroom – Canifis

26-Aug-2010 02:41:25 - Last edited on 26-Sep-2010 00:39:44 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

FARM LEPRECHAUN BENEFITS
*STORE your basic farming tools with one of the farm leprechauns, and you can access your tools at any of them.
TOOLS to store:
-Rake (to clear weeds from patches),
-Seed dibber (to plant seeds),
-Watering can (8 uses when full),
-Spade (for harvesting),
-Buckets (for scooping from compost bin)
-Buckets of Compost (from compost bin)
-Buckets of Supercompost (from compost bin)
-Trowel (for planting trees),
-Secateurs (for healing trees).

.....

MAGIC SECATEURS
Magic secateurs can be obtained from the Fairy Tale Part 1 quest. They help increase your yield if you wield them while harvesting.
If you lose your magic secateurs (as in alching them... like I did), you can get a replacement for 40K if you talk to Malignus Mortifer - south of Fally. (He's the one out casting spells near the elemental wizards.)

.....

MORE FARM LEPRECHAUN BENEFITS - by LNW SHO

SAVE inventory space. TALK to the farm leprechaun to…
*Note harvest (vegetables/fruits) from allotments – "Use” on the leprechaun to note them.
*Note grimy herbs or clean herbs.
*Note berries or ivy from bushes.
*Store scarecrow with him (up to 4).
**Does not note weeds.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

26-Aug-2010 02:41:32 - Last edited on 26-Sep-2010 00:55:58 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: MISCELLANEOUS INFORMATION

1. “Talk” to Arhein (Catherby’s general store guy) daily to purchase 40 pineapples for 2gp each. Use those for making supercompost... and jumping your experience points up whether you’re a low level farmer or higher level. He’ll also sell you 80 seaweed for 2gp each daily (use for crafting xp).
2. APPLES: Used as payment for Willow trees and Strawberry patches.
*Grow
*Lunar Port – Take from the APPLE BARREL on dock next to ship. Amount you can take varies.
*Recipe for Disaster (RfD) FOOD CHEST: The amount of RfD subquests you complete determines the number of food items you can purchase. Maximum - 50 apples.

3. HEALING DISEASED TREES: "Use" SECATEURS or magic secateurs on regular and fruit trees to heal them.

26-Aug-2010 02:41:43 - Last edited on 26-Sep-2010 00:54:43 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: FARMING for BEGINNERS with FEW RESOURCES
Go to Catherby Farm store (North of Catherby’s bank).
FIRST -- Purchase TOOLS (very cheap) from the farm store, then STORE with the farm LEPRECHAUN by right-clicking to “EXCHANGE” with the leprechaun. Your tools will be waiting for you at each farming patch with whatever leprechaun is there.
These are the TOOLS you will need for farming:
-Rake
-Bucket(s)
-Seed dibber
-Watering can
-Spade
-Trowel
-Secateurs

1. RAKE – "Use” rake on farm patches to clear weeds, gaining xp as you collect them.

2. BUCKET(S) – Collect & Store compost/supercompost. "Use” supercompost on patches before planting seeds. (Use regular compost for Summoning.)
*Buy buckets from Arhein across from Catherby bank for 2gp each or pick up from spawns (bucket of water in building behind Catherby bank, bucket just inside beehive area west of Catherby Bank and Candlemaker’s shop.
*Some other bucket spawn locations – near water barrels at Draynor/Fally farmhouse, on shelf/counter in Lumby basement). Since each full compost bin requires 15 buckets to empty it, it’s good to have at least a few hundred buckets in the bank.
*Can store up to 31 buckets with farm leprechaun, and can store up to 250 buckets each – compost and supercompost.

3. SEED DIBBER – With seed dibber in inventory, "use” seeds on patches in order to plant crops.

4. WATERING CAN - "Use" watering can on planted allotments or flowers to water them.
*Must have water in the can. To fill with water, “use” watering can on a sink or use a bucket or jug of water on the watering can.
*Herb patches do not need water.

5. SPADE – With spade in inventory, click on allotments and herbs when you see the prompt to harvest.
*"Use” spade on dead vegetation to clear the patch for new plants.
*When growing trees, have spade in inventory to plant a seedling.
*To remove tree trunk, after chopping down tree, "use” spade on tree trunk.
(Flowers can be picked by hand.)
(continued

26-Aug-2010 02:42:34 - Last edited on 26-Sep-2010 02:30:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: FARMING for BEGINNERS with FEW RESOURCES (continued)

6. TROWEL – A trowel is used to plant tree seeds in plant pots (to grow tree seedlings).

7. SECATEURS or MAGIC SECATEURS – "Use” on diseased trees to cure. “Use” on healthy, full-grown willow tree to clip off branches.
*Willow branches are used for crafting baskets and for summoning – "Use” secateurs on tree, then wait about 15 minutes until “more” branches grow. If you wait long enough, you can use secateurs to trim 6 branches from the willow tree.
*Magic Secateurs are obtained as a reward from Fairy Tale Part 1.

When you farm, “Exchange” with the leprechaun to withdraw and use tools, then store again before leaving.
---------------------------------------------------------

Second -- RAKE THE ALLOTMENTS to clear them of weeds for XP.

---------------------------------------------------------

Third -- MAKE SUPERCOMPOST for XP and to HELP with GROWING PRODUCE:
COMPOST BINS are at farm areas with allotments, flowers, and herbs:
-Draynor/Fally farm,
- Catherby farm,
-Ardougne farm, and
-Port Phasmatys farm (outside Ghost Town).
*COMPOST helps fertilize the soil to give greater chance of success in growing crops. You can make lower level COMPOST by filling the bin with items such as weeds or low level herbs. I only make regular compost if I run out of pineapples for SUPERCOMPOST, or when needed for Summoning.
*SUPERCOMPOST gives even greater chance of crop success and with even better yields. You can make SUPERCOMPOST by filling the bin with items such as pineapples, watermelons, tree roots, empty coconut shells, high level herbs, etc. AS A BEGINNER – Use pineapples.

(continued)

26-Aug-2010 02:43:27 - Last edited on 26-Sep-2010 02:41:39 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: FARMING for BEGINNERS with FEW RESOURCES (continued)

ITEMS to NOT USE FOR SUPERCOMPOST:
-Although you can use HERBS to make compost, you’re better off using herbs for Herblore xp.
-WATERMELONS are better used as payments for Pineapple trees.
-TREE ROOTS are better used for Crafting xp or in the case of yew or magic roots – Herblore.

*HOW to FILL COMPOST BIN: "Use" items with compost bin. It takes 15 to fill. You only need to "use” the first of each type of item, and the rest will load the bin automatically. Remember to “close” the compost bin lid, so vegetation can begin rotting. It takes a little over an hour to finish rotting.
*HOW to EMPTY COMPOST BIN:
-Have buckets in inventory. (15 buckets to empty the bin.)
-Click on the bin to open the lid after vegetation has finished rotting.
-"Use” a bucket on the compost bin. All buckets in your inventory will fill, emptying the bin if 15 buckets are available in inventory.

*HOW to USE COMPOST/SUPERCOMPOST: "Use” on patches before planting seeds or tree seedlings. I prefer to use supercompost only.

---------------------------------------------------------

Fourth -- In the beginning, plant anything for which you have seeds and the level to plant (including what you can use garden pie to boost up to), or just make supercompost.
*Lower level herb seeds can be found quite often in seed pile drops near Master Farmers (North Ardougne potato field area and the Draynor seed stall area.) Players training Thieving often pickpocket and drop other lower level farming seeds as well.

Be smart… collect and save seeds until you can use them. Once they are no longer useful to you, give to someone else who can use them, sell at G E, or use your Lumby Ring on them for low alch xp (31xp each).

(continued)

26-Aug-2010 02:44:09 - Last edited on 26-Sep-2010 02:44:22 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: FARMING for BEGINNERS with FEW RESOURCES (continued)

Fifth -- HERBS: AS SOON AS YOU CAN, PLANT BEGINNER HERBS. USE GARDEN PIE for +3 boost to your farming level so you can plant before you reach the actual planting level.
-Guam (lvl 9, but can plant at lvl 6 by using garden pie),
-Marrentill (lvl 14, but can plant at lvl 11 by using garden pie),
-Tarromin (lvl 19, but can plant at lvl 16 by using garden pie) , and
-Harralander (lvl 26, but can plant at lvl 23 by using garden pie).

To obtain garden pie:
*BAKE a garden pie (level 34 Cooking) – Make pastry for pie crust (flour + water) and put in pie shell. Add onion, tomato, and cabbage. Bake on a range. [You can take farm sacks (1gp at farm stores) and collect onions and cabbages at fields in Lumby or Rimmington (onions) and Draynor (cabbage). I don’t know of any fields where you can pick free tomatoes, so would either have to grow, buy at G.E., or trade a friend for some.]
*GE (I rarely buy supplies, but on a very low level account this is one of the rare times.)
*A third alternative – If you've already trained up Hunting, hunt implings in PuroPuro. Some drop garden pies.

(continued)

26-Aug-2010 02:47:12 - Last edited on 26-Sep-2010 02:56:25 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: FARMING for BEGINNERS with FEW RESOURCES (continued)

Sixth – TREES: AS SOON AS YOU CAN, PLANT OAK TREES.

*You can begin to plant oak seedlings from acorns at Farming level 15, or at Farming level 12 when you use garden pie to boost farming +3. Until you reach the correct farming level for planting the tree, you will need garden pie when you plant the seed into a soil-filled plant pot, and again when you plant the seedling into a tree patch.
*At level 12, buy acorns at General Exchange (G E) and use garden pies (+3 temporary boost to Farming level) .

*PLANTING TREE SEEDS: With trowel in inventory, plant a seedling by “using” tree seed on plant pot filled with soil (can buy cheaply at farm store). If using garden pie for +3 boost to level - Eat half a garden pie, then quickly plant your acorns in plant pots. NEED to WATER them to grow oak tree seedlings.
(You can store seedlings in the bank before they begin to grow, and they will grow the same as when in your inventory.)
*Planting trees: Rake tree patch, fertilize with supercompost, then – with spade in inventory – (if needing boost to level) eat half a garden pie and “use” oak seedling on tree patch to plant the tree. (If a tree was there before, use HATCHET to chop it down to a tree trunk. "Use" spade on it to remove the tree trunk.)
*After you "USE" the SEEDLING on the PATCH to PLANT it, you are left with an empty plant pot. (If you have a trowel in inventory, use plant pot on any farm patch and it will fill with soil.)
*Pay helper: Oak tree payment is 1 basket of tomatoes.
(If you haven't grown tomatoes, buy at G.E. or trade a friend for some. Buy baskets at farm store for 1gp each. Click baskets to fill with 5 tomatoes per basket.)
*Every few hours - Check health to gain 500xp, chop down, replant, pay helper again.
Note: When you check health on trees and replace with new seedlings, take hatchet and tinderbox, then train firemaking with the logs you chop. That saves inventory space.

26-Aug-2010 02:47:44 - Last edited on 26-Sep-2010 03:22:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: HOW TO GET SEEDS FOR FARMING

*Pick up seeds others leave after they steal in Draynor marketplace - or - at the Master Farmer in North Ardougne near the potato field.
*Train THIEVING up to seed stalls (lvl 10).
*Train THIEVING up to Master Farmer (lvl 38).
*Get as SLAYER drops: Many creatures drop farming seeds. Some of the lower level creatures that drop seeds would be Mossies and Ogres.

26-Aug-2010 02:48:15 - Last edited on 26-Sep-2010 03:28:16 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
ONE TYPE of FARMING RUN (Sho's way)
*Mostly walking, some teles
*In the beginning, you can only do the allotment-type patches, but this shows one way you can hit many patches in one type of trip.
1. START in LUMBY – Regular tree behind the castle (Helper: Fayeth)
2. Al-Kharid – Cactus. Bank to get hops + payment, bushes + payment, belladonna seeds-no protection for specials. Go through Lumby gates. North through Lumby area. First opening to west, go through and will see hops patch.
3. Southeast of Champions guild, north of chickens – Hops. (Helper: ***quen) Go northwest to Champions Guild.
4. Champions guild – Bushes. (Helper: Dreven) Northwest to stepping stones and cross the water. Continue west to Draynor Manor.
5. Draynor Manor entrance is to the south, then northwest to – belladonna patch.
6. Go South to leave Belladonna patch & exit Draynor Manor. Continuing south to Draynor Bank.
7. Draynor Farm – herbs, veggies, flowers. Tele Port Phasmatys/Ecto tele (Ghost Town) - Go SW to Rimmy.
8. Rimmy – Bushes (Helper: Taria)
9. Ectophial tele – Ghost Town farm herbs, veggies, flowers (Helper: Lyra)
10. Canafis – Mushroom. Tele to Cammy. (bring water can to Cammy fountain)
11. Catherby farm – herbs, veggies, flowers
12. Catherby Fruit Tree patch. (Helper – Ellena) Tele to Trollheim (2laws, fire staff) – Northwest to agility down. Then southwest to next agility down.
13. Trollheim – Plant best herb seed in this guaranteed patch (after My Arm*s… quest)
14. Tele Cammy – Hops patch north of McGruber’s Woods/West of Seers Bank.
15. Ardy Patch - herbs, veggies, flowers
16. South Ardy – Jade Vine – D’hide with mage protect gear – mind shield, mind helm, snakeskin boots, ANTIpoison, Prayer: protect from Melee, tuna potatoes, ppot. Lvl 115 used no to little food. Plant new seed. Pay Horatio 10 wildblood hops to protect vine.
17. Pay Barnaby 30gp (same for return trip) to go to Brimhaven. Plant fruit tree patch (Helper: Garth)
(continued)

26-Aug-2010 02:48:36 - Last edited on 26-Sep-2010 03:31:23 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
ONE TYPE of FARMING RUN (continued)

18. Pay 30gp to return to Ardy… Bushes patch south of Ardy (Helper: Torrell)
19. Southwest to fruit tree patch (Helper: Gileth) by Tree Gnome Village, then northeast to Elkoy.
20. Talk to Elkoy to enter Tree Gnome Village & take Spirit Tree to Gnome’s Stronghold
21. Gnome’s Stronghold – Fruit tree patch (Helper: Bologna)
22. Gnome’s Stronghold – Tree in regular patch (Helper: Prissy Scilla
23. Spirit Tree tele to Miscellania/Etcetra (or fairy ring from mushroom patch - Miscellania fairy ring code CIP)
24. Yanille hops patch - (Helper: Selena)
25. Varrock tree – inside palace walls, southeast corner
26. Fally tree – inside park, across from Fally East bank
27. Taverly tree – just inside gate to Taverly from Fally

Sho used to make this type of Farming Round once a day, then he’d work on building other skills.

26-Aug-2010 02:48:48 - Last edited on 26-Sep-2010 03:31:41 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
My New Farming Route - by Narcada
START at Varrock
Bush at Champions' Guild
|_ • Whiteberry
Tree at Varrock Castle
|_ • Willow, Maple, or Yew
Use Spirit Tree to teleport to Gnome Stronghold
Tree at Bank
|_ • Willow, Maple, or Yew
Fruit Tree at Gnome Course
|_ • Pineapple, Curry, or Papaya
Use Glider on top of Grand Tree to go to Desert to get cactus spines. Return to Gnome Stronghold and use the Spirit Tree to Gnome Village.
Fruit Tree West of Gnome Tree
|_ • Pineapple, Curry, or Papaya
Walk to Yanille, get daily sand from Bert.
Hops in Yanille
|_ • Barley (I like making beer!)
Bush near Party Monks
|* * Whiteberry

26-Aug-2010 02:49:07 - Last edited on 26-Sep-2010 03:32:32 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Farming: Fora's Farming Guide - by Foradollar

CONTENTS:
1. Intro to farming
2. Patch locations
3. Farming on Regular Magics
4. Farming on Lunar Magics
5. Making Compost 101
6. Tips and Tricks
::::::::::::::::::::::::

1 . Farming is a very useful skill you can use to grow your very own things such as corn, strawberries, limpwurts, marigolds, and even herbs! During this guide I will be taking you through a series of ways to farm, what to farm, and how to farm.
There are some essentials you will need to get started:
-A spade, used to pull or pick up harvest,
-A rake, if you don’t tend to your patches often they will get weedy and the rake is used to rake patches (de-weed them),
-A seed dibber used to plant your seeds, and
-A trowel, used to plant tree seeds into plant pots.
You will also need a series of TELEPORTS to places such as: -Falador,
-Camelot, and
-Ardougne.
Bringing lightweight gear is a plus but not needed. So now that you have the essentials lets get started!

2 . There are four main patches throughout RuneScape: -Ardougne,
-Falador/Draynor,
-Catherby, and
-Canifis Patch. If you are going to Farm at the Canifis patch you will need access to Canifis. Completing the Priest in Peril quest can do this.

3. Regular Magics are what most use to farm because the teleports are close by. I will help you get through a “run” on regular magics farming. You will need:
-Access to Canifis,
-One Ardougne teleport,
-One Catherby teleport, and
-One Falador teleport.
You will also need the seeds you plan to plant; each one of the patches contains two allotment spots, one flower, and one herb spot.
Gather your essentials (rake, seed dibber and spade), seeds, and teleports. When ready head to the Canifis patch, rake all the patches to weed them out. Use super compost and plant them into the ground. Repeat these steps for all the patches.
The order I go in is: Canifis, Ardougne, Falador, and Catherby.

(continued)

26-Aug-2010 02:49:23 - Last edited on 26-Sep-2010 03:34:35 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Farming: Fora's Farming Guide (continued)

4. Lunar Magics are great for farming. I wouldn’t suggest farming on Lunar until you are at least 87 Magic and have done the quest Ghosts Ahoy (for ectophial), and have completed the Lumbridge Achievement Diaries (for Explorer’s Ring teleport to cabbage patch south of Falador patch). If you have not done these, please skip this section and go on to the next.
Alright, everything is the same as explained before except now there are new teleports such as Catherby teleport (Catherby patch) and Fishing Guild teleport (Ardougne patch) which are very close to each patch making it the fastest way to farm. Also, if you wish you can cast “fertile soil” to put down super compost on your patches for a small amount of Magic experience. The order is the same but replacing the teleports,
-Using you’re Ectophial to get to Canifis patch, then -Fishing Guild teleport,
-Use your Explorer ring to get to Falador patch and last, -Use teleport to Catherby to get to that patch.

5. Making your own supercompost is very useful for saving you money. You can make it by using organic fruits and such on the compost bin at the patches. Some examples are, Calquat fruit, Pineapples, and Watermelons. It takes 15 organic materials to fill up the bin. After that, close the bin and it will begin to rot.
It takes 70 minutes to rot, which is the exact same amount of time as it does for herbs to grow.
(continued)

26-Aug-2010 02:49:36 - Last edited on 26-Sep-2010 03:34:54 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Farming: Fora's Farming Guide (continued)

6. There are a couple of things that will make farming a lot simpler for you -- some quests and some items you may want to obtain.
If you do “My Arm’s Big Adventure” quest you get a 5th herb patch that never gets diseased. I still suggest using super compost on it though for more harvest.
Doing the Lumbridge Achievement Diary gives you a teleport to the cabbage patch just next to Draynor. The level 2, 3, and 4 Ardougne cape from the Ardougne achievement diaries gives you a teleport to the Ardougne patch, which is very useful. Although, only the level 4 has an infinite amount of uses to the spot.
Another useful item is the Amulet of Nature. This bad boy tells you when its time to farm. They are untradeable but you can buy a pre-nature ammy from the Grand Exchange and enchant it yourself. Simply set it to your last patch that you farm and it will “hum” when it is time to farm. Now since it is the last patch that you farmed that means all the other patches will be ready to harvest as well.
The trick to farming is you don’t have to watch your patches like a hawk. Even if one of your patches die, you will still profit from the other three.

Well, those are a few short tips on how I got to 99 Farming and what I still do on a daily basis. I can only hope that you will use them to your advantage.
<3
Foradollar
(Edited by Spunie)

26-Aug-2010 02:49:44 - Last edited on 26-Sep-2010 03:35:08 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FARMING: SPECIAL TOOLS ~ AND ~ ADVANCED FARMING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


FARMING: SPECIAL TOOLS - by Lnw Sho

*Amulet of Nature: Craft, trade, or purchase at Grand Exchange
Can be bound to watch a crop will tell you when its done.
To use it… Right click on it and the herb plot you want it to watch. Then wear it.

*Amulet of Farming(8):
Farming Shop or Grand Exchange
Can be bound to allotments or Flower patches this informs you when it is done or diseased. To use right click on it, then on the allotment want it to watch. Then wear it.

*Magic Secateurs:
Quest (Fairy Tale pt 1)
These are used to cure diseased trees when *used” on them and also add a 10% harvest rating to vegetable hops and herbs.

*Gloves, any type:
Craft, trade, purchase at general store or Grand Exchange
Needed for picking BELLADONNA (nightshade) to NOT get poisoned
Gloves are also needed when picking nettles (used in some quests). Some nettles grow near Draynor jail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


ADVANCED FARMING - by an Anonymous Level 96 Farmer
(moved over from Schwen's beginner account thread)
For my upper level farming needs, I pay the folks in Miscellaneous to harvest Maple logs for me. I pay and keep them happy for a month. When I collect there are lots of bird nests, some of which have high levels seeds in them.
I also keep the oak seeds, as tomatoes (payment for oak) are easy to grow and I can plant oak trees 3x a day.
For the remainder I use either Herbs (gives some seeds), or farming some seeds for payment for trees.
However it is cheaper to grow tomatoes, sell, and buy strawberries for the orange tree payments.

26-Aug-2010 02:49:51 - Last edited on 10-Oct-2010 12:57:15 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Firemaking: Dorgeshuun Light Orbs - by Karl_19

About Dorgesh-Kaan light orbs...
If used on broken / magical lamps in Dorgeshuun, it will give 1000 firemaking exp.
For every 100 you fix, you get a reward 5k firemaking exp.
Need lvl 52 Firemaking :)

26-Aug-2010 02:50:42 - Last edited on 02-Oct-2010 06:08:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Fishing: XP PER HOUR – by Lnw_Sho
(originally posted November 2009)

Xp Gain hour Method Items some fishing methods and rates not gathered by me personally
66,820 Barbarian Outpost
66,621 Piscatoris Fishing Colony SC Harpoon, Swordfish gloves, Granite Lobster
65,570 Barbarian Outpost
64,339 Barbarian Outpost Granite Lobster
52,770 Barbarian Outpost
47,500 Rocktail Yak
44,840 Rocktail
43,718 Trout/salmon at Shilo Village Granite Lobster
42,600 Rocktail Yak
41,866 Cavefish and Rocktails Granite Lobster
39,282 Cavefish and Rocktails (Banked catch) Granite Lobster
39,140 Rocktail Yak
38,212 Cavefish and Rocktails Granite Lobster
35,190 Rocktail Granite Lobster
34,964 Monkfish Granite Lobster
33,973 Rocktails (Banked catch) Granite Lobster
33,653 Rocktail Granite Lobster
33,000 Cavefish
30,746 Cavefish Granite Lobster (banked catch)w28
30,072 Cavefish and Rocktails Granite Lobster
26,024 Rocktail Granite Lobster
These very do to world methods gathered by some the top ranking players (thanks mod mat k_)

.....

~_~_~_~_~_~_~_~_~Fishing ~_~_~_~_~_~_~_~_~
(originally posted in March 2009)
Xp per 47 minutes based on granite lobster time @ 95 fishing
Monks: 6:00am pt 31k xp@ 95 fishing banking all w/granite lobster
Shilo: 5:00 am pt 33k xp@ 95 fishing banking all w/granite lobster
Barbarian fly fishing: 11:00 pm pt 43k @ 95 fishing w/granite lobster
With banking only sturgeon, using feathers, no cutting.
Carry games necklace and tele to Barbarian Assault.
Use deposit box for sturgion and Summoning stuff, then run back.
You can obtain more xp if you toss the sturgeon also.
~_~_~_~_~_~_~Lnw Sho~_~_~_~_~_~_~

26-Aug-2010 02:52:00 - Last edited on 02-Oct-2010 06:21:32 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FISHING: FOG FISHING GLOVES - by Markberglund
Fishing with FOG gloves (Swordfish/Shark) doubles your XP for that fish for 1000 catches.
Note: When combined with Sacred Clay Harpoon, your XP, unfortunately, is not re-doubled, but just added in again.

XP Per Swordfish w/ Swordfish Gloves ONLY -- 200
XP Per Shark w/ Shark Gloves ONLY -- 220
XP Per Swordfish w/ Sacred Clay Harpoon ONLY -- 200
XP Per Shark w/ Sacred Clay Harpoon ONLY -- 220
~*~*~*~*~~ATTENTION~~*~*~*~*~*~
WHEN COMBINING THESE EFFECTS, YOU GET 300 XP PER SWORDFISH, AND 330 XP PER SHARK, NOT 400 AND 440.
Thankies :) ^_^

26-Aug-2010 02:52:18 - Last edited on 02-Oct-2010 06:24:27 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FISHING/MINING:
*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&
LIVING ROCK CAVERNS
FISHING AREA, new as of 9-17-09
**DANGEROUS – Lvl 120+ foes
Enter the Living Rock Caverns at the northern end of the Dwarven Mine (from Fally go through mine to crack in the wall).
Requirements:
85 Fishing (to bait cavefish)
90 Fishing (to bait rocktail)
73 Mining (to mine living rock remains)
77 Mining (to mine concentrated coal deposits)
80 Mining (to mine concentrated gold deposits)
88 Cooking (to cook cavefish)
93 Cooking (to cook rocktail)
The ability to defeat level 120+ foes would be a distinct advantage
~~~
Sho and Dm gathered data for us:
*Take regular FISHING POLE, BAIT, and PICKAXE!
*Take maybe half inv of food. (Sho takes enhanced excalibur and needs none.)
*There is a bank deposit nearby, so can easily deposit things.
*Kill guards, then click on the rocks left behind to mine them.
Rock monster (Lvl 120) - 25xp Mining
Rock monster (Lvl 140) – 25xp Mining
**Cavefish (requires Fishing lvl 85) - Use FISH BAIT – gives 300 xp Fishing
Cavefish - Heals 20 and gives +2 boost to either Attack, Strength, Defence, Ranged or Magic

**Rocktail (requires Fishing lvl 90) - Use LIVE MINERALS from Live Guardians – gives 380 xp Fishing
*Rocktail - Heals 23 and gives up to 10 hp boost
*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&

26-Aug-2010 02:53:06 - Last edited on 06-Nov-2010 04:54:10 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FISHING/MINING: LIVING ROCK CAVERNS, ADDITIONAL INFORMATION - by Madman_Nick
(updated 21 Oct 2009)

I have found 3 spots where you are not attacked while you're mining or fishing:

1) Spot 1 is for mining it is south and a little east of base camp. Stand on right side of gold ore. This spot you can also range from and not be hit back by level 120 bashers. The level 140 can sometimes attack you if they come from the east.

2) Spot 2 is for fishing it is north west of base camp, behind the second pathway to pool. I have not fished this spot yet because of my fishing level, but I stood there next to the fishing spot for 5 minutes without being attacked.

3) Spot 3 is a ranging only it is just south of base camp. Head south, turn west as soon as you can. Get next to wall at west of first rock. You can range east and south from here.

This cave area is combat zone, so take food and good armor and weapon along. The level 120 and 140 attack you at random normally as you walk by or stand still.
Having full run is a very good thing when you enter. The only 2 spots that seem to be completely safe is the pulley bank deposit at base camp, and the entrance/exit rope north of base camp.

Experience:
************ at least 24,000 xp per hour mining ************
The experience is based on coal at 50xp per ore not gold.
If I had 24 space open in my backpack, then I could get 4 loads per 10 minutes for total of 4800xp.
If I have 22 space open in my backpack, then I could get 5 loads per 10 minutes for 5500xp.
If I have 20 space open in my backpack, then I could get 5 runs per 10 minutes for 5000xp.
The worst number of loads per 1 hour I got was 25, and the best I got was 29 loads per 1 hour.
So if you can get 25 loads in 1 hour, then I get 24k experience with 24 spaces, or I get 27.5k experience with 22 spaces, and I get 25k with 20 spaces. So, the best bet for your time is 22 spaces.

26-Aug-2010 02:53:13 - Last edited on 02-Oct-2010 06:43:17 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
FLETCHING: TIPS - from various people
*Fletch logs into arrowshafts. Add feathers to make unfinished arrows. Sell at GE or use to make arrows. (You can buy feathers for 6gp each at several locations, including many of the fishing shops and fishmongers.)
Wear Seers Diary headgear to get 2 logs per chop when cutting regular trees.

*Advice from Gowales: Go to slaymaster, buy 3K broadbolts unfinished, then get feathers and make into bolts. 73gp each to make and around 114gp to sell.
*Advice: Save bowstrings for when you can fletch yews.

26-Aug-2010 02:58:47 - Last edited on 02-Oct-2010 06:51:22 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HERBLORE: TIPS - from various people

*Get herbs by farming them or as drops, but spending your money to buy herbs can get very expensive very quickly.
*A good place to COLLECT HERBS (along with certain runes, including laws): TAVERLY DUNGEON DRUIDS. (I think I waited until after CB lvl 19 to take my lower level accounts there.) You can easily train up range on them. (I've ranged when all I could wield was an oak bow.) They are very, very easy to melee.
Location: South of Taverly - or - West over Fally wall, then northwest to ladder and down into dungeon. Watch to your left for a small room with several level 13 druids.

~~

*There are 2 skavid caves with nightshade respawn sites. Do Watchtower quest to get access. Carry the map with you. If you have lost the map, you can get another from the chest in Ogre City, but need to pay a guard (maybe 20gp) to jump across to the chest.

~~

*After completing Lunar Diplomacy quest – When taking the ship from Rellekka to Lunar Isle...
Near Rellekka port – Great place for SWAMP TAR.

~~~

Tip from Sho: !!WARNING CAUTION BANKSPACE!!
Herblore Lvl 31 - Super Fishing Explosive (guam + rubidium ore) - Can make after completing Kennith's Concerns quest
-- NOT TRADEABLE & CANNOT BE NOTED for DROPPING --
One thing off the bat I noticed - These aren't tradeable. I also noticed you can't note them in order to drop and save bank space.
People can end up with 1000s of unused potions. In case they ever want to drop, I think they should be able to note these for that reason.
I have over 40k empty light orbs in my bank basically making a space invalid and unable to be used. It would take me I don't know how long to drop each one of these individually. Although could still be a lot of xp, there
may be a time when one may need that bank space.
Please be careful when choosing to lvl with these. I'm trying to make people aware.
Go ahead and level with pots, but be aware - You may lose bank space if not careful.

26-Aug-2010 03:03:26 - Last edited on 10-Oct-2010 22:02:22 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HERBLORE HABITAT HELP - GETTING STARTED - by Agent_Bunny


ITEMS NEEDED:
*1k coins
*Travel to habitat. Maybe a tele back to somewhere.
*Bank space: As you progress you will need a lot
&About 3 to 4 lines. 30 or so spaces. Maybe more
*Soon you will need fruit tree seeds. Apple Orange and Banana. Crops do not have to mature to be used
in combinations.

LOCATION: East of Shilo entrance to climbable vine.
Witch Doctor will give you some starting supplies.
Go to the farming area and plant a seed in the
flower patch (any color). (There is a tool leprechan there.)
Go back out witch doctor side and set traps. You will begin to catch "common" jadinkos. They drop all seeds so you can progress from there.
There is a deposit box on the beach side for banking items.
I did not cover God jadinkos in the chart below, because they are different for each person and change once a week.
As you change combinations watch for hints to god jadinkos. Catch all the regular jadinkos and the witch doctor will reward you.
Catch all the god jadinkos in a week for and the witch doctor will reward you with clothing.
Mask gives tele directly to habitat.

Catching jadinkos is very good hunter exp. Herblore Habitat also gives farming exp. The farming there yields herbs for juju potions. = Herblore exp. The potions have various benefits. Including foods that heal 300.
Potions that you "drink" work in about a 1 in 3 chance.
Extra herbs when farming or sending logs and ores directly to your bank. And catching Baron shark.
HAPPY HUNTING.......&..< Bunny

(continued)

26-Aug-2010 03:03:34 - Last edited on 09-May-2011 02:22:34 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HERBLORE HABITAT HELP - CATCHING JADINKOS - by Agent_Bunny
Note: Regular jadinkos only, God jadinkos change each week and are different for each player

PLANT TRAPPING
Jadinko ... Seed drop.... Flower....Berry.... Habitat......Tree.....Vine drop....Herbs.....potion.....use
common.....any...................................................................withered
Igneous.....berry............blue........lerg........vent..........orange..marble.......ugune....farming...1/3 double herbs
Cannibal....berry........green w/pot kalfer......tall grass..............teeth.........shingo...cooking...juju gumbo..
Aquatic.....flower.......red w/pot.....kalfer......pond.........apple....aquatic......shingo...fishing....1/3. baron shark.
Amphibian..flower...........blue........lerg.........pond....................oily............samden...W C.....1/3..bank logs.
Carrion......berry............green......kalfer.......bone yard.............pungent
Draconic...herb.........red w/pot.....lerg..........dark pit................draconic.....samden..mining...1/3..bank ores

Juju potions that you "drink" yield a 1 in 3 chance of working.

NOOSE WAND TRAPPING
Shadow.....any..............red........................abnd house...........shadow.....argway....scentless..replaces torch
Diseased...any.........................................bone yard. banana..corrupt......erzil........hunter..
camo.........any.........any w/pot....lerg..........stone....................striped.


GARDNER PAYMENTS
APPLE.......9 raw corn..............................Erzille......3 green blossoms
Banana.....4 baskets of apples.................Ugune......3 blue
Orange.......3 baskets of strawberries..........Argway.....4 red
Lergberry....3 red blossoms.......................Shengo......5 lerg
Kalferberry..3 lergberries............................Samden.....5 kalfer

26-Aug-2010 03:03:41 - Last edited on 09-May-2011 02:21:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HUNTER: ADVICE ON BEGINNING HUNTER SKILL, Part 1

*BEFORE HUNTING: Buy bird snares from the Hunter Shop in Yanille. I recommend buying 5, since there is a possibility of losing snares if you lag, disconnect, or get randomed.
*BIRDS: You need to start with the Crimson Swift birds. Take a few extra bird snares in case you disconnect or a random takes you away because you will lose snares you have set out.
*Here’s how to find Crimson Swift birds:
Exit Yanille and go south past Ogre City. Go east to the coastline, then follow it southward, and you will eventually find Crimson Swift birds. My advice is to snare Crimsons until level 9.
*TO SET TRAPS: Click to set the snare, and you’ll automatically move a step away. Can stay there or move one more step up; I did not see a noticeable difference.
*AT LEVEL 9, MOVE TO PISCATORIS for Copper Longtails. If you cannot use fairy rings (code: A-K-Q), go west of the southern end of Gnome's Stronghold, west past Hill Giants and all the way to the black RS western boundary. Then go north until you reach Copper Longtail birds. (If you take the fairy ring, go southwest to find the birds.) Take bird snares, wc axe, knife, butterfly net, and a few butterfly jars. (Higher lvl fletchers, might just take butterfly jars and net.) While you snare Coppers, you can chop the trees there, fletch arrowshafts; then, add your feathers to fletch unfinished arrows.
*AT LEVEL 15 - Can NET RUBY HARVEST BUTTERFLIES that fly in the area (while you are waiting to snare Coppers).
*AT LEVEL 19 – Some people choose to move to Wagtails in Feldip Hills. (I stayed in Piscatoris so I could hunt birds and butterflies at the same time.)
*AT LEVEL 20 - Can set out 2 snares at a time.
*AT LEVEL 23 - Can USE DEAD-FALL TRAPS to catch wild kebbits in Piscatoris (need a log and knife in inventory, then click on a long boulder on the ground).
Note: The claws can be used to make spiked vambraces (adds strength bonus to them).

26-Aug-2010 03:05:44 - Last edited on 10-Oct-2010 22:12:58 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
ADVICE ON BEGINNING HUNTER SKILL, Part 2
*AT LEVEL 27 - Can do EAGLE'S PEAK QUEST. It raises you to level 29 and gives access to box hunting ferrets. Bring 5 box traps to Piscatoris.
*AT LEVEL 29 - BOX HUNT FERRETS for fast xp. (You will need to “release” ferrets from your inventory.) Stay at least until level 31, but might want to stay longer since you can level fairly quickly when box hunting ferrets.
*AT LEVEL 31 - Can try PITFALL TRAP HUNTING.
Buy a teasing stick at Yanille*s Hunting Shop. Take the teasing stick, wc axe, knife, and some food (5-10 cakes thieved in Ardougne Market Square) to Feldip Jungle (south of Ogre City and south to southwest of the fairy ring) until you reach Spined Larupia.
-The teasing stick just sits in your inventory.
-The pits are oblong shapes, colored darker than the rest of the area.
-When you see a larupia, click on a nearby pit to set the trap, then click on the larupia to “tease* it.
-Lure the larupia to your pitfall trap by walking or running away from it and toward the trap, then click on the trap to jump over it. If you have lined up the larupia with the MIDDLE of your trap, it should walk onto it and fall in.
Note: It can also jump the trap and hit you. Be ready to run to another trap if it does that. Catch at least enough to give you 1 good larupia fur and 2 tatty furs so you can make larupia camo.
*LARUPIA CAMO:
Take 1 good larupia fur and 2 tatty furs to Varrock’s Fancy Dress Shop in the fenced area near Aubrey’s Mage Shop. You can pay to have them made into spined larupia camo. It’s the best camouflage to wear while hunting in Feldip Hills or Piscatoris hunting areas.
*LVL 33 BARB-TAILED KEBBITS in Feldip Hills
*LVL 37 PRICKLY KEBBITS in Piscatoris
This will give you a good start on Hunting. The Knowledge Base is very helpful, and you might want to try different types of hunting after reading about them...
Location: Home > Game Guide > Manual > Skills > Hunter (Members Only)

26-Aug-2010 03:11:32 - Last edited on 10-Oct-2010 22:20:46 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
%%%%%%%%%%%%%%%%%%% HUNTER LOOPS %%%%%%%%%%%%%%%%%%%
-by Madman Nick

LOOP FOR HUNTER LEVEL 33 - 51
Trollweiss/Rellekka Hunting area - Fairy Ring Code DKS.
Go to hunting area - just below first deadfall traps near tree place.

EQUIPMENT NEEDED: Hatchet, knife, dramen or lunar staff, tinderbox, unlit torch (only after level 39), and bird snare (5-6 spaces for tools)

REWARDS: 275.2 xp for Hunting (180 xp for barb-tailed kebbits, 95.2 xp for wimpy bird).

GE VALUES (as of 9/16/09:
Barb-tail harpoon……..52-58 gp
Red feathers…………. 4-6 gp

PATTERN:
*Set bird snare. Light unlit torch and smoke the trap. Next, chop trees. Wait for bird to be snared, then take bird and reset trap. Bury bones. Repeat steps.
*Deadfall trap: Place raw bird meat and then smoke trap. Wait to catch (squash) a kebbit. Recover kebbit teeth and bones. Bury bones. Repeat steps up to 18 times or until full of teeth. Can grind teeth with pestle and mortar. Use fairy ring tele to bank.

TOTAL EXPERIENCE for 1 TRIP = 5228.8 xp Hunting, 171 xp Prayer, 237.5 xp Woodcutting.

~~

LOOP FOR HUNTER LEVEL 51 AND ABOVE
Trollweiss/Rellekka Hunting area - Fairy Ring Code DKS.
Go to hunting area - just below first deadfall traps near tree place.

EQUIPMENT NEEDED: Hatchet, knife, pestle and mortar, dramen or lunar staff, tinderbox, unlit torch, bird snare (7 spaces for tools)

REWARDS: 264.6 xp for Hunting (200xp for each Sabre-tooth kebbit, 64.6 xp for each cerulean twitch), 9 xp for Prayer, 25 xp for Woodcutting,

GE VALUES (as of 9/16/09:
Kebbit’s teeth………..812-898gp
Ground kebbit’s teeth..883-930gp
Blue Feather…………6-8gp

PATTERN: Same as above.

TOTAL EXPERIENCE for 1 TRIP = 4823.8 xp Hunting, 162 xp Prayer, 225 xp Woodcutting.

TOTAL SPACES - Use 26 spaces before heading to bank. You might be able to add up to 400 xp more if you deadfall without raw meat and manage your space by dropping and picking up when necessary.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

26-Aug-2010 03:11:45 - Last edited on 11-Oct-2010 23:17:16 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HUNTER: IMPETUOUS IMPLINGS
*~ Includes post info from HUNTER GUIDE: PUROPURO GNOME (ELNOCK INQUISITOR) - by Markberglund ~*

NOTE: Although Impetuous Implings seems to fit the criteria for being called a minigame (or activity), it is NOT listed in the Activity section of the Knowledge Base. It is listed under the Hunter Skill instead. So, for further information on this SAFE game, you can go to:
Location: Home > Game Guide > Manual > Skills > Hunter (Members Only) > Hunter - Impetuous Impulses
~

PUROPURO QUICK FACTS:

What is PuroPuro?
*PUROPURO IS the home of the implings and the location of the minigame "Impetuous Implings."

Where is PuroPuro?
*TO REACH PuroPuro, go to the center of the wheat field in Zanaris (the fairy place). Click to enter the center of the field, and you will rise up to PuroPuro.

Are there any requirements to meet in order to play?
*REQUIREMENTS ARE:
-Must have HUNTER LEVEL 17 in order to capture lowest level impling – Baby. The higher your Hunter level, the more types of implings you can catch.
-Must have completed LOST CITY QUEST in order to access PuroPuro from Zanaris.
-HIGH STRENGTH LEVEL is a definite advantage when pushing through bales of magical wheat.
-HIGHER THIEVING LEVEL helps to prevent imp defenders from freeing jarred implings.
-HIGHER AGILITY LEVEL helps you more easily catch implings barehanded outside of PuroPuro.

Which implings are in PuroPuro?
*ALL TYPES of implings are in PuroPuro (Type and Level):
Baby – 17
Young – 22
Gourmet – 28
Earth – 36
Essence – 42
Eclectic – 50
Spirit – 54
Nature – 58
Magpie – 65
Ninja – 74
Pirate – 76
Dragon – 83
Zombie – 87
Kingly – 91

Is Zanaris the only entry portal to PuroPuro?
*NO. CROP CIRCLES also open up randomly in wheat fields all across RuneScape. They can be identified by a strange swirling area with a 'Centre of crop circle' option when you hover your mouse over it. With sound on, you can hear "wshhhh" when you are near one.
~

(continued)

26-Aug-2010 03:11:51 - Last edited on 12-Oct-2010 14:20:30 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HUNTER: IMPETUOUS IMPLINGS (continued)

The Gnome (Elnock Inquisitor)
*TALK to Elnock to receive a “starter kit” for hunting implings.
*Trade implings (in jars) to Elnock to get Imp Repellent, Magic Butterfly Net, Jar Generator, and /or sets of 3 Jars at a time
~

This is not a master's guide to the galaxy of hunting, but for PuroPuro impling hunts, it helps.
>USE A BUTTERFLY NET and IMPLING JARS to catch implings in PuroPuro. – Talk to Elnock to get a free one-time starter kit. Wield the net and carry the jars in your inventory. You are now ready to collect implings in jars, then “loot” them for their drops.
>PURCHASE TOOLS. – Although, the basic tools will help you catch implings, the butterfly net is not the most efficient net for catching implings. You can trade certain implings in jars to purchase additional tools: MAGIC butterfly net (green in color), IMP REPELLANT (not 100% imp-proof), JAR GENERATOR (has 99 charges; takes 3 to make an impling jar).
For a jar of Imp Repellent, you need to trade:
-- 3 Jarred BABY Implings
-- 2 Jarred YOUNG Implings
-- 1 Jarred GOURMET impling
For a Magic Butterfly Net (infinitely useful when hunting higher-level implings), you need to trade:
-- 3 Jarred GOURMET implings
-- 2 Jarred EARTH implings
-- 1 Jarred ESSENCE Impling
For a Jar Generator (also useful for looters of jars), you need to trade:
-- 3 Jarred ESSENCE Implings
-- 2 Jarred ECLECTIC Implings
-- 1 Jarred NATURE Impling
For a set of 3 shiny new impling jars, you need to trade:
-- 1 Jarred impling (Can be any type of impling, but I prefer to just give Elnock a baby impling)
~
>JARS CAN BREAK. – Every once in a while, jars will break when you are looting them. Be aware of this, and always make sure you have enough in inventory. If you should run out of impling jars, they are tradeable and you can PURCHASE more, even from Elnock.

26-Aug-2010 03:12:00 - Last edited on 12-Oct-2010 13:36:15 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
******** Impetuous Implings Revisited ********
-by Madman Nick

PuroPuro used to be good only for collecting stuff, BUT NOT ANYMORE! It has been changed and requires a re-think.
Example: Gourmet Imp was 22xp, but is now 82xp ~ and 24xp is now 113xp.
PuroPuro is now good for leveling up and collecting items!

Here the new breakdown:
Imp Name / Old XP in PuroPuro / New XP in PuroPuro / XP Outside of PuroPuro:

Baby / 18 / 20 / 25
Young / 20 / 48 / 85
Gourmet / 22 / 82 / 113
Earth / 25 / 126 / 177
Essence / 27 / 160 / 225
Eclectic / 39 / 205 / 289
Spirit / - / 227 / 321
Nature / 34 / 250 / 353
Magpie / 44 / 289 / 409
Ninja / 50 / 339 / 497
Pirate / 57 / 350 / 481
Dragon / 65 / 390 / 553
Zombie / - / 412 / 585
Kingly / - / 434 / 617

As you can see, this is a great improvement in experience points!
~
Some basic stuff and some new:
****** Elnock the Gnome ************
Will sell you 10 imp jars per day (for money).
Will store 1 butterfly net (magical or not).
Will store 1 Imp Repellant.
Will store up to 127 Imp jars.
Trade you 3 empty jars per 1 Jarred Impling (unlimited).
Trade you Imp Repellant for 3 specific Jarred Implings.
Trade you Magical net for 3 specific Jarred Implings.

Tactics:
*Imp Repellant - Waste of resources at this time, so CATCH A LOW LEVEL IMPLING (Baby or Young) AND HOLD IN INVENTORY. The guard releases the lowest imp first, so will release that low level impling. Jar will be dropped nearby - Find and pick it up.
*Save room for a least 2 or 3 Spirit drops if over level 53. Better to catch Nature (if level 58+).
*At level 50+. catch Eclectic and Essence imps. There are plenty of them, so NO waiting around and NO time wasted. Can get at least 3k to 4k xp per trip.
*Over level 57, catch Nature also.
*Can average 5k to 6k if you can get 2 Spirit + 2 Nature.
*Anything bigger that jump out (no waiting for them).

I have done 9k in one round got 3 Magpies plus 5 Natures.
~Madman Nick out for now.

26-Aug-2010 03:12:18 - Last edited on 12-Oct-2010 15:18:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HUNTER: BAREHANDED BUTTERFLY CATCHING - by DMPG
It is possible to catch a butterfly barehanded, but you will need higher levels to achieve this feat. You will receive no butterfly and you will not need a butterfly jar. The XP reward is much higher per butterfly, if you can manage it:

RUBY HARVEST - 80 Hunter lvl and 75 Agility lvl needed
300 Hunter exp and 50 Agility exp per butterfly.

SAPPHIRE GLACIALIS - 85 Hunter lvl and 80 Agility lvl needed
400 Hunter exp and 70 Agility exp per butterfly

SNOWY KNIGHT - 90 Hunter lvl and 85 Agility lvl needed
500 Hunter exp and 100 Agility exp per butterfly.

BLACK WARLOCK - 95 Hunter lvl and 90 Agility lvl needed
650 Hunter exp and 125 Agility per butterfly.

Testing on Snowy Knight Butterflies
1 hour hunting Snowy Knights (amount caught may vary per hr)
caught 236 snowy knights
1 hour = 118,000 exp on Hunter and 23,600 exp on Agility

26-Aug-2010 03:12:29 - Last edited on 12-Oct-2010 15:37:02 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
HUNTER: CHARM SPRITE BLASTING, Lvl 72 Hunter
(For full article, Location: Home > Game Guide > Manual >Skills > Hunter (Members Only) > Hunter - Charm Sprite Blasting (Level 72+)

NEED: 4000gp (2K for YAKTWEE STICK and 2K for SPRITE LURE), at least 9 spaces in inventory
WHAT: Skill activity to GAIN HUNTER XP
WHERE: This activity is located southwest of the Gnome’s Stronghold, near a well on minimap. Go outside south end of Gnome’s Stronghold, then go west, past the quest start of Making History. Two landmarks in the area are the well and a dolman with a gnome hunter named “Yaktwee” Swinmari Cianta.
GOAL: To capture charm slices from the charm sprites.
*When you have 10 charm slices of any color, click on that pile of charm slices in your inventory, and the slices will go together to form 1 complete charm.
HOW TO BEGIN:
*TALK to Yaktwee, and select either his short or long version of the story behind the Charm Sprites.
*TRADE Yaktwee to purchase a YAKTWEE STICK and a SPRITE LURE.
*WIELD the Yaktwee stick. The sprite lure remains in your inventory.
HOW TO HUNT:
*Watch for shaking bushes.
*Click on the shaking bush to throw your sprite lure.
*Click on your sprite lure which is now on the ground.
*1-3 Charm Sprites will appear and begin to run away.
*Click sprites to “capture” the charm slices. Chase them if more than 1 comes out of the bush.
*Right-click to *lock” onto a running Charm Sprite.
*FYI - A hill is located in the Charm Sprite area. If they run up the hill, you cannot follow them.)
CHARM SPRITES: There are 3 different Charm Sprites which give different amounts of Hunter XP.
It appears to me the Slithtils, which give the most XP, are a reddish color. The other two are almost similar in appearance (to me).
*Gleaelg charm sprite gives 130 XP – appears to be a very light blue with small amount of red.
*Tranart charm sprite gives 200 XP – appears to be a very light blue with more red than Gleaelg.
*Slithtils charm sprite gives 400 XP – Mostly Red.

26-Aug-2010 03:12:37 - Last edited on 02-Apr-2011 19:08:13 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MAGIC: Tips from Various People

*MOLTEN GLASS - The Lunar “create glass” spell can use seaweed as well as soda ash. Another benefit is that you usually receive more than 14 molten glass… sometimes several more.

*SWITCHING MAGIC SPELLS - When on Ancient spells, can pray at Lunar altar, which switches to Lunar spells. Then, can easily use Lunar altar to switch to Regular spellbook.

*WATCHTOWER TELE TO YANILLE - After completing the Hard part of Ardougne Diary, you can speak to Aleck in Yanille Hunter shop to change the Watchtower tele spot from the Watchtower TO THE MIDDLE OF YANILLE - which cuts out the ladders and the crawl-under the wall. - from Draganess & Kev

26-Aug-2010 03:13:21 - Last edited on 22-Oct-2010 13:15:20 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MAGIC: OBELISK LOCATIONS (ENCHANTING ORBS)

WATER Obelisk: Taverly Dungeon – Pass black demons, veer right, pass poison spiders, pass the hellhounds, up the ladder to obelisk. Can use grapple to reach Catherby.
FIRE Obelisk: Taverly Dungeon – Pass black demons, veer left possibly passing poison spiders, pass black dragons veering left to obelisk.
EARTH Obelisk: Edgeville Dungeon – Go through Wildy gate before Vanna*ka, then to the right to go past Chronos, on to obelisk.
AIR Obelisk: Edgeville Dungeon – Go through Wildy gate before Vanna*ka, then through black demons and up the ladder to obelisk.

Note: Remember to carry the appropriate runes/staff for each enchant spell.

26-Aug-2010 03:13:31 - Last edited on 22-Oct-2010 13:08:50 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MAGIC: TELEPORTATION ITEMS & JEWELRY - by Lnw Sho

-More charges always best
-Obtained many different ways

AMULET OF GLORY: Members
Can be charged - Fully charged(4)
--
TELES to:
Edgeville
Karamja- Banana Plantation
Draynor Village
Al-Kharid- Palace

BRACELET OF COMBAT: Members
Can be charged
--
TELES to:
Champions Guild - SW of Varrock
Monastery -west of Edgeville
Ranging Guild-SW of Seers
Warriors Guild-Burthrope

BROOMSTICK: All
Unlimited teles
--
TELES to:
Al-Kharid Sorceress's Garden

CAMULET: Members
Can be charged
--
TELES to:
Under Granite Quarry

ECTOPHIAL: Members
Fill after tele
--
TELES to:
Ectofuntus

EXPLORER'S RING: All
Renews charges daily
--
TELES to:
Cabbage Patch - North of Port Sarim

FREMENNIK SEA BOOTS + LYRE: Members
--
TELES to:
Free teleport to Relleka

GAMES NECKLACE: Members
--
TELES to:
Burthrope Games Room
Barbarian Outpost
Wilderness Clan Wars
Wilderness Volcano (previously known as BH volcano)

LYRE: Members
Can be charged
--
TELES to:
Relleka

NECKLACE OF SKILLS: Members
Can be charged
--
TELES to:
Cooking Guild
Crafting Guild
Fishing Guild
Mining Guild

RING OF DUELING: Members
--
TELES to:
Al-Kharid Dueling Arena
Castle Wars- Also a great way to bank fast
Fist Of Guthix (mini-game)
RING OF LIFE: Members(p2p)
--
If LIFE POINTS drop below 10 percent, chance of being teled
to your respawn location

RING OF SLAYING: Members
--
TELES to:
Pollnivneach
Morytania Slayer Tower
Relleka Slayer Caves
Tarn's Lair

RUBY NECKLACE(e): Members
--
TELES to:
Digsite

SKULL SCEPTRE: All
Obtained Stronghold Security
--
TELES to:
Barbarian Village

STRANGE TELEORB (1 Law & 1 Death): Members, Expert
--
TELES to:
Unnamed area north of Godwars Dungeon-Ork Village
in a room after WGS Black Knights Fortress

PHAROAH'S SCEPTRE: Members
Can be charged
--
TELES to:
Sophanem
Agility Pyramid
Ancient Pyramid

DORGESH-KAAN TELE ORBS: Members
--
Goblin Village
Plain of Mud
Bandos Throne Room

26-Aug-2010 03:13:47 - Last edited on 22-Oct-2010 14:34:59 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MAGIC: ENCHANTED AMULETS - by Madman Nick

TYPE OF AMULET and INFORMATION
(read in a column, not by row)

ATTACK
............/ Fury / Glory / Power / Strength / Defense / Magic / Accuracy
Stab / +10 / +10 / +6 / +0 / +0 / +0 / +4
Slash / +10/ +10/ +6/ +0/ +0/ +0/ +4
Crush/+10/ +10/ +6/ +0/ +0/ +0/ +4
Magic/+10/ +10/ +6/ +0/ +0/ +10/ +4
Range/+10/ +10/ +6/ +0/ +0/ +0/ +4

DEFENSE
............/ Fury / Glory / Power / Strength / Defense / Magic / Accuracy
Stab / +15 / +3 / +6 / +0 / +7 / +0 / +0
Slash / +15 / +3 / +6 / +0 / +7 / +0 / +0
Crush /+15 / +3 / +6 / +0 / +7 / +0 / +0
Magic / +15 / +3 / +6 / +0 / +7 / +0 / +0
Range / +15 / +3 / +6 / +0 / +7 / +0 / +0
Summon / +15 / +3 / +6 / +0 / +7 / +0 / +0

OTHER
................./ Fury / Glory / Power / Strength / Defense / Magic / Accuracy
Strength / +8 / +6 / +6 / +10 / +0 / +0 / +0
Prayer / +5 / +3 / +1 / +0 / +0 / +0 / +0


SKILL LEVEL NEEDED TO MAKE AMULETS:
................./ Fury / Glory / Power / Strength / Defense / Magic / Accuracy
Crafting / 90 / 80 / 70 / 50 / 31 / 24 / NA
Magic / 87 / 68 / 57 / 49 / 27 / 7 / NA
Stone / Onyx / Dragon / Diamond / Ruby / Emerald / Sapphire / Reward


ADDITIONAL INFORMATION on AMULET OF GLORY:
*Also teleports up to 4 times
*Can be recharged in fountain under the HEROES GUILD
*Increases chance of gems while mining.
This is both good and bad - Using it to mine regular ores will take longer to mine, but using it to mine gems at Shilo Village will happen at super speed.


NOTES FROM NICK:
1. Sorry about the look. When I posted this it took all my spacers out.
2. I hope this helps you figure which is best for you and when.
3. I use 2 amulets most of the time - GLORY & STRENGTH - depending on what I'm doing.

26-Aug-2010 03:14:00 - Last edited on 22-Oct-2010 19:31:31 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
********* MAGIC: ENCHANTED NECKLACES *********
- by Madman Nick

There is a magical necklace for each stone.

Onyx = Berserker / Dragon = Skills
Diamond = Phoenix / Ruby = Digsite
Emerald = Binding / Sapphire = Games

BERSERKER - Onyx - Crafting Lvl 82, Magic Lvl 87.
+7 Strength bonus, -20 to all Defence stats, Attack; -10 Stab, -10 Slash, Crafting Lvl 72, Magic Lvl 68.
Rechargeable - 4 Teleports to any combination:
Fishing Guild
Crafting Guild
Mining Guild
Cooking Guild
*Recharge at Totem in Legends Guild. Added bonus if fishing with big net: Chance of CASKET.

PHOENIX NECKLACE - Diamond - Crafting Lvl 56, Magic 57.
One time usage if your LIFE POINTS fall below 20% (i.e max 40 at 8 or less), then it well restore 30% of LIFE POINTS (i.e. 40 again you get 12 LIFE POINTS back) this effect goes first before Ring of Life.

DIGSITE PENDANT - Ruby - Crafting Lvl 40, Magic 49.
Non-rechargeable: 5 Charges.
teleport you to north side of the igsite area.

BINDING NECKLACE - Emerald - Crafting Lvl 29, Magic 27.
Non-rechargeable 15 charges. 100% success in making COMBINATION RUNES.

GAMES NECKLACE - Sapphire - Crafting Lvl 22, Magic 7
Non-rechargeable - 8 charges - teleports to any of the following locations:
-Burthorpe Games Room
-Barbarian Outpost
-Clan Wars
-Wilderness Volcano (previously Bounty Hunters area)

Hope this helps someone. :)

26-Aug-2010 03:14:10 - Last edited on 22-Oct-2010 19:32:16 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
************** MAGIC: ENCHANTED BRACELETS **************
- by Madman Nick

There are bracelets for every gemstone.
Onyx = Bracelet of Regeneration
Dragon = Combat Bracelet
Diamond = Forinthry Bracelet
Ruby = Inculation Bracelet
Emerald = Castle Wars Bracelet
Sapphire = Bracelet of Clay

BRACELET OF REGENERATION - Onyx - Crafting Lvl 84 - Magic 87
Double life points rate of recovery (not sure if 1 life point becomes 2 life points or the time it take recover 1 life point becomes 1/2 as long).

COMBAT BRACELET - Dragon stone - Crafting Lvl 74 - Magic 68
Attack: Stab +7, Slash +7, Crush +7, Magic +3, Range +7
Defence; Stab +5, Slash +5, Crush +5, Magic +3, Range +5, Summon +5
Others: Strength +6
Teleport to any combination of 4 times to:
Warrior Guild
Champion Guild
Range Guild
Prayer Guild (i.e., Monastery)
Rechargeable at Legends Guild.
Slayer target updates every 10 targets.

ABYSSAL BRACELET - Diamond - Crafting Lvl 58 - Magic 68
5 charges - Prevents skulling when entering the Abyss.

INOCULATION BRACELET - Ruby - Crafting Lvl 42 - Magic 49
Protects from some (i.e. not all) diseases. Gives protection against Zogres' disease.

CASTLE WARS BRACELET - Emerald - Crafting Lvl 30 - Magic 27
Castle Wars bandage heals 50% more, plus you can do 20% more damage to the enemy bearing their team's flag. (i.e. 10 life points becomes 12 life points, 20 life points becomes 24 life points).

BRACELET OF CLAY - Sapphire - Crafting Lvl 23 - Magic 7
28 charges total - When mining clay ore, you get SOFT CLAY. saving you the time it takes to make soft clay from hard clay.

If you're a mad miner "like me", then a Combat bracelet is a must-have item. Just wear and forget you have it on.

That's all for now. Madman out.

26-Aug-2010 03:14:29 - Last edited on 22-Oct-2010 19:32:47 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MELEE: SARA BREW - ITS EFFECTS & HOW TO USE AS AN AID IN COMBAT

POTIONS NEEDED in inventory: Sara Brew(1), Super Attack(2), Super Strength(2)


Sara Brew Effects:
+16 Defense and +12 Constitution/Hitpoints
-9 Attack, -8 Strength, -8 Mage


How To Use:
*Drink 1 dose of Sara Brew.
*Drink 2 doses each of Super Attack and Super Strength.

The one dose of Sara Brew raises Defense and Hitpoints/Constitution, but drops Attack and Strength. That's why you drink 2 doses of Super Attack and Super Strength... one dose to bring you back to par, and the next dose to give you a boost in each of those skill areas.

26-Aug-2010 03:16:26 - Last edited on 07-Nov-2010 23:41:49 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: TIPS

See Table of Content - Minigames/Activities - LAVA FLOW MINE (Mining XP)






***********************************************************************************************************************
***********************************************************************************************************************
***********************************************************************************************************************


MINING: ORES & EXPERIENCE POINTS

*Rune Ess -- Lvl 1 -- 5 xp
*Clay -- Lvl 1 -- 5 xp
*Copper -- Lvl 1 -- 17.5 xp
*Tin -- Lvl 1 -- 17.5 xp
*Blurite -- Lvl 10 -- 17.5 xp
*Limestone (m) -- Lvl 10 -- 26.5 xp
*Iron -- Lvl 15 -- 35 xp
*Elemental (m) -- Lvl 20 -- 0 xp
*Silver -- Lvl 20 -- 40 xp
*Coal -- Lvl 30 -- 50 xp
*Pure Essence (m) -- Lvl 30 -- 5 xp
*Sandstone (m) -- Lvl 35 -- 60 xp
*Gold -- Lvl 40 -- 65 xp
*Obsidian (m) -- Lvl 41 -- 40 xp
*Granite (m) -- Lvl 45 -- 75 xp
*Rubium (m) -- Lvl 46 -- 17.5 xp
*Mithril (mith) -- Lvl 55 -- 80 xp
*Adamantite (addy) -- Lvl 70 -- 95 xp
*Living rock remains -- Lvl 73 -- 25 xp
*Concentrated coal deposits -- Lvl 77 -- 50 xp
*Concentrated goal deposits -- Lvl 80 -- 65 xp
*Runite -- Lvl 85 -- 125 xp

26-Aug-2010 03:19:47 - Last edited on 16-May-2011 21:27:02 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: TIPS FROM SCHWENTRUELS - 99 MINER (edited)

1. Strength makes a difference. Wear all your strength boosting gear you can afford for the area you are in. Strength pots also help some.
2. A charged glory not only gives you more gems while mining but seems to speed up the rate at which the rock pops off. This is especially true with the gems in Shilo.
3. Superheating ores, especially mith & up saves bank runs. (Requires Nature runes and Fire runes or staff)
4. Mid levels: Mith & addy take time to mine. You can mine at least 3 steel bars (superheat) at Ardy in the time it takes you mine the mith & the coal to go with it. Addy takes even longer.
5. Gnome mine: Gold is nice, but Steel will suffice. Remember that when the mith & addy are keeping the other miners off the gold & coal.
6. Keldegrim Gold: (quest: Between A Rock And A Hard Place)
Remember your Charos(a) ring. It cuts shipping costs.
7. Unloading Coal Trucks. Take iron ores to coal trucks & superheat as you unload.
*Wear Seers Headband 3 and can store 196 vs 120 coal in coal truck.
8. Karamja: Mining the gold horseshoe (or C). After the Holy Grail quest try banking by fairy ring (BJR) & whistle. Whistles can be picked up after ringing in.
9. Crafting Guild(lvl 40 craft; brown apron): Quick travel: use Skill necklace & Glory. Fast travel: use Castle Wars tele & balloon.
10. For straight mining experience:
*Some players “power mine” iron (mine & dump).
*Some power mine granite (mine & dump).
*With Karamja 3 gloves, you can take a chisel & mine Shilo Gem Mines (if no one else is there). Making bolt tips while the rocks regenerate eliminates frequent bank runs.
11. If you want uncontested addy and mith:
*Try the desert slave mine (Tourist Trap). Long trip to get to, so few go there.
*There is an addy mine just west of Lletya (requires starting quest Regicide).
*I don’t know if many use Haunted Mine.

(continued)

26-Aug-2010 03:46:47 - Last edited on 06-Nov-2010 04:45:10 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: TIPS FROM SCHWENTRUELS - 99 MINER(continued)

12. Mining Guild: Lvl 60 Mining required to enter
- Lvl 59 with Dwarven Stout or Braindeath Rum
- Lvl 58 with mature Dwarven Stout. (Makes you smell like a dwarf)
13. Varrock Diary Armor = Chance of DOUBLE ore & coal.
Medium – Double up to mith
Hard – Double up to addy
14. STARS (Check Table of Content – Distractions & Diversions – Stars for more information.)
Mining boost = Chance of double on ANY ore/coal you can mine. With Varrock armor, this can = 3 ore/coal from same rock.
Note: Mining boost TIME stops when you log out. It starts again when you log back in (as with Evil Tree D&D).
15. MINES w/ QUICK TELES:
Crafting Guild
Entry requires: Lvl 40 crafting & wear brown apron
Skill Necklace/Glory
Balloon/Dueling Ring
Mining Guild
Entry requires: Lvl 60 w/o boost
Skill Necklace
Heroes Guild (bit of a run)
Entry requires: Heroes Quest
Games Necklace
Combat Brace

16. Mining DIFFICULTIES:
If a rock just won't pop off, try a different action. Mine a lower lvl rock, superheat something, walk a few steps, something to reset the loop. Then try again.
There seems to be a point near the end of every level when mining just seems more difficult. I've noticed this with other skills also.
17. Mining with clay picks: Read RS manual on Stealing Creation near end.
Mining STARS with CLAY picks: It does not seem to gather dust as quickly. (Big Odi) However if you don't mind burning through it quickly, you gain double exp.
18. Remember all ores start to regen or respawn faster after the world gets at least half full. Regen times seem tied to about 1200, 1500, 1800, and full.
NOTE: There is a lot more iron than listed in the RS Manual - North of the monks and West of the Tower of Life. It is west of the nice grouping and scattered.

26-Aug-2010 03:47:29 - Last edited on 06-Nov-2010 04:45:24 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: IRON MINING FOR EXPERIENCE AND PROFIT – by o-T3-o

IRON ORE - Yeah, I know, newb stuff. But I have found a way to mine iron that I enjoy.
ITEMS NEEDED: Pickaxe, Ring of Dueling or Glory ammy, Supply of law and water runes, Beast of burden is also a big help. (I use a terror bird, and I prefer Ring of Dueling.)

EQUIP: Pickaxe and ring. Take along beast of burden and 2 water + 2 laws.

1. Tele to Ardy.
2. Steal a gem from the gem stall and run to bear mine.
3. Fill inventory and beast of burden with iron and use ring to castle wars.
4. Bank gem, iron and b.*.b. inventory. Withdraw ardy runes and tele.
;) Repeat---
I prefer the dueling ring to the glory because I use 7 times and bank it for alching at a later time.
With the gems I steal each trip and the ones I get mining, I gain emeralds plus get a lot of other gems. So a side bonus is crafting points from cutting stones and making jewelry.
The iron I combine with coal from my kingdom and make steel bars. From there: cannon balls for good profit or bolts for greater Smithing experience and some profit. A clay hammer makes 8550 steel bolts for me. (64,125 exp). Another plus is fletching experience adding feathers to bolts.
Get a life T3

26-Aug-2010 03:47:42 - Last edited on 25-Oct-2010 08:55:45 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING:
******* DO NOT TAKE INFERNAL ADZE to DANGEROUS PLACES (by DMPG) *******

This goes out as a warning to any that use the infernal adze in dangerous places. (Note the infernal adze is the woodcutting/mining pick from the firemaking beacon network game.)

*If a person dies with the infernal adze they will lose it. (It won’t be saved in a gravestone.)

*If lost people will have to earn it all over again by lighting all the beacon at once again.

If star chasing in the wildy people should take a rune pick to mine stars there.

Having seen a few people die with the infernal adze...
With this info perhaps less will risk taking the infernal adze into the wildy.

26-Aug-2010 03:48:24 - Last edited on 06-Nov-2010 04:49:10 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING/FISHING: LIVING ROCK CAVERNS

**DANGEROUS – Lvl 120+ foes
**Enter at the northern end of the Dwarven Mine.

Requirements:
73 Mining (to mine living rock remains)
77 Mining (to mine concentrated coal deposits)
80 Mining (to mine concentrated gold deposits)

...

INFO FROM SHO and DM:
*Take maybe half inv of food. (Sho takes enhanced excalibur and needs none.)
*There is a bank deposit nearby, so can easily deposit things.
*Kill guards, and mine them.
Rock monster (Lvl 120) - 25xp Mining
Rock monster (Lvl 140) – 25xp Mining

...

ADDITIONAL INFORMATION - by MADMAN NICK
(updated 21 Oct 2009)
I have found 2 spots where you are not attacked while mining:

1) Spot 1 is south and a little east of base camp. Stand on right side of gold ore. This spot you can also range from and not be hit back by level 120 bashers. The level 140 can sometimes attack you if they come from the east.
2) Spot 2 is a Ranging only and is just south of base camp. Head south, turn west as soon as you can. Get next to wall at west of first rock. You can range east and south from here.

This is a combat zone, so take FOOD and good ARMOUR & WEAPON along. The level 120 and 140 attack you at random normally as you walk by or stand still.
Have full run when you enter. The only 2 spots that seem to be completely safe is the pulley bank deposit at base camp, and the entrance/exit rope north of base camp.

Experience: at least 24K XP per hour Mining
The experience is based on coal at 50xp per ore, not gold.

With 24 spaces open in my inv, I could get 4 loads per 10 minutes for 4800xp.
22 spaces open in inv, could get 5 loads per 10 minutes for 5500xp.
20 spaces open in inv, could get 5 runs per 10 minutes for 5000xp.
The worst number of loads I got per hour was 25, and the best was 29 loads per hr.
If can get 25 loads per hr then can get 24K XP with 24 spaces, or 27.5K XP with 22 spaces, or 25K with 20 spaces. So, the best bet for your time is 22 spaces.

26-Aug-2010 03:48:42 - Last edited on 06-Nov-2010 05:46:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: MINING WITH SUMMONED CREATURES – by Iscandar

All summoned creatures listed do additional things. What is listed here is how they aid mining.
Summ Lvl-Beast of Burden-Number Items It Can Carry
Lvl 13........Thorny Snail.........03
Lvl 25........Spirit Kalphite.....06
Lvl 40........Bull Ant.............09
Lvl 52........Spirit Terror bird...12
Lvl 63........War Tortoise.........18
Lvl 96........Pack Yak.............30

Mining Boost
Lvl 18........Desert Wyrm: Gatherer - Right-click to gather ores........Mining boost 1 invisible
Lvl 34........Void Ravager: Forager - ores........Mining boost 1, Mining boost 1 invisible
Lvl 73........Obsidian Golem........Mining boost 7 invisible........Volcano strength scroll (for those tough rocks)
Lvl 83 Lava Titan........Mining boost 10 invisible........Can tele you to lava maze (rune rocks are north of Lava Maze)

26-Aug-2010 03:50:10 - Last edited on 16-May-2011 21:27:52 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: FACTORS AFFECTING HOURS SPENT MINING - by SchwenTruels
The hours spent mining are dependent on several factors.
1. Mining level
2. Regeneration/respawn rate of the group of rocks you are working on. Each rock has its own set maximum time.
This time varies with the number of people in the world. Faster respawn times seem tied to about 1200, 1500, 1800, and full.
3. Number of other players using the same field.
4. Strength level, or strength boosting gear worn.
5. Ores gold and up. The number of world hoppers after the easily accessible ore.
6. The amount of time it takes to bank and return.
I use the Edgeville bank for about half the fields I mine. Therefore I have several glories to maximize my yield on time spent mining.

26-Aug-2010 03:52:13 - Last edited on 06-Nov-2010 06:14:06 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: TIPS (from SchwenTruel’s thread) - Author Unknown
Mining Iron at Yanille mine -- (nice tip - alternative to "power mining";)
Advises selling iron ore in nearby Port Khazard market instead of dropping.

Wouter Mooij
The method to the Keldagrim gold mine can be fast if you use a slayer ring to Relleka slayer dungeon, then use the Fairy rings to get close to the Keldagrim entrance.
The spirit kyatt tele gets you very close to the mine south of Piscatoris with 3 iron rocks. Seems like a fast way to mine irons and bank them.

26-Aug-2010 03:52:23 - Last edited on 06-Nov-2010 06:23:06 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: STRENGTH, DOES IT MAKE A DIFFERENCE? - by SchwenTruels

Back when PKing still existed, I tried to leave my strength low and my defence high to help me through to the abyss. (It didn't work.)

I noticed that level 70 and 80 miners with a high strength were consistently outmining a level 99 miner. I'd had my suspicions even before then, and others had commented on it also. Once I raised my strength to above 80, I stood more of a chance when someone decided they wanted the ore I was working on.

Since I posted the strength tip, others have tested it by mining with and without strength boosting gear.

Iscandar timed how long it took to mine 200 coal each way. He takes his strength boosting gear every time now.
Blioux1 told me it makes a difference on how fast he mines essence, something I did not expect.
Furthermore, there is a reason that a RUNE PICKAXE has a +29 strength bonus.

26-Aug-2010 03:54:22 - Last edited on 06-Nov-2010 06:25:32 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: HOW I ATTAINED MINING LEVEL 99 - by SchwenTruels

Miners have to be well rounded characters in order to mine efficiently.

I used a variety of methods as not every spot was available all of the time. Variety also kept the boredom down. My methods are referenced in other posts.
Perseverance and patience are necessary. Mining the highest level of ore you can often slows you down. Ores below rune get significantly easier to mine once you have 5 - 10 levels on them. Perhaps a higher strength would cut this spread down. I was running 60 to 70 strength at this time.
Rune seems to have its own rules. Once you reach level 85, during the first part of the level the Rune ore seems to pop off easily more often. Once you reach level 86, the "beginner's luck" doesn't seem to come into play.
I mined a lot of steel (Ardy coal and iron, super-heated my way through 30 levels of magic, and I made my own nats to make this worthwhile) and gold. Sites varied depending on number of others trying to use the same site.
I did also mine a lot of mith, addy, and rune when I could get it. These paid bills while the other gave me better exp per time spent.
I did not power-mine as I considered it wasteful, and as I am working on smithing also.
Incidently, I was mining addy before I became a member. So many of these tips work for F2P also.

26-Aug-2010 03:54:37 - Last edited on 06-Nov-2010 06:34:59 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MORE INFORMATION ON HOW I REACHED MINING LEVEL 99 - by SchwenTruels

These methods won't work for most, because of timing.

At my mid levels and upper levels:

I got up early and mined popular spots while Europe was at work/school and North America was asleep.

I did my morning RL chores.

I mined popular spots while Europe and North America was at work/school.

I mined less popular spots when Europe logged on. Then when North America - East Coast let out school, (you can tell when each wave hits), I did one of several things.
1. RL chores
2. Mined harder to reach spots
3. Mined ess
4. Smithed the ores I had worked up
5. Worked on skills that I didn't have to compete with other player characters on. Especially the ones listed in the Beginners Post.
6. After becoming a member, ran nats or laws.

26-Aug-2010 04:00:33 - Last edited on 06-Nov-2010 06:33:59 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: ALTERNATE METHOD TO GET TO 99 - by Lnw Sho (edited)

Lower level f2p (free to play) Smithers - I suggest doing Knights Sword to get a boost to smithing.
Lower level Mining members I suggest doing The Digsite quest.
I wasn't a member til my mining was kinda high. I think this would take out a lot of time, hard work, and frustration.
Ill try to recall how I got mine. I'm sure not the best or fastest way, and everything wasn't always here.
I was F2P from Lvl 1-79 Mining as well as CB.

Lvl 01-15 Ess-copper & tin mines southeast of Varrock
Lvl 15-30 Iron Rimmington mines
Lvl 30-40 Dwarfs mines mining iron and coal sometimes training range on scorps lol
Lvl 40-55 Gold, iron, coal - Dwarf mines
Lvl 40-55 Al-Kharid scorpion mine
Lvl 55-60 Mith, iron, coal, gold, Dwarf mine
Lvl 60-70 Mit*, iron, coal, gold w/superheat - Dwarf mine, Mining Guild, sometimes Al-Kharid scorpions for silver
Lvl 70-79 Mith, addy, gold, coal w/superheat - Mining Guild, Dwarfs.
Became member
Lvl 79-83 Pirate's mine in Wildy - Took knife, superheats, and hammer mined. Used anvil to make arrowheads at that
time. More options now - banked when thought it got too high. Was dangerous - was real PK then. Mined addy, mith, and coal.
Lvl 83-85 Coal trucks, Mining Guild. Mined coal, mith, addy, and gold - West of Fally wall
(Quest: Between a Rock and a Hard Place)
Lvl 85-90 Wild lvl 42 rune rocks Heroes Guild, Mournings End, Gnome Tree, Yanille, some stars (Brim peninsula), all sorts of ore mainly gold off granite for summons for smith
Lvl 90-97 Brim peninsula stars (Jatizso)
Lvl 97-99 Stars (Jatizso) Gnome

I'm sure there are a lot better ways and I can think of some I'd otherwise do, but it's how I did it.
Kingdom was a big help for coal since maybe Lvl 83.

26-Aug-2010 04:03:09 - Last edited on 06-Nov-2010 06:52:10 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
MINING: JATIZSO - by LNW Sho (edited)
!!!Warning - Can Be Dangerous!!!

After I got my Summoning to pack yak and clay tools came out, I liked to take a 2 or 3 clay tools and a pack yak with some scrolls to Jatizso (ja it is so). Mine down the ladder west of bank, west of town.
I was able to send about all addy to bank and put the mith in my yak.
Usually by time yak got full, it was time to get a new one so I’d recharge my summons near the door outside town near bank and either summons one there or take one with me for when the other ran out.
This can be a dangerous area and should have some prayer and food maybe Enhanced Excaliber from Seers Diary to help heal you.
You can be attacked with range or melee in this area, so be careful. I’m sure other storage familiars would help. You’d just have to bank a lot more.
Also for prayer, can take a Fally Diary shield to help restore your prayer once a day. Also take Explorer ring from Lumby Diary in case you need more run. Can get 3 run charges a day.
Wear Varrock armor from Varrock Diary for the extra ore.
Good luck!

26-Aug-2010 04:18:39 - Last edited on 06-Nov-2010 07:02:29 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
PRAYER: BONE GRINDER (PORT PHASMATYS - ECTOFUNTUS) - PRAYER XP

The ectofuntus bone grinder will "auto grind" without using the first bone with the hopper. This lessens the chance of burying the bone. Just click on "fill hopper" and your bones will go through the grinding process to fill your pots.
The grinder can be set to either manual or auto when grinding bones.
--
This process takes a little longer than using a PoH's guilded altar, but the ECTOFUNTUS method will gain FAR GREATER XP toward Prayer than the altar method.
I still prefer the altar method for "regular" bones, though.
--
For those unfamiliar with the ectofuntus and bone-grinding... for this process you need 1 bone, 1 pot (for collecting the ground bone), 1 bucket (for collecting slime). If you have not already completed, Ghosts Ahoy, you might want to go into the city of Port Phasmatys to begin the quest first.
-The ectofuntus is located just outside the north exit of Port Phasmatys.
-Slime can be collected in buckets by going down through the trap door and using a bucket with slime at the bottom.
-Bone grinder is located up the steps. click on "fill hopper" to have automatically ground and put into pots. (You can turn off the auto-grind if you wish.)
-To get Prayer xp, have ground bones and slime in inventory and click on the ectofuntus. Each time you do so, you also earn ecto-tokens.
-Click on a disciple to "collect ghost disciple" to receive tokens earned.

I collect and store the slime (using glory tele to Edge and ectophial tele), then take 11 bones, 11 buckets of slime, 4 pots, along with the ectophial, leaving 1 space more for an extra bone to grind. Some people prefer to grind all their bones first, then just tele back and forth with slime and ground bones -- using them on the ectofuntus for prayer xp. If you want to do that, take half bones and half pots.
If you do not have ectophial yet, you might want to take 12 buckets of slime, 12 bones, and 4 pots.

26-Aug-2010 04:18:48 - Last edited on 10-Jun-2011 16:47:58 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
PRAYER: COMPARING METHODS FOR PRAYER XP

Note: Bones you collect at Zogres are - Ourg, Raurg, Fayrg, and Zogre.
...

ECTO METHOD (Grind bones. Need bones, pot, bucket slime):
Ecto (Grind bones, pot, bucket slime)
Ourg bones – 560xp
Raurg bones – 384
Fayrg bones – 336 xp
Dragon bones – 288xp
Wyvern – 200xp
Baby Dragon bones – 120xp
Zogres bones – 90xp
Big Bones – 60xp
Bat Bones – 18xp (or 18.5xp)
Regular bones – 18xp
Guilded Altar:
Dragon bones – 252xp
Wyvern – 175xp
Baby Dragon bones – 105xp
Zogre bones – 79xp
Jogre bones – 53 xp
Bat bones – 18.5 xp
Regular bones – 15.73xp
Wolf bones – 15xp

SEE the DIFFERENCE:
ECTO Method - Dragon bones – 288 xp
Guilded Altar - Dragon bones – 252xp
*Guilded might be fastest method for prayer xp, but loses 36xp on each dragon bone.
.....

Shades of Mor'ton Activity - PRAYER XP:
Burn PHRIN on Maple pyre log: 46.4xp
Burn ASYN on Yew pyre log: 79.5xp
Burn FIYR on Magic pyre log: 100xp

26-Aug-2010 04:21:06 - Last edited on 11-May-2011 01:10:43 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
PRAYER: ######## BONES AND BONUS VALUE PER COST ########
-by Madman Nick

Yesterday we were talking about a faster increase in prayer level. Someone said dragon bones where best for this. I did some checking, and here's what I learned.

Dragon bones sell for 2200+ gold each ( worth 62 xp each base value).

Big bones sell for 350 to 400 gp each ( worth 15 xp each base value).

Sorry math time:
That means for your money you can get at least 6 big bone maybe 7 for the price of dragon bone.

It only takes 5 big bones to get 75 xp base. So if you get 7 big bones for your money, then your net gain is 43 xp more.

If you get 6 big bones for your money, then your net gain is 28 xp more.

The long and the short of it is this -- for your money, get big bones and make more trips to your altar.

If you have no altar, you can use them on the bone grinding machine - get 60xp per big bone plus ecto-tokens.
Dragon bones for grinding machine get 288xp .

If you want to know more about how to maximize your bones and prayer, see Comparing Methods for Prayer XP post.

Thank you all - Madman out.

26-Aug-2010 04:27:22 - Last edited on 07-Nov-2010 15:33:59 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RANGING: CROSSBOW BOLT POUCH (HOLDS 4 TYPES BOLTS) – by Tubbylover42

This pouch can hold 250 bolts of any 4 types.
Not many players know about it, but it can be used by all rangers to save space.
You can buy one by speaking to Hirko, the crossbow salesman, in Keldagrim's East Marketplace. You must speak to him about crossbow ammo first. Then after a short conversation, he will offer to sell you one for 1,500 gp.
Hope you find this usefull ^_^

26-Aug-2010 04:27:51 - Last edited on 07-Nov-2010 15:01:46 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RANGING:
~~~%%RANGE TANKS%%~~~ - by Gridkeeper
Range Tanks are great for anybody who is trying to fight
a monster that will damage you while you are ranging.
These monsters can vary from anything like "Fire Giants" all the way to God Wars Dungeon bosses.
In this section I will describe to you what a Range-Tanker
would wear.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For higher combat level players/monsters one should wear
Monsters Combat- level 90+

Players Stats-
Defence: 75+
Range: 70+
Head: Verac's Helm, Neitiznot Helm, Torag's Helm
Neck: Amulet of Fury, Amulet of Glory
Back: Ava's Attractor, Ava's Accumulator
Shield: God Book, Dragon Fire Shield, Granite Shield
Chest: Black D'hide Body, Saradomin D'hide, Zamorak D'hide
Legs: Verac's Plateskirt, Armadyl Plateskirt, Torag's Platelegs
Weapon: Rune Crossbow
Feet: Dragon Boots, Bando's Boots
Hands: Barrow's Gloves or lower
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

For lower(or middle) combat level players/monsters one should wear
Monster Combat: 1-100

Player Stats-
Defence: 40+
Range: 1+

Head: Helm of Neitiznot, Rune Full Helm
Neck: Amulet of Glory
Back: Ava's Attractor, Ava's Accumulator
Shield: Rune Kiteshield, God book
Chest: Black D'hide Body, Red D'Hide body, Blue D'hide body, Green D'hide body
Legs: Rune Platelegs, Rune Plateskirt, Dragon Platelegs, Dragon Plateskirt
Weapon: Rune Crossbow, Throwing Knives, Thrown Axes, Darts
Feet: Rune boots, Dragon boots, Climbing boots
Hands: Barrow's Gloves or lower
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Your bolts that you will use is up to you to choose.

I hope this post helps a lot of people learn what to wear while ranging and taking damage at the same time.
:) Gridkeeper

26-Aug-2010 04:27:58 - Last edited on 07-Nov-2010 15:27:32 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RANGE: SARA BREW - ITS EFFECTS & HOW TO USE AS AN AID WHEN RANGING

POTIONS NEEDED: Sara Brew
HELPFUL POTIONS: Ranging Potion


Sara Brew Effects:
+16 Defense and +12 Constitution/Hitpoints
-9 Attack, -8 Strength, -8 Mage


How To Use:
*Drink 1 dose of Sara Brew.
*If you'd like to also raise your Ranging level, drink 1 dose of Ranging potion.

The one dose of Sara Brew raises Defense and Hitpoints/Constitution, but drops Attack and Strength. The drop in Attack and Strength does not matter when you are Ranging.

26-Aug-2010 04:28:05 - Last edited on 07-Nov-2010 23:50:25 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RUNECRAFTING: ENCHANTING TIARAS AND TIARA XP

Enchanting tiaras is an easy way to get quick RUNECRAFTING XP when you are at a lower level in the skill.

You can enchant tiaras at altars for talismans that you cannot make runes for yet. The higher the level of the talisman, the more XP you will receive when you make the enchanted tiara.



TO ENCHANT A TIARA:

*Take a silver tiara to the altar for your matching talisman. You will need 1 silver tiara for each talisman.

*Use the tiara on the altar, and the talisman will disappear as it binds into the tiara.

(Or, you can just click on the altar, and you'll be asked if you want to make a tiara or a staff. Click to make a tiara. This latter method is easier because you don't have to right-click on the tiara to "use" it on the altar, so you avoid the possibility of wearing it instead of using on the altar.)

Somehow, I managed to lose some of the data I had collected. I'm putting in names of the tiaras for which I don't have XP info. If I cannot find it, I will try to re-collect the data so I can post it.

Air tiara -

Mind tiara - 27.5xp

Water tiara -

Earth tiara - 32.5xp

Fire tiara -

Body tiara - 37.3xp

Cosmic tiara - 40xp

Chaos tiara - 42.5xp

Nature tiara - 45xp

Law tiara - 47.5xp

Death tiara - 50xp

Blood tiara - 53xp

26-Aug-2010 04:28:25 - Last edited on 11-Feb-2014 09:54:35 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RUNECRAFTING: ABBY TITAN AT ZMI AND AT ABYSS FOR NATURE, DEATH & BLOOD RUNECRAFTING - by Lnw Sho

Nov. 20,2009 at RC Lvl 99
ZMI RC'ing:
Starting at 13,213,859 - 13,233,121 = 19,262 XP
32 mins with Abby Titan
Banking lunar 7 slots used before ess teleing Ouarania

Items used all pouches, Excalibur (enchanted after Seers Diary 3), Laws, Astrals, Seers Headband3, Ardy Elite Cloak,
glory, mudstaff, Falador shield 3, Varrock armor 3, Agile pants, Explorer ring 3, Fremmy boots 3.
Laws 149, Astrals 33, Earths 32, Water 21, Fire 38, Air 12, Soul 108, Deaths 191, Nats 168, Bloods 163, Cosmics 70, Chaos 66, Body 50, Mind 5.
...For a total of 19,262 XP and 345,109gp on mid if they were to sell for that for 32 mins.

---------------------

Nature RC'ing:
Starting at 13,233,121 - 13,242,949 = 9,828 XP
With 3793 - 1609 = 2184 nats for 661,752gp mid
Abbysal Titan 32 mins.
Items used all pouches, Excalibur, Seers Headband3, Ardy Elite Cloak, glory, Falador shield 3, Varrock armor 3, Agile pants, Fremmy 3, Explorer ring 3
4 inv slots tooken

Using Abyss and Edge Bank.

-----------------

Death RC'ing:
Starting at 13,242,949 - 13,254,348 = 11,399 XP
1 round nats oops
with 16831 - 17916 = 1085 Deaths for 478,485gp mid
Abyssal Titan 30 mins
Items used all pouches, Excalibur, Seers Headband3, Ardy Elite Cloak, glory, Falador shield 3, Varrock armor 3, Agile pants, Fremmy 3, Explorer ring 3
4 inv slots used
Using Abyss and Edge bank.

--

Blood RC'ing:
Starting @ 13,254,348 - 13,264,291 = 9,943
with 1283 - 2249 = 966 459,816gp mid
Abyssal Titan 32 mins.

Forgot to figure out how much ess. I think about 1k a titan but that's an assumption.

26-Aug-2010 04:28:32 - Last edited on 07-Nov-2010 16:48:42 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
RUNECRAFTING: ZMI's WICKED HOOD

ZMI's WICKED HOOD - Members now have the opportunity to obtain a wicked hood, courtesy of the ZMI, from Tam McGrubor in Varrock. As well as giving MAGIC ATTACK & DEFENSE BONUSES, the hood has a range of RUNECRAFTING FUNCTIONS -usable on a daily basis, including free runes, free essence and teleports to altars, as well as the ability to access them. Finally, it can be upgraded with talismans to expand its repertoire of rune types.
~
When you reach level 5 in Magic or Runecrafting you will be offered the hood on a flyer written by Tam McGrubor. You can then collect the hood from McGrubor himself at his booth in Varrock.
~
ZMI HOOD's ABILITIES:
CONSUME TALISMAN - Consumes (and destroys) any talisman used on it. This allows the hood to act as a talisman of that type. This can only be used once per talisman type. Members only talismans cannot be consumed until an omni-talisman has been consumed.
MAKE RUNES - ONCE or TWICE A DAY - This ability produces 100 free-to-play runes or FIVE MEMBER RUNES of one type, taking as many runes as your inventory will allow. The type of runes you can choose from is LIMITED TO TALISMAN types USED ON (consumed by) your hood. Can do this once a day. Click "MAKE RUNES."
NOTE: IF YOU USE AN ELEMENTAL TALISMAN ON YOUR HOOD - You can MAKE RUNES TWICE PER DAY.
MAKE ESSENCE - This ability produces 25 RUNE ESSENCE. If your hood has consumed AN OMNI-TALISMAN, this will be PURE ESSENCE. You can use this FOUR TIMES A DAY. Click "MAKE ESSENCE."
TELEPORT - TWICE PER DAY you can teleport to an altar for which the appropriate talisman has been consumed. (Note must use omni-talisman on the hood first.) Click TELEPORT followed by the appropriate rune.

*The interface, accessed by clicking the hood, shows remaining actions you have for the day.
*Hood does not drop if you die.
*Hood can be reclaimed from the booth if you "lose" it.

26-Aug-2010 04:28:39 - Last edited on 17-Oct-2011 19:53:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: WE NEED YOUR HELP IN UPDATING SLAYER INFORMATION

((((((( Please Help Us UPDATE SLAYER INFORMATION )))))))

From time to time, we get more creatures we can be assigned to for Slayer Tasks. That's why we need YOUR HELP in updating our Slayer Information here on our thread.
If you have anything to contribute, please post, and I'll move it into the Slayer Info section as soon as I can.

HELPFUL INFORMATION includes, but is not limited to:
-Creature name
-Combat level
-Slayer XP
-Hitpoints XP
-How it fights
-How we should fight it
-What it drops
-Where it is located.
If you are able to describe safe spots for Ranging/Maging, that'd be awesome.
If all you get is 1 tiny bit of information, that is still valuable for us... Please post.
Thanks for your help!
:) Fosh

26-Aug-2010 04:37:28 - Last edited on 04-Jan-2011 20:04:27 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: TIPS - by various contributors

A charged combat bracer - will let you know how many slayer monsters you have left, each ten monsters. -from SchwenTruels


~~~

SLAYER: HANDY ITEMS TO BRING WHILE SLAYING - by Webster 1100

*Karamja Gloves 3 - Fast teleport to Shilo Village if using the CB Lvl 100 Slayer Master.

*Enchanted Gem Stone - Can be used to contact your slayer master to find out how many monsters are left to kill on your task and/or see what your current task is.

*One of each Summoning charms - Having 1 blue, red, green and gold charm can make it easier to collect charms as you won't need to drop items or eat food to make space.

*Full Guthan's - Full Guthan's can allow you to take health from your enemy and give the amount of health you drained to yourself.

*Teleport to the nearest bank - In case you need to bank to either store items or get more food.

*1 Prayer Potion - In case you are nearing the end of your task and you have no food left, you can use your prayer abilites to take no damage letting you complete your task sooner rather then having to bank.

*House Teleport tab - In case you are low on health and poisoned you can teleport to your house and when you die you won't lose any of your items, also used if you need to recharge prayer. - Thanks Mama for telling me about this item to bring.

26-Aug-2010 04:37:39 - Last edited on 04-Jan-2011 20:06:22 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS
(Refer to "SLAYER: MONSTER INFORMATION" for details on the creatures.)

Aberrant Spectre: Canafis Slayer Mansion (2nd floor) – lvl 96.
Abyssal Demon: Canifis Slayer Tower; The Abyss; The Alternate Abyss; Ancient Cavern: Kuradel’s Dungeon – lvl 124.
Alligator: East of Sophanem – lvl?; Al-Kharid S. Desert – along river.
Animated Spade: Chaos Tunnels – lvl 50.
Ankou: Stronghold of Security – lvls 75/82.
Armadyl’s Spiritual Mage: God War Dungeon – lvl 122. See also Bandos, Saradomin, Zammy, & Spiritual Mage.
Armadyl’s Spiritual Ranger: God Wars Dungeon – lvl 127. See also Bandos, Saradomin, Zammy, & Spiritual Ranger.
Armadyl’s Spiritual Warrior: God Wars Dungeon – lvl 123. See also Bandos, Saradomin, Zammy, & Spiritual Warrior.
Aquanite: Fremennik Province: Fremennik Slayer Dungeon – lvl 114.
Aviansie: God War Dungeon – lvl 69-148.
Baby Black Dragon: Chaos Tunnels – lvl 83.
Baby Blue Dragon: Taverly Dungeon – lvl 48.
Baby Red Dragon: Brimhaven Dungeon – lvl 48. See also Red Dragon.
Bandos Statue: Bandos Throne Room (after quest – The Chosen Commander).
Bandos’s Spiritual Mage: God War Dungeon – lvl 121. See also Armadyl, Saradomin, Zammy, & Spiritual Mage.
Bandos’s Spiritual Ranger: God War Dungeon – lvl 115. See also Armadyl, Saradomin, Zammy, & Spiritual Ranger.
Bandos’s Spiritual Warrior: God War Dungeon – lvl 134. See also Armadyl, Saradomin, Zammy, & Spiritual Warrior.
Banshee: Canafis Slayer Mansion – 1st floor – lvl 23; Pollnivneach Slayer Dungeon – lvl 90.
Barbarian: Ancient Cavern – lvl 132. See also Skeleton & Spirits.
Basilisk: Fremennik Province: Fremennik Slayer Dungeon – lvl 61.
Bat: Mos Le’Harmless Slayer Cave; Heroes Guild; outside Keep LeFaye; Coal-Trucks Mine – west of Seers; Legends Guild; Varrock – Outside East Varrock. See also Giant Bat.
Bear: Ardougne East Mine near Legends Guild; North of Fally toward Mind altar; Elves’ forest- where Eluned enchants tele crystals, Various other locations.

26-Aug-2010 04:37:51 - Last edited on 05-Jan-2011 00:22:02 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS (continued)

Big Frog: Dorgesh-Kaan *. Dungeon – lvl 24; Lumby Swamp Dungeon – lvl 24.
Big Wolf: Chaos Tunnels * lvl 73.
Black Demon: Karamja/Brimhaven Slayer Dungeon; Taverly Dungeon – lvl 172; Chaos Tunnels – lvl 172; Edgeville Dungeon – lvl 172.
Black Dragon: Taverly Dungeon – lvl 227; Zanaris – After Recipe for Disaster subquest – Rescuing Sir Amik Varze. See also, Baby Black Dragons – Chaos Tunnels – lvl 83.
Black Guard: Keldagrim/Chaos Dwarf Battlefield – lvl 48.
Black Guard Berserker: West Keldagrim/Chaos Dwarf Battlefield – lvl 66.
Black Guard Crossbowdwarf: Chaos Dwarf Battlefield – lvl 83.
Black Knight: Taverly Slayer Dungeon – lvl 33; Draynor – S of bank.
Bloodveld: Canafis Slayer Mansion (2nd floor) – lvl 76; God War Dungeon – lvl 81. See also - Mutated Bloodvelds – Meyerditch Tunnels.
Bloodworm: Chaos Tunnels – lvl 52.
Blue Dragon: Taverly Dungeon – lvl 111; Ogre Enclave – lvl 111; Heroes Guild; Pollnivneach Slayer Dungeon. See also, Baby Blue Dragons – Taverly Dungeon.
Brine Rat: Fremennik Province: Pirate’s Dungeon – lvl 70.
Bronze Dragon: see Metal Dragons
Catablepon: Stronghold of Security – lvls 49/64/68..
Cave Bug: Lumby Swamp Dungeon – lvl 6; Dorgesh-Kaan *. Dungeon – lvl 6/96; Chaos Tunnels – lvl 6/96.
Cave Crawler: Fremennik Province: Fremennik Slayer Dungeon – lvl 23; Dorgesh-Kaan *. Dungeon – lvl 23/51; Lumby Swamp Dungeon – lvl 23.
Cave Goblin: Lumby Swamp Dungeon – lvl 3.
Cave Goblin Guard – Cave Goblin Mines - lvl 24/26
Cave Goblin Miner – Cave Goblin Mines - lvl 11
Cave Horror: Mos Le’Harmless Slayer Cave.
Cave Lizard: Ourania Cave – lvl 37.
Cave Slime: Dorgesh-Kaan *. Dungeon – lvl 23; Lumby Swamp Dungeon – lvl 23.
Chaos Druid: Edgeville Dungeon – lvl 13; Taverly Dungeon – lvl 13.
Chaos Dwarf: Deep Wilderness Dungeon – lvl 48; Taverly Dungeon – lvl 48; Keldagrim’s Chaos Dwarf Battlefield – lvl 48.
(continued)

26-Aug-2010 04:38:54 - Last edited on 05-Jan-2011 00:18:57 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS (continued)

Chaos Dwarf Hand Cannoneer: Keldagrim’s Chaos Dwarf Battlefield – lvl 100.
Chaos Dwogre: Keldagrim’s Chaos Dwarf Battlefield – lvl 117.
Cockatrice: Fremennik Province: Fremennik Slayer Dungeon – lvl 37.
Corpse Archer: Lumby Catacombes – lvl 13.
Corpse Mage: Lumby Catacombes – lvl 15.
Corpse Spider: Lumby Catacombes – lvl 3.
Crawling Corpse Torso: Lumby Catacombes * lvl 7.
Crawling Hand: Canafis Slayer Dungeon – 1st floor. See also Skeletal/Zombie hand – Meiyerditch Tunnels – lvl 80/90 with Slayer level 5.
Crypt Spider: Chaos Tunnels – lvl 56.
Cyclops: God War Dungeon.
Dagganoth: Lighthouse – After Horror from Deep quest; Waterbirth Island – lvls 88/90/303; Chaos Tunnels.
Dagannoth Spawn: Waterbirth – lvl 42.
Dagannoth Fledgeling – lvl 70.
Dark Beast: Ardougne West; MEP2 area; Ancient Cavern: Kuradel’s Dungeon – lvl 182.
Deadly Red Spider: Chaos Tunnels; Crandor/Karamja Dungeon – lvl 34; Edgeville Dungeon – lvl 34; Varrock Sewer – lvl 34.
Desert Lizard: Al-Kharid – S Desert – lvls 12/24/42.
Desert Strykewrm: Al-Kharid – N Desert – lvl 130.
Dog: Ardougne East- Mansion near South Bank; Brimhaven Slayer Dungeon. (See also Wild Dog.)
Dragith Num: Lumby Catacombes – lvl 20.
Dust Devil: Al-Kharid – Pollnivneach dusty well; Chaos Tunnels.
Earth Warrior: Chaos Tunnels – lvl 51; Edgeville Dungeon – lvl 51.
Fire Elemental: Chaos Tunnels – lvl 35.
Fire Giants: Behind Waterfall (S of Barbarian’s Outpost) – Complete Waterfall Quest for access; Brimhaven Dungeon; Al-Kharid - Pollnivneach’s Dusty Well (wear dust mask); Chaos Tunnels – lvl 86; Deep Wilderness Dungeon – lvl 86.
Flesh Crawler: Stronghold of Security – lvls 28/35/41.
Fremennik Skeleton: Fremennik Province: Pirate’s Dungeon – lvl 40.
Frog: Lumby Swamp Dungeon. (See also Big Frog & Giant Frog.)
Gargoyle: Canafis Slayer Dungeon – lvl 111, Chaos Tunnels, Ancient Cavern: Kuradel’s Dungeon – lvl 111.
(continued)

26-Aug-2010 04:39:40 - Last edited on 05-Jan-2011 00:19:17 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer:MONSTERS AND LOCATIONS (continued)
Ghost: Taverly Slayer Dungeon – lvl 13; Varrock Sewer – lvl 19; Stronghold of Security – lvl 76/77.
Ghoul: Canifis.
Giant Bat: Heroes Guild; Temple of Iban; Ancient Cavern: Kuradel’s Dungeon – lvl 27; Taverly Dungeon – lvl 27.
Giant Crypt Rat: Chaos Tunnels * lvl 76.
Giant Frog: Dorgesh-Kaan *. Dungeon – lvl 99; Lumby Swamp Dungeon – lvl 99.
Giant Rat: Stronghold of Security – lvl 26; Edgeville Dungeon – lvl 3; Lumbridge (behind castle), Varrock Sewer – lvl 3.
Giant Skeleton: Crandor/Karamja Dungeon – lvl 45.
Giant Spider: Stronghold of Security – lvl 50.
Goblin: Lumby to Draynor, between Port Sarim and Fally; Goblin Cave (near Fishing Guild); Goblin Village (N of Fally); God War Dungeon – lvl 12-17; Stronghold of Security – lvls 5/13. See also Cave Goblin, Cave Goblin Miner, and Cave Goblin Guard.
Gorak: Other Realm/Dimension (Fairy Ring D-I-R) – lvl 145; God War Dungeon (Zamorak’s Fortress) * lvl 149.
Greater Demon: Brimhaven Slayer Dungeon – lvl 92; Ogre Enclave – lvl 92; Ancient Cavern: Kuradel’s Dungeon – lvl 92.
Green Dragon: Wilderness; Chaos Tunnels * lvl 79.
Harpie Bug: Karamja – North beach area.
Hellhound: Taverly Slayer Dungeon – lvl 122; Ancient Cavern: Kuradel’s Dungeon – lvl 122; God Wars Dungeon – lvl 127.
Hill Giant: Taverly Slayer Dungeon – lvl 28; Deep Wilderness Dungeon – lvl 28; Edgeville Dungeon – lvl 28.
Hobgoblin: Asgarnian Ice Dungeon (SW of Fally on peninsula behind Crafting Guild cows); God War Dungeon – lvl 47; Wildy (just S of Lava Maze entrance).
Ice Giant: Asgarnian Ice Dungeon; Chaos Tunnels - 53.
Ice Strykewrm: Cave of Muspah – lvl 210.
Ice Troll: Neitiznot/Jatizso; Chaos Tunnels – lvl 82.
Ice Warrior: Asgarnian Ice Dungeon; Chaos Tunnels.
Ice Wolf: God Wars Dungeon (around the temple ruins above the GWD) – lvl 132.
Icefiend: Ice Mountain (N of Fally/W of Monastery); God War Dungeon – lvl 17.
(continued)

26-Aug-2010 04:39:53 - Last edited on 05-Jan-2011 00:19:37 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS (continued)

Imp: West Fally (over wall from West Bank); S of Pollnivneach; Port Sarim; God War Dungeon – lvl 7; various other locations around Runescape.
Infernal Mage: Canafis Slayer Dungeon (2nd floor) – lvl 66, Chaos Tunnels.
Iron Dragon: see Metal Dragons
Jailer: (Kill for cell key. Enter cell & talk to Velrak to get Dusty key).
Jelly: Fremennik Province: Fremennik Slayer Dungeon – lvl 78; Chaos Tunnels.
Jogre: East Karamja; God War Dungeon – lvl 58.
Jungle Horror: Mos Le’Harmless.
Jungle Strykewrm: Oo’glog (Northwest of)
Kalphites of all types: Al-Kharid S. Desert – Outside Shantay’s pass and to the right, then along the water (northwest) to the well.
Killerwatt: Draynor Manor.
Kurask: Fremennik Province: Fremennik Slayer Dungeon – lvl 106.
Leech: Canifis Hollow Woods; Chaos Tunnels – lvl 52.
Lesser Demon: Taverly Dungeon – lvl 82; Crandor/Karamja Dungeon-lvl 82; Wizards’ Tower-lvl 82.
Living Rock Patriarch – Living Rock Caverns – lvl 200.
Living Rock Protector – Living Rock Caverns – lvl 120.
Living Rock Striker – Living Rock Caverns – lvl 120.
Lizard: See Cave Lizard.
Magic Axe: Taverly Dungeon – lvl 42.
Metal Dragons, Bronze: Brimhaven Dungeon; Chaos Tunnels.
Metal Dragons, Iron: Brimhaven Dungeon; Ancient Cavern: Kuradel’s Dungeon – lvl 189.
Metal Dragons, Steel: Brimhaven Dungeon; Ancient Cavern: Kuradel’s Dungeon – lvl 246.
Metal Dragons, Mithril: Ancient Cavern – lvl 304.
Minotaur: Stronghold of Security – lvls 12/27.
Mighty Aberrant Spectre: Pollnivneach town well – level ?.
Mighty Banshee: Pollnivneach town well – level 61/90.
Mighty Basilisk: Pollnivneach town well – level 240.
Mighty Cave Crawler: Pollnivneach town well – level 138.
Mighty Kurask: Pollnivneach town well – level ?.
Mighty Turoth: Pollnivneach town well – level ?.
Minotaur: Stronghold of Security – lvls 12/27.
Mithril Dragon: see Metal Dragons
Mogre: Mudskipper Point
(continued)

26-Aug-2010 04:41:56 - Last edited on 05-Jan-2011 00:19:52 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS (continued)

Molanisk: Dorgesh-Kaan caves.
Monkey: Ape Atoll; Karamja/Brimhaven.
Monkey Guard: Ape Atoll.
Molanisk: Dorgesh-Khaan city cave.
Moss Giant: Ardougne (West of Fishing Guild); Fremennik Province: Fremennik Slayer Dungeon; Brimhaven Dungeon – lvl 42; Chaos Tunnels; Varrock Sewer – lvl 42.
Mummy: Chaos Tunnels.
Mutated Bloodveld: Meiyerditch Tunnels (Hallowvale).
Mutated Zygomite: Zanaris near Yew tree.
Nechryael: Canifis Slayer Tower – lvl 115; Chaos Tunnels – lvl 115.
Ogre: Castle Wars – Ogre Enclave; God War Dungeon – lvl 58. See also Ogre Chieftain & Shaman.
Ogre Chieftain: Ogre Enclave – lvl 81.
Ogre Shaman: Ogre Enclave – DO NOT BOTHER THEM.! DANGEROUS!
Ogress: North of Oo’glog
Ork: Zanaris; God War Dungeon – lvl 107.
Poison Scorpion: Taverly Dungeon – lvl 20.
Poison Snake (Snakeskins): Karamja’s Tai Bwo Wannai Village Clean-Up; Mos Le’Harmless.
Poison Spider: Taverly Dungeon – lvl 64; Chaos Tunnels – lvl 64.
Pyrefiend: Fremennik Province: Fremennik Slayer Dungeon – lvl 43; God War Dungeon – lvl 48.
Rat: Behind Lumby Castle; Near Varrock SE Mine; Various other locations. See also Giant Crypt & Brine Rats.
Rat, Brine: Fremennik Province: Pirate’s Dungeon – lvl 70.
Rat, Giant: Edgeville Dungeon – lvl 3.
Red Dragon: Brimhaven Dungeon – lvl 152. Baby Red Dragon – lvl 48.
Rockcrab: Waterbirth - lvls 13/137.
Rock Lobster: Waterbirth – lvl 127.
Rockslug: Fremennik Province: Fremennik Slayer Dungeon – lvl 29; Lumby Swamp Dungeon – lvl 29.
Saradomin Priest: God War Dungeon – lvl 113.
Saradomin’s Spiritual Mage: God Wars Dungeon – lvl 120. See also Armadyl, Bandos, Zammy, & Spiritual Mage.
Saradomin’s Spiritual Ranger: God Wars Dungeon – lvl 122. See also Armadyl, Bandos, Zammy, & Spiritual Ranger.
Saradomin’s Spiritual Warrior: God Wars Dungeon – lvl 125. See also Armadyl, Bandos, Zammy, & Spiritual Warrior.
(continued)

26-Aug-2010 04:42:04 - Last edited on 05-Jan-2011 00:20:17 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS (continued)


Scabarite: Al-Kharid S. Desert – East of Sophanem, through swamp – lvls 93/98/106

Scorpion: Varrock Sewer – lvl 14; Stronghold of Security – lvl 37/59.

Shade: Stronghold of Security – lvl 83, Morton-Lvl 40 (38 xp)

Shadow Hound: Chaos Tunnels – lvl 63.

Shadow Spider: Chaos Tunnels – lvl 52; Deep Wilderness Dungeon – lvl 49.

Shadow Wolf: Chaos Tunnels. (See also Wolf)

Skeletal Hand: Meiyerditch Tunnels (Hallowvale) – lvl 80 or 90.

Skeletal Wyvern: Asgarnian Ice Dungeon.

Skeleton: Lumby Catacombes – lvl 11; Edgeville Dungeon – lvl 21/22/24; Ogre Enclave – lvl 22/25; Taverly Dungeon – lvl 22/25; Stronghold of Security – lvls 60/68/85; Chaos Tunnels- lvl 77; Crandor/Karamja Dungeon – lvl 82; Varrock Sewers – lvl 22; Ancient Cavern – lvl 132. See also Fremennik Skeleton.

Skoblin: Lumby Catacombes – lvl 14.

Spider: Lumbridge Castle; Stronghold of Security – lvl 24. See also Giant Spider.

Spinolyp: Waterbirth – lvl 76.

Spirits: Ancient Cavern – lvl 166.

Spiritual Mage: God Wars Dungeon – lvl 120-122. (See also Armadyl, Bandos, Saradomin, &amp; Zammy.

Spiritual Ranger: God Wars Dungeon – lvl 112, Chaos Tunnels. See also Armadyl, Bandos, Saradomin, &amp; Zammy.

Spiritual Warrior: God Wars Dungeon – lvl 125. (See also Armadyl, Bandos, Saradomin, &amp; Zammy.

Steel Dragon: see Metal Dragons.

Suit of Armour: Taverly Dungeon – lvl 19.

Suqah: Lunar Isle – lvl 111.

Thug: Edgeville Dungeon – lvl 10.

Troll: Troll’s Stronghold – lvl 69; Trollheim – Caves near Keldagrim entrance – 69..

Turoth: Fremennik Province: Fremennik Slayer Dungeon – lvls 83/85/87/89; Chaos Tunnels – lvl 83/89.

Vampire: Canafis (toward Port Phasmatys); God War Dungeon – lvl 77.

Wall Beast: Lumby Swamp Dungeon – lvl 49.

Wallasalki: Waterbirth – lvl 98.

Warped Bat: Lumby Catacombes – lvl 12.

Warped Cockroach: Lumby Catacombes – lvl 1.

Warped Fly: Lumby Catacombes – lvl 5.

Warped Terrorbird: Poison Wasteland Sewer

(continued)

26-Aug-2010 04:42:30 - Last edited on 26-Apr-2013 00:20:28 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
Slayer: MONSTERS AND LOCATIONS (continued)

Warped Tortoise: Poison Wasteland Sewer
Waterfiend: God Dungeon; Chaos Tunnels; Ancient Cavern – lvl 115.
Werewolf: Canafis; God War Dungeon – lvl 93.
Wild Dog: Brimhaven Dung Zanaris – Fairy Ring Code D-I-R
Goraks – lvl 145 - 112 slayer xp – 148.5 hp xp
eon – lvl 63. See also Dog.
Wolf: Stronghold of Security – lvl 11; White Wolf Mountain (best spot); S of Gu’Tanoth (Ogre City); N of Oo’glog. (See also Ice Wolf and Shadow Wolf.)
Wyvern (Skeletal Wyvern): Asgarnian Ice Dungeon.
Zamorak Crafter: Ourania Cave – lvl 19.
Zamorak Mage: Ourania Cave – lvl 84.
Zamorak Ranger: Ourania Cave – lvl 81.
Zamorak Warrior: Ourania Cave – lvl 84.
Zammy Spiritual Mage: God War Dungeon; Chaos Tunnels – lvl 82/84. See also Armadyl, Bandos, Saradomin, & Spiritual Mage.
Zammy Spiritual Ranger: God War Dungeon; Chaos Tunnels – lvl 81. See also Armadyl, Bandos, Saradomin, & Spiritual Ranger.
Zammy Spiritual Warrior: God War Dungeon; Chaos Tunnels – lvl 84/85. See also Armadyl, Bandos, Saradomin, & Spiritual Warrior.
Zombie: Edgeville Dungeon on Hill Giants’ side – lvl 18 (also lvl 24); Varrock Sewer – lvl 24; Stronghold of Security – lvl 30/44/53; Chaos Tunnels.
Zombie Hand: Meiyerditch Tunnels (Hallowvale) – lvl 80 or 90.

26-Aug-2010 04:42:39 - Last edited on 05-Jan-2011 00:20:40 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION

THE ABYSS/THE ALTERNATE ABYSS
To access The Abyss, must complete activity with Zammy Mage in Wildy.
Location of Alternate Abyss – Fairy Ring ALR. Safer than regular Abyss.
Abyssal Demon – lvl 124 – 150 slayer xp – 150 hp xp. Need 85 slayer. Melee.
Take: Melee armour, house teletab, slayer gem, food, super set.
Drops: Charms (33% red), Runes [airs(50), chaos(10), laws(3, 45), natures(67), bloods(7)], key half, noted pure ess, cut d’stone, cosmic talisman, chaos talisman, defense potion(3), lobster, herbs, gemstones, silver ore(100), steel b’axe, black axe & sword, mith kite, addy bar, rune bar, rune b’axe, rune chain, rune med, rune arrows(42), rune javelins(5), d’spear, d’med helm, d’[] shield (left half), abyssal whip.

AL-KHARID – NORTH DESERT
LOCATED: Behind Al-Kharid Palace – Go east to the stile over the fence. Continue up the sand dune.
Desert Strykewrm – lvl 130 – 120 slayer xp – 120 hp xp. Need 77 slayer. Melee.
……….
“Investigate the mounds” to initiate battle.
*When strykewyrms go underground, RUN AWAY from them, or you’ll get hit hard when they surface next to you.
……….
Take: Melee armour, house teletab, slayer gem, food, super set, and WATER – either water tiara or several full waterskins (will occasionally will drop waterskins with water).
Unusual habits: Will go underground – and hit 30 when they surface. Except for the underground attacks, they seem quite weak to attacks.
Drops: Charms, rune hatchets, potato cactus (10 noted), pure essence (120 noted), super defense(2), waterskins(4)-2, addy bars (3 noted), yew logs (10 noted), law runes (15), water runes (100), gemstones, herbs (some are noted), seeds.
BEST DROP: FOCUS SIGHT (STATS for Focus Sight – Attack: +3 to Range, Defense: -5 to Stab, Slash and Crush, +5 to Magic and Range. (Note: Focus & Hexcrest can be added to Slayer Helmet, but requires both.)
Thanks for the desert strykewrms info, T3! :)
(continued)

26-Aug-2010 04:47:27 - Last edited on 04-Jan-2011 20:47:49 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

ANCIENT CAVERN
LOCATION: Baxtorian Lake – Barbarian Training)
*Jump into whirlpool in water (or after repairing fairy ring – ring code
NOTE: Cannot take summoned familiar into the water. Summon AFTER you are there. Take Bunyip/Unicorn to help with health or take storage familiar.
• Mithril dragons are known to drop dragon full helms.
• Mithril dragons, as one of the oldest and most powerful breeds of dragon, have been known to drop draconic visages.
• The bodies of many slain barbarians can be found littering the floor of the cave. You can search these for loot if you find fighting the monsters too much of challenge. Be warned, though: some of the bodies are not happy to be looted. (Do for Pyre Ship task)
• Some monsters drop pieces of paper. You can return to Otto Godblessed to get a log book to record whatever information you discover.
• The broken fairy ring near the escape logs can be fixed with five bittercap mushrooms and a spade.
Barbarian – lvl 132 – ? slayer xp
Wear: Melee armour/weapon
Take: superset, ppot, food.
Pray: Protect MELEE.
Drops:
BRUTAL GREEN DRAGON – lvl 227 – ? slayer xp
Note: Capable of mage spells.
Wear: Dragonhide
Take: Rune Crossbow with Ruby(e) or diamond(e) bolts; antidragonfire shield; anti fire-breath potion, super def pot/mix, range pot/mix & prayer potion/mix. Take Holy Wrench, if have done Cabin Fever quest.
Pray: ?
Drops:
MITHRIL DRAGON – lvl 304 – 273 slayer xp
Wear: Dragonhide
Take: Rune Crossbow with Ruby(e) or diamond(e) bolts; antidragonfire shield; anti fire-breath potion, super def pot/mix, range pot/mix & prayer potion/mix. Take Holy Wrench, if have done Cabin Fever quest.
Pray: Protect Range or switch between Range (blue arrow-look comes at you) and Mage (throws blue “wind” at you)
Drops: Charms, rune bolts, rune javelins, rune dart(p), coins, rune battleaxe, strength mix, defense mix, chewed bones, mith bars(3), dragon bones (on very bottom of drop pile).
(continued

26-Aug-2010 04:47:34 - Last edited on 25-May-2011 04:04:32 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – ANCIENT CAVERN (continued)

Skeleton (of dead Barbarians) – lvl 132 – ? slayer xp
Wear: Mage/Range/Melee armour/weapon.
Take: superset, ppot, food, salve ammy.
Pray: Protect MELEE.
Drops:
Spirits (of dead Barbarians) – lvl 166 – ? slayer xp
Wear: Melee armour/weapon
Take: superset, ppot, food.
Pray: Protect MELEE.
Drops:
Waterfiend – Lvl 115 – 126 slayer xp.
Located: Around the underground stream in Ancient Cavern.
Strength: Attacks with RANGE & MAGE, and has strong def against slash/pierce atks, so use blunt weapon, e.g. SARA SWORD.
Must take: Drink 1 dose Antifire potion or take Adf shield (green drag right inside dungeon) & wield adf shield until past drags.
Location: Enter whirlpool from dock. Go down steps to the green brutal drags. Run past them going south and into waterfiend area. Run to far west area to fight waterfiends.
WEAR/WIELD: D’hide or best mage protection armour you can wear. Strong crush weapon – sara sword works fine, but also might take… Verack’s FLAIL, zammy spear, guthan spear, anchor (slow & 2h), d’mace special? obby maul, bgs, torags hammers. Take ppots, superset, esp. superdef, alching runes, tuna potatoes or sharks, & chisel.
SUMMON after in the water: Bunyip/unicorn for healing with 50 swallow whole scrolls and 1 summ potion.
PRAYER: Protect RANGE.
~Sho took: 3 unicorn pouches, 1 summ pot, 10 monks or lobs, 1 superstr, alch runes.~
Drops: Charms – mainly crimson, runes (deaths-15), rune med helm, water b’staff, water orbs, blue vambs, raw lobs & sharks (use swallow whole scroll with Bunyip), noted seaweed, mith ore, mith helm, noted uncut sapphires, spiritweed seed, 20 noted snape grass.

(continued)

26-Aug-2010 04:47:41 - Last edited on 04-Jan-2011 20:51:28 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – (continued)

APE ATOLL
Monkey Guard – Lvl 167 – 133 Slayer xp.
Combat Styles: Melee armour & weapon (or range & range weapons)
*Go to temple by altar. Pray melee & recharge when needed.
Take: Antipoison, monkey ammy & greegee. (note: No greegree needed if you can Ape Atoll Tele), house teletab, slayer gem, food, super set.
Drops: Monkey guard bones

ARDOUGNE – EAST
Bear – Lvl 21 – 27 Slayer xp. Mine near Legends Guild
Combat Styles: Melee armour & weapon (or range & range weapons), slay gem, house teletab.
Take: lower lvl cb should take a little food
Drops: bear meat, fur, bones
Dog – lvl 44 – 49 slayer xp. Mansion near South Bank
Combat Styles: any Take: armour and weps. At cb lvl 38, needed food.
Drops: bones

ARDOUGNE, WEST – MEP2 AREA
Dark Beast – Lvl 182 – 226 Slayer xp.
Must have: Mourner’s gear, new key (to get through door in Mourners’ HQ), proselyte or other Prayer gear if meleeing (& pray whole time against either melee or mage), range gear if ranging.
Combat Styles: If meleeing, Pray protect melee. If ranging them, pray mage.
Beasts will Melee for up close, Mage for distance.
Take: Pickaxe – if you can mine rune, use prayer and str pots, slay gem, house teletab.
Drops: Charms, chaos runes(10), death runes(3), death talisman, gems – including dragonstone, herbs, key halves, silver ore(100), black battle axe, black 2h, addy bar, rune bar, rune spear, dragon sq half, d’med helm, dark bow, couple cooked/unnoted sharks.

(continued)

26-Aug-2010 04:47:48 - Last edited on 04-Jan-2011 20:51:49 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

ASGARNIAN ICE DUNGEON
F2P – Southwest of Port Sarim, Fairy Code: A-I-Q
Hobgoblin – lvl 28/42 – xx/xx slayer xp.
Wear/Take: Melee, etc., house teletab, slayer gem. Drops: champion scroll
Ice Giant – lvl 53 * ** slayer xp. Fights with sword – blindly pummels.
Weakness: fire – Mage attacks,
Take: Good food, potions, house teletab, slayer gem.
Drops: runes (cosmic, nature, …)
Ice Warrior – lvl 57 – 59 slayer xp. Fights with sword.
Weakness: Shattering crush attacks (Melee); fire – Mage & Ranged attacks.
Take: Good food, potions, house teletab, slayer gem.
Drops: Charms, gold pieces…
Mugger – lvl 6 – ? slayer xp.
Weakness: No armour
Wear: Choice of armour/weapon – Melee/Mage/Range.
Take: If beginner account with very low defense, take some food.
Pirate – lvl 26 – ? slayer xp.
Weakness: No armour
Wear: Choice of armour/weapon – Melee/Mage/Range.
Take: If beginner account with very low defense, take some food.
Skeletal Wyvern – lvl 140 – 210 slayer xp – x hp. Need high lvl Slayer & high lvl Mage. Wyverns prowl beyond the ice cave tunnel. They use all 3 combat styles: melee, range, mage. If you melee, pray melee. Otherwise, pray range. Nearby altar at chapel north of ice dungeon, for praying
Wear: Must take: Elemental shield, Mind shield, or DFS. Mage defense – d’hide or karils, best mage def helm, and best mage def boots. Melee method, take: gem, dds, superset, 5 ppots, sharks/sharks in spirit bird/war tortoise. Sho ranged with Prayer Protect – Range.
Notes: Icy-freezing breath (like ice barrage)
Drops: Wyvern bones(good pray), charms – mainly crimson, granite legs, clues, rune bolts(22), mith bolts, runes (airs-40, waters-15), herbs (kwuarm-2), poison ivy seed, mith sword (alch), snakeskin chaps (sell).
(continued)

26-Aug-2010 04:47:55 - Last edited on 04-Jan-2011 20:52:54 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – (continued)

BANDOS THRONE ROOM
(AFTER completing quest “The Chosen Commander”)
To get there:
*Purchase Sphere from Oldak in Dorgesh-Khaan for 2 laws+1 molten glass) OR *Take fairy ring BLQ to Yu’biusk, then open coffin for tele.
Click on statues to activate them and attack.
All statues fight MELEE.
*If you take nats and a fire or lava staff, you can superheat ores & drop if you don’t have room for them.
Statues – lvl ? – xx/xx slayer xp. Wear/Take: Melee armour, etc., house teletab.
Drops: Gems (Diamond, Ruby, Emerald, Sapphire), addy ores(2), coal(6), iron ore(4), silver ore(6), mithril mace, addy mace, earth tally, earth runes(50), dust runes(50+), earth mystic staff, earth battlestaff.

BARBARIAN VILLAGE SECURITY STRONGHOLD SLAYER DUNGEON –
See SECURITY STRONGHOLD SLAYER DUNGEON

BLOOD ALTAR – See MEIYERDITCH TUNNELS (HALLOWVALE)

BRIMHAVEN DUNGEON
*To enter need: 875gp (plus 30gp for boat ride from Ardy) + hatchet.
*Recommend carrying anti-dragonbreath shield (for dragons).
*Fighting dogs are a pain, but remember – they do add cb xp.
Black Demon – (See Taverly Dungeon for info)
Drops: Charms, gold pieces…
Fire giant (lvl 86) –
Note: Natural defence against slashing weapons.
Greater Demon – Lvl 92 – 87 Slayer xp.
Weakness: Mage attacks. Melee in Brimhaven (very easy for lvl 107 cb), and Mage or Range in Yanille/Ogre City.
If maging, take: Ahrims or other mage armour with slayer staff & deaths:minds – 1:4 –or– Ahrims staff or other staff with fire blast runes… death:air:fire – 1:4:5;
If meleeing –guthans armour/or granite body with dragon skirt, whip, 1 ppot, food, supers, chisel. Take alching runes nats:fires (1:5). Drops: coins, runes – chaos; deaths, fires, gemstones, tuna, steel weapons (alch), rune full helm, addy legs, nat tally, lvl 3 clue.
(continued)

26-Aug-2010 04:48:24 - Last edited on 04-Jan-2011 20:53:19 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – BRIMHAVEN DUNGEON (continued)

Metal dragons: Bronze, Iron, Steel
*Must have axe and 875gp (+30gp for boat ride from Ardy = 905gp) and home teletab, antidrag shield & antifire.
Melee: Proselyte armour body & skirt, black mask/Slayer helm, Sara stole, leaf-blade sword best – next whip or range with c’bow and poison bolts?, RoW, Anti-drag shield,
8 ppots(4), 6 antifire (1 dose antifire lasts exactly 6 minutes, game text gives warning), 2 super atk, 3 super str, home teletab, 20 nats/100 fires, 2 tuna potatoes, slayer gem.
If Ranging: Addy or mith bolts [mith emerald(e)], d’hide w/coif, snakeskin boots, glory, RoW, antidragfire shield, rune c’bow, antifire pots, ppots, slayer gem.
If Maging: Mystic armour at the least
Drops: Charms (47% of irons dropped charms-2 charms at a time – of those, 49% green, 35% red), Dragon bones, dragon skirt or legs, curry (heals 19), runite limbs (make rune c’bow), gemstones, runes (soul, blood, nats), adamant bolts, rune med helm, rune b’axe, adamant 2h, rune javelins, rune knives, rune darts(p), curry, super str(1), super atk(1), coins.
Bronze – lvl 131 – x Slayer xp.
Iron lvl 189 – 173.5 Slayer xp/165 hp/17 max hit
Irons: Charms, 42 rune arrows
Steel lvl 246 – Slayer xp/210hp/22 max hit
Steels: Charms – 67% green. Sho** task of 16 = 20k, 120 bloods, 3 souls, 42 rune arrows, 36 rune bolts.
Moss Giant – lvl 42 – x slayer xp.
Weakness: No armour
Wear/Take: Choice of armour/weapon – Melee/Mage/Range, food, pots
Drops:
(continued)

26-Aug-2010 04:48:30 - Last edited on 04-Jan-2011 20:53:53 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – BRIMHAVEN DUNGEON (continued)

Red Dragon – Lvl 152 – x Slayer xp/x hp. Baby Red Dragon – lvl 48 – x Slayer xp.
Must have axe and 875gp (+30gp for boat ride from Ardy = 905gp) and home teletab, antidrag shield & antifire.
Located near black demons.
Melee: Proselyte armour body & skirt, black mask, Sara stole, whip, RoW, Anti-drag shield,
8 ppots(4), 6 antifire (1 dose antifire lasts exactly 6 minutes, so timer = drink & reset timer), 2 super atk, 3 super str, home teletab, 20 nats/100 fires, 2 tuna potatoes, slayer gem, chisel.
If Ranging: Mith bolts, d’hide w/coif or Archer helm, snakeskin boots, Barrows/Karamja gloves, glory, RoW, antidragfire shield, rune c’bow, range pots, antifire pot, ppot, slayer gem, chisel.
If Maging: Mystic armour at the least, food, slayer gem, chisel.
Drops: Charms, 3 cakes, gold coins, mith 2h, mith kite, rune longsword, addy platebody, rune darts, rune arrows(4), runes (blood-2, deaths-5)
Wild Dog – lvl 63
They attack with: Melee.

CANIFIS
Werewolf – lvl 88 – 100 slayer xp – People start out as lvl 24, and morph to Werewolf when attacked.
Melee, range, or mage across tables.
Drops: Charms: mostly gold; wolf bones, fur, grey wolf fur, gold coins, jug wine, raw beef, steel full helm, rune med helm.
Ghoul – lvl 42 – 50 slayer xp – 43 hp. Melee.
Drops: Charms: crimson & gold (poor droppers), law talisman, bones

CANIFIS SLAYER MANSION
Aberrant Spectre – lvl 96 – 90 slayer xp – Maging Undead – Must wield nose peg
Wear NOSE PEG & salve ammy.… Dragonhide, if not praying, with lots of tuna potatoes. Mystic boots, mind shield & whip. NO mask or mind helm because must wear nose peg!
Or…Range gear, elemental shield or sara book, salve ammy
Or… Mage book, inifinity boots, Kharils armour, salve ammy
IF praying… Proselyte, Sara stole, 3 ppots, super atk& str, house teletab.
Drops: Charms, herbs & herb seeds, special seeds, addy platelegs, rune full helm, Black Mystic bottom.
(continued)

26-Aug-2010 04:48:52 - Last edited on 04-Jan-2011 20:54:44 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – CANIFIS SLAYER MANSION (continued

Banshee – lvl 23 – 22 slayer xp – Take EARMUFFS (& salve ammy according to Znake). Melee armour & wep.
Drops: Charms (all 4, 1/3 green), Pure ess (noted), fishing bait (50), herbs, runes (airs-3, fires-7, cosmics-2, chaos-3), gemstones.
Bloodveld Lvl 76 – 120 slayer xp – 120 hp – Mage-based Melee (slap with raspy tongue)
Melee - Take:
1.Nose plug to take agility shortcut (chain up) through aberrant specters
2.House teletab
3.D’hide & whip, mind shield, Black mask, archer’s helm, or mind helm; infinity boots, wizard boots, mystic boots (+4) or snakeskin boots (+3)
4.Ring of wealth, nats & fires (1:5)
5.Supers – atk/str/def
6.Hard on food, so monks at the least
*what about farseer helm for mage def
Range – Room leading to aberrant specters has chair in northeast corner for safe zone; also has wardrobe in north-northeast & armour stand on east side of room – stand on north or south side of it to range opposite side.
Prayer protect: Melee
Drops: Charms – all 4 basics, heavy green. (7 gold, 20 green, 7 crimson, 1 blue); runes – bloods, fires; Coins; gems; mith chain; lower steel items.
Crawling Hand, Lvls 8/12. Need Slayer Lvl 5. Lower levels take regular atk or cb pot.
Gargoyle Lvl 111 – 105 slayer xp – 3rd floor. Need 75 slayer. Must have: Rockhammer to finish off, nose peg to get there.
Melee with Guthans, Mask, whip, super set. (Sho said they’re a pain to range) No nats/fires. Tuna potatoes?
Drops: blk mystic top, rune full helm, ess, granite maul, noted p ess, addy boots, mith & steel bars, runes (fires, deaths, chaos).
(continued)

26-Aug-2010 04:49:00 - Last edited on 04-Jan-2011 20:55:13 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – CANIFIS SLAYER MANSION (continued)

Infernal Mage – lvl 66 – 60 slayer xp. Wear NOSE PEG to use shortcut chain.
D’hide, mind/elemental shield, black mask with ancient mace to boost prayer. Guthans with prayer to heal. (Fought with whip on defense – Fosh’mom)
Or can Range.
X wore – karils top & skirt, mind shield, range helm, with infinity boots.
Drops: Charms: lots gold; also red, green; coins; runes: fire, earth, water, air, body, death, blood.
Nechryael – lvl 115 – 105 slayer xp – 3rd floor. Must have: nose peg to get there. (Also in Chaos Tunnels)
Wear: Melee with Guthans, Mask, whip, super set. (Sho said they’re a pain to range (nnw). Can only range 1 at a time.) Nats/fires. Tuna potatoes?
Drops: Charms – mainly crimson, runes (deaths-10, chaos-37), herb seeds (incl. snap), special seeds (belladonna, cactus, poison ivy), steel axe,100 silver ores, mith kite, rune boots, rune full helm, rune kite, addy legs, teeth half, lvl 3 clue.


CASTLE WARS – YANILLE AREA
LOCATION: Cross Bridge east of Castle Wars, then northeast to Ogres, slightly before Yanille.
Ogres – lvl 53 – 60 slayer xp – 80? hp.
Wear: Range, Mage or… Melee with Mask, scim/dds/whip, regular combat set.
Drops: Charms – mainly gold, herb seeds (incl. snap), special seeds

CAVE GOBLIN MINES
*Must have started Lost Tribe quest. If you have already visited the Dorgeshuun Mines, you can talk to Kazgar to follow him there.
Cave Goblin Guard – lvl 24/26
Location: Patrolling the Dorgeshuun mines.
Its combat style: Melee
Drops:
Cave Goblin Miner – lvl 11
Location: Working the ore from the walls of the Dorgeshuun mines.
Its combat style: Melee
Drops:
(continued)

26-Aug-2010 04:49:11 - Last edited on 04-Jan-2011 20:56:11 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – CANIFIS SLAYER MANSION (continued)

CAVE of MUSPAH
Enter the cave, go east, then enter the inner cave.
Ice Strykewyrms – lvl 210. 300 Slayer xp. 3000 Hp. Requires Slayer lvl 93.
Location: Inner cave of Cave of Muspah
XP:
Total XP for fighting Controlled: 1600
Total XP for fighting Accurate/Aggressive/Defensive: 1600
XP given to Constitution, or if fighting Controlled: 400
XP for fighting Accurate/Aggressive/Defensive: 1200
WEAKNESS: Fire type spells, Flames of Zamorak, and fire cape.
DROPS: Charms, Runes [Blood-15, Death-20], Earth talisman, Fire talisman, Nature talisman, Water talisman (3) (Noted) Pure essence (200 noted), Adamant javelin (20), Herbs-noted, Herb seeds, Special seeds (belladonna, cactus, mushroom spore), Bush seeds (jangerberry, poison ivy), Hops seeds (Wildblood), Other seeds (Spirit weed, watermelon, strawberry), Clue scroll-lvl 3, Crushed nest (6-9 noted), Mithril Battleaxe, Super defence (3), Uncut gems, Rune 2h sword, Rune sq shield, Runite bar (1 noted), Shark (1-3), Dragon med helm, Dragon spear, Dragonstone, Loop & Tooth Key halves, Magic logs (5 noted), Staff of light, Starved ancient effigy, Gold Coins (200-7942), or NO DROP at all.
MISCELLANEOUS INFORMATION: Level 93 Slayer required.Can only be killed if assigned by a Slayer Master you need to either have a fire cape or have unlocked the task for 2000 reward points. You cause more damage when wearing a fire cape. Occasionally they burrow underground and burst out causing 300 damage. To avoid this run few steps away from the wyrm. They will not burrow if you are standing next to a wall while fighting them. Does NOT Retreat.
Examine Information: “Now that's just cold.”

Ice Strykewyrm information is from Chapp. Thanks, Chapp! =)

(continued)

26-Aug-2010 04:49:32 - Last edited on 04-Jan-2011 20:59:15 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
– (continued)

CHAOS DWARF BATTLEFIELD
*LOCATED southwest of Keldagrim.
NOTE: Can access after completing Forgiveness of a Chaos Dwarf quest. (During quest, you pass through this cavern on the way to the mine carts. Entrance is slightly southwest of the Keldagrim watchtower, and south of Dondakan’s mine. CAN WALK through watchtower to southwest of Keldagrim, or by ferry crossing from dwarves at entrance to Keldagrim tunnels.)
NOTE: Battlefield is multi-way fighting.
NOTE: Col. “Battleaxe” Grenda fights for Keldagrim and would love more resources for fighting against the Black Guard.
NOTE: Hand Cannon & Replacement shot dropped by Chaos Dwarf Hand Cannoneers, and & Dragon Pickaxe are dropped by Chaos Dwarf Fighters.
Black Guard – lvl 48.
Note: Located wherever there is wealth to protect, and a formidable foe.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Black Guard Berserker – lvl 66.
Note: Located in West Keldagrim. Have few weaknesses.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Black Guard Crossbowdwarf– lvl 83.
Note: Located on the Chaos Dwarf Battlefield.
Its combat style: Range
Wear/Take: Melee armour/wep
Drops:
Chaos Dwarf – lvl 48.
Note: Fighting in the Chaos Dwarf Battlefield. Likely to carry an axe.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Chaos Dwarf Hand Cannoneer – lvl 100.
Note: Fighting in the Chaos Dwarf Battlefield.
Its combat style: Range
Wear/Take: Melee armour/wep
Drops: Hand cannon & replacement shot.
Chaos Dwogre – lvl 117.
Note: Fighting in the Chaos Dwarf Battlefield.
Its combat style: Can use Magic.
Wear/Take:
Drops:
(continued)

26-Aug-2010 04:49:39 - Last edited on 17-Dec-2010 20:13:27 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
– (continued)

CHAOS TUNNELS/RIFTS
NOTE: See below for rift entrances/exits and routes.
NOTE: Creature info listed below routes.
NOTE: Forinthry brace uses a charge to teleport through a revenant teleblock. Might want to wear while traveling through Wildy.
NOTE: Because the Chaos Tunnels are a multicombat area filled with monsters, it is a great place to bring your Summoning familiars to train.
*Most of the time, a portal will take you to the nearest chamber, so it is possible to navigate around much of the dungeon fairly quickly and simply.
*Players with level 70 Dungeoneering will be able to find a mysterious entrance in the Chaos Tunnels.

Take: Teletab, games necklace, alching runes, at least a few ppots, superanti, antifire pot, monks, chisel

Rift above prayer guild (NNW from Edge bank)
Gargoyles
Mummies –alternate path away from them – Ice Trolls – Skeletons – Gargoyles (rm 1)
Zammy Mages – Skeletons – Moss Giants
Waterfiends
Turoths
Dust Devils (Gargoyles – NW portal to Zombies – to Zammy Monks – to Dust Devils)
Black Demons
Nechryaels
Bronze Dragons with Fire Elementals and Earth Warriors (Cb lvl 51, 54 xp slayer)
Also…
Alternate routes from Prayer Guild rift lead to:
Ice Warrior
Infernal Mage
Fire Giants
Gargoyles
Jellies, Crypt Spiders, & Poison Spiders
Cave Bugs
Shadow Wolves – Shadow Spiders
Black Dragons
Baby Black Dragons & Green Dragons
Deadly Red Spiders

North of G E, Wildy lvl 6 rift near Thugs(lvl 10)
Shadow Spiders (lvl 52) & Crypt Spiders (lvl 56) – see bottom of Bounty Hunter Rift info
(continued)

26-Aug-2010 04:50:04 - Last edited on 17-Dec-2010 20:15:32 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
CHAOS TUNNELS/RIFTS – (continued)

Bounty Hunter, Wildy lvl 13 rift – (Bounty Hunter tele on games necklace. Past NPC, down steps, over to rift and down. Enter at cave bugs…. Take: games necklace, alching runes, at least a few ppots, superanti, antifire pot, monks, chisel + range/cb pots)
Cave bugs – cb lvl 96 – 111 hp – max hit 11; cb lvl 6 – 5 hp – max hit 1.
NW Portal to Deadly Red Spider and 7 Red Spider eggs
NNW Portal to Moss Giants – cb lvl 48 – 85 hp, max hit 6. Drops:
SSE Portal to Fire Giants – cb lvl 86, hp 111, max hit 11. Drops: 4 basic charm colors, mostly gold
Zammy Mages, Warriors, Rangers (Protect Mage) – south to Giant Rock Crabs
Giant Rock Crabs – 4 charm colors (10), mostly gold
Ice Giants
If have opened other rifts, might be able to travel further.
Alternate portals lead to:
Cave bugs – S to Shadow Hounds – east to Jellies & Poison Spiders
Shadow Hounds – SE to more Shadow Hounds – more Shadow Hounds
Shadow Hounds – N to Baby Black Dragons & Green Dragons (small area)
Baby Black Dragons & Green Dragons – W to Cave bugs
Cave bugs – Baby Black Dragons & Green Dragons (small area)
Cave bugs – S to Shadow Hounds – SW Giant Crypt Rat (lvl 76) – (Grn charm) – can see Giant Rock Crabs, but can’t go through until opened from another side.
Giant Crypt Rat (lvl 76) – (Grn charm) – SE to Giant Ants (soldiers-lvl 50, workers-lvl 40) – SE to more Ants in a smaller room. Deadend.
Giant Crypt Rat (lvl 76) – (Grn charm) – SE to Giant Ants (soldiers-lvl 50, workers-lvl 40) – E to Shadow Spiders (lvl 52) & Crypt Spiders (lvl 56) – S to Jellies, SW Poison Spiders & Shadow Spiders
Shadow Spiders (lvl 52) & Crypt Spiders (lvl 56) – S to large room of Baby Black Dragons and Green Dragons (several greens) – W to Leeches (lvl 52) & Bloodworms (lvl 52)-green charm – W from Bloodworms to Jellies & Poison Spiders – W to deadend.
(continued)

26-Aug-2010 04:50:26 - Last edited on 17-Dec-2010 20:17:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
CHAOS TUNNELS/RIFTS – (continued)

Jellies & Poison Spiders – Poison Spiders (lvl 64) & Shadow Spiders (lvl 52) – E to Shadow Spiders (lvl 52) & Crypt Spiders (lvl 56) – S to Baby Blk & Green Dragons (large area)
Shadow Spiders (lvl 52) & Crypt Spiders (lvl 56) – up a vine to Level 6 Wildy with Thugs (lvl 10). Run south to G E. So run North from G E to rift entrance down the vine.
Vine from Moss Giants – Lvl 16 Wildy with trees and big out-of-bounds place. Black unicorns to the west. Go South to graveyard & bears in lvl 12 Wildy. Continue S to Bronze arrow respawn. Continue S to Zammy Mage that teles to abyss. Continue S to get out of Wildy, crossing to Edge.
Cave bugs (lvl 96) – Deadly red spider – Moss giants (lvl 42) – Fire Giants –Zammy mages/warriors/rangers (Protect mage) – N to Ice Giants – S to Giant Rock Crabs – SE portal deadend.
Giant Rock Crabs – S to Fire Giants (small room) – S portal deadend.
Giant Rock Crabs – E to Zammy mages/warriors/rangers – NW to Ice Giants
Zammy Mages/Warriors/Rangers – S Fire Giants (3rd room – med size) – W to Zammy Warriors (smaller room compared to next Zammy Warriors)– W or S portals - … W
Zammy Warriors – W to more Zammy Warriors (larger room) – W to Moss Giants (lvl 42) – W to Skeleton(lvl 77) & Zombies(lvl 40) – S to Gargoyles – up rope – lvl 4 wild PRAYER GUILD RIFT!
----------
(continued)

26-Aug-2010 04:50:33 - Last edited on 17-Dec-2010 20:24:37 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
CHAOS TUNNELS/RIFTS – (continued)

Chaos Tunnels Creature Information:
Animated Spade – lvl 50.
Attack style: Melee.
Drops:
Baby Black Dragon – lvl 83.
Weakness: Stabbing or Ranged Attacls
Drops:
Big Wolf – lvl 73.
Attack style: Melee
Drops:
Black Demon – lvl 172.
Attack style: Melee.
Drops:
Bloodworm – lvl 52.
Attack style: Melee?
Drops:
Bronze Dragon – lvl 131.
Attack style: Melee
Weakness: Magic
Drops:
Cave Bug – lvl 6. Slayer lvl 7.
Attack style: Melee
Drops: herbs, etc., or nothing.
Crypt Spider – lvl 56.
Weakness: Good crushing weapon.
Drops:
Dagganoth – lvl 88.
Attack style: ?
Drops:
Dire Wolf – lvl 88.
Attack style: Melee.
Drops:
Dust Devil – lvl 93.
Attack style: ?
Drops:
Earth Warrior – lvl 51.
Attack style: Melee.
Drops: Charms, Runes (earth, death), herb seeds, steel spear, herbs, nothing at all.
Fire Elemental – Lvl 35.
Made of fire. Melee them.
Drops:
Fire Giant – lvl 86.
Attack style: Melee.
Drops:
Gargoyle – lvl 111.
Attack style: Melee
*Requires Rock Hammer & Slayer level 75.
Drops:
Giant Ant Worker – lvl 40.
*Lost in Chaos Tunnels – Belong on Jade Vine.
*Mostly passive. They rely on Giant Ant Soldier to keep them safe.
Drops:
Giant Ant Soldier – lvl 58.
*Lost in Chaos Tunnels – Belong on Jade Vine.
*Defend the Giant Ant Workers.
Drops:
Giant Cave Bug – lvl 96
*Notes: Kalphites may have had an influence on these Giant Cave Bugs.
Attack style: Melee
Drops:
Giant Crypt Rat – lvl 76.
Attack style: Melee (Do they carry diseases that require inoc brace?)
Drops:
Giant Crypt Spider – lvl 79
*Most dangerous of all Chaos Tunnels spiders.
Weakness: Crushing weapon
Attack style: ?
Drops:
Giant Rock Crab – lvl 137.
Attack style: ?
Weakness: Magic – Fire Blasts and stronger
Drops:
Green Dragon – lvl 79.
Weakness: Stab and Ranged attacks.
Drops:
Ice Giant – lvl 53.
Attack style: Melee.
Weakness: Fire, Ranged & Magic attacks.
Drops:
Ice Troll – lvl 82.
Attack style: Melee/Missiles
Drops:
(continued)

26-Aug-2010 04:50:58 - Last edited on 17-Dec-2010 20:34:31 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
CHAOS TUNNELS/RIFTS – (continued)

Chaos Tunnels Creature Information (continued):

Ice Warrior – lvl 57.
Attack style: Melee
Weakness: Fire, Shattering crush attacks, & Magic attacks.
Drops: Runes
Infernal Mage – lvl 66.
Attack style: Magical spells
Drops:
Jelly – lvl 78.
Attack style: Melee?
Drops:
Leech – lvl 52.
*Drain skill levels temporarily.
Drops:
Monk of Zamorak – lvl 45.
Attack style: Melee.
Drops:
Moss Giant – lvl 42.
Wear: Armour/weapon of choice.
Drops:
Mummy – lvl 103.
Attack style: Melee
Take: Salve ammy.
Drops:
Nechryael – lvl 115.
Attack style: Melee
Drops:
Poison Spider – lvl 64.
Attack style: Melee & Poison
Drops:
Possessed Pickaxe – lvl 50.
Note: Aggressive
Drops:
Shadow Hound – lvl 63.
Attack style: Melee.
Drops:
Shadow Spider – lvl 52.
*Drain Prayer. Will need Prayer restore potion.
Drops:
Skeleton – lvl 77.
Attack style: Potent Magic, Melee
Weakness: Crushing attacks, Salve ammy
Drops:
Turoth – lvl 83/89.
*Require Slay lvl 55 & special leaf-bladed spear/sword, or other special equipment.
Attack style: ?
Drops:
Waterfiend – lvl 115.
Attack style: Hurl arrows made of water
Prayer Protect: Missiles
Drops:
Zamorak Mage – lvl 82/84.
Attack style: Mage
Drops:
Zamorak Ranger – lvl 81.
Attack style: Range
Drops:
Zamorak Warrior – lvl 84/85.
Attack style: Melee
Drops:
Zombie – lvl 40.
Wear: Salve Ammy
Drops:

(continued)

26-Aug-2010 04:51:46 - Last edited on 17-Dec-2010 20:39:11 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

CONTACT! AREA – See SOPHANEM


CRANDOR/KARAMJA DUNGEON
NOTE: Fire runes spawn around the lesser demons in the south of the dungeon.
NOTE: Deadly red spiders lay eggs every so often, so there is a red spider egg spawn area.
Deadly Red Spider – lvl 34
NOTE: Their eggs are out in the open for you to collect and use to make super restore potions.
NOTE: Found in southern half of the dungeon
Attack: Melee
Drops:
Giant Bats – lvl 27
NOTE: Found in the southern part of the dungeon.
Attack:Melee
Weakness: Crushing attacks
Drops:
Giant Skeleton – lvl 45
NOTE: Found outside Elvarg’s den.
Attack: Melee
Weakness: Crushing attacks.
Drops:
Lesser Demon – lvl 82
NOTE: Found at southern ends of both halves of the dungeon.
Attack: Melee
Weakness: Mage attacks
Drops:
Skeleton – lvl 22/25
NOTE: Found at the 2 entrances to Crandor and Karamja Dungeon
Attack: Melee
Weakness: Crushing attacks
Wear: Salve Ammy
Drops: Bones,etc.

(continued)

26-Aug-2010 04:53:51 - Last edited on 17-Dec-2010 20:40:49 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

DEEP WILDERNESS DUNGEON
WARNING: The Wilderness is by no means the safest place in RuneScape! This dungeon not only puts you in danger of bloodthirsty monsters, but also the revenants that roam the wastes. For these reasons, please only take items you are willing to lose.
NOTES:
*There is a guam leaf spawn point right at the entrance of the dungeon.
*There is a single dose of Attack potion that respawns about halfway through the dungeon.
Chaos Dwarf – lvl 48
NOTE: Found in room after the Hill Giants.
How to Attack: Melee
Drops: Muddy Key, etc.
NOTE: Muddy Key opens a chest deep in Wildy which holds treasures.
Fire Giant – lvl 86
NOTE: Found around the lava pools at the end of the dungeon.
Attack: Melee
Weakness: Marginal defence against slashing weapons.
Drops:
Hill Giant – lvl 28
NOTE: Found in the entrance area to the dungeon.
Attack: Melee
Drops: Big Bones, etc.
Shadow Spider – lvl 49
NOTE: Found in deeper areas of the dungeon, past chaos dwarfs.
NOTE: Drains Prayer! (Might want to bring prayer restore potion.)
Attack: Melee
Drops:

(continued)

26-Aug-2010 04:53:58 - Last edited on 17-Dec-2010 20:42:24 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

DORGESH-KAAN SOUTH DUNGEON
Location: Two entrances –
1. Go South through Dorgesh-Kaan, then down the ladder at Agility Course.
2. Treacherous path through the Kalphite Hive in Al-Kharid’s S. Desert.
*WARNING – NEED LIGHT SOURCE to explore this dungeon.
*ALSO bring ANTI-POISON potion, since some creatures here are poisonous.
Note: Once blocked area on Dorgesh-Kaahn city cave side is cleared (with pickaxe), can access opening between there and back of low level Kalphite alcove (Al-Kharid).
Big Frog – lvl 24 * ** Slayer xp.
Attack: Melee
Drops: Bones, etc.
Cave Bug - Lvl 6/lvl 96 – xx Slayer xp; Lvl 96 – xx Slayer xp. Need Slayer lvl 7.
Attack: Melee
Drops: Herbs, etc.
Cave Crawler – Lvl 23 – 22 slayer xp; Lvl 51 * ** Slayer xp. Need Slayer lvl 10.
NOTE: POISONOUS, but there are some good ranging spots.
Drops: Runes: natures; herbs: all kinds; unicorn horn dust; evil turnip seeds, red spider eggs.
Cave Slime - Lvl 23 * ** Slayer xp. Need Slayer lvl 17.
NOTE: POISONOUS.
Drops: swamp tar?
Giant Frog – lvl 99 – xx Slayer xp.
NOTE: Found mostly in SE areas of the dungeon.
Attack: Melee
Drops: Big Bones, etc.
Molanisk - Lvl 51 * ** Slayer xp
NOTE: Poisonous creatures surround them
NOTE: NEED Slayer bell’s ring to cause them to drop from walls and attack.
NOTE: Must have: Slayer bell, sapphire lantern & tinderbox
Take: slayer bell, sapphire lantern & tinderbox, house teletab, antipoison(1) as a precaution, and small amount of food
Drops: Mole claws, herbs; coins (a few at a time); swamp weed (use to make soda ash); mud runes (4); water runes (2, 10, 12); earth runes (1); nature runes (1, 2); cosmic runes (1, 2)

(continued)

26-Aug-2010 04:54:08 - Last edited on 17-Dec-2010 20:43:59 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)


DRAYNOR MANSION
(Second floor by Ernest, go through porthole)
Killerwatt - Lvl 55 – 51 Slayer xp – 51 hp.
NOTE: They hit rapidly like when ranging with knives.
NOTE: Must have: (slayer) Insulated boots
Wear: melee armour.
Take: food, home teletab, slayer gem.
Drops: herbs; runes (death, nature, air), air b’staff, coins, ashes.

EDGEVILLE DUNGEON
Location: Under Edgeville.
NOTE - Warning: The Northernmost section of this Dungeon is in Wildy, so is DANGEROUS! Revs can attack you! Only take what you need and are not afraid to lose.
Note: Chronozon guards the Earth Obelisk used in making earth battlestaves. Opposite this, on the North side ~ and past the Black Demons ~ is a ladder up to the Air Obelisk (for making air battlestaves).
Note: If you find a brass key ~ in the dungeon near the entrance from Edgeville ~ you can use it for quicker access to the Hill Giant area (building entry on Varrock side of the river).
Black Demon – lvl 172. ? Slayer xp.
Attack: Melee
*Found in NW area of the dungeon, just before ladder up to Air Obelisk.
Drops:
Chaos Druid– lvl 13. ? Slayer xp.
Attack: Melee
*Found west of the thugs in members’ Wildy Dungeon.
Drops:
Deadly Red Spider – lvl 34. ? Slayer xp.
Attack: Melee.
*Found north of thugs in members’ Wildy Dungeon.
Drops:
vvvvMelee
Found in members’ Wildy Dungeon, across monkeybars.
Drops:
Giant Rat – lvl 3. ? Slayer xp.
Attack: Melee
*Found at entrance area of the dungeon.
Drops: bones, etc.
Hill Giants – lvl 28. ? Slayer xp.
NOTE: Found in final section of the dungeon, which is also the Varrock entrance side.
Attack: Melee
Drops: Big bones, etc.
Skeleton - Lvl 21/22/24. ? Slayer xp.
Weakness: Crushing attack.
Wear: Melee or w/e, Salve ammy.
*Found just north of entrance area.
Drops: ?
Thug – lvl 10. ? Slayer xp.
Attack:
Drops:
Zombie - Lvl 18/24. ? Slayer xp.
Wear: Melee or w/e, Salve ammy.
*Found in eastern area of the dungeon.
Drops: ?

(continued)

26-Aug-2010 04:54:23 - Last edited on 17-Dec-2010 20:45:01 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

FALADOR – ICE MOUNTAIN (See ICE MOUNTAIN)

FREMENNIK ISLES – NEITIZNOT/JATIZSO
Ice Troll - Lvl 82 adult – 84 Slayer xp – ? hp. Lvl 74 runt * 63 Slayer xp - ? hp.
Notes: Females range/throw hard and rapidly; males melee. Wear: melee armour, pray range or melee. Notes: Stay out of multi-cb areas if you can. Attack East of the city, in far NE area near bridge to island with Rune rocks.
Take: prayer potions, good food, home teletab, slayer gem.
Drops: Herbs; runes (earth and nature), steel platebody, coins. NO charms.

FREMENNIK PROVINCE: PIRATE’S DUNGEON

(Need Olaf’s Quest to access)
LOCATION: On snowy mountain near Olaf – Use spade near tree on hill. (Near DKS fairy ring.)
Brine Rats * lvl 70 – 50 xp slayer.
Combat style: Melee
How to fight: Melee, & Can Range or Mage from NW behind skeleton.
Drops: raw swordies(3 or 9), noted raws: lobs(10), shark(3), pike(18), rat meat(18); death runes(7); earth runes(10); water runes(10); air runes(18); water talisman.
Fremennik skeletons – lvl 40 - 25 slayer xp.
Combat style: Melee.
How to Fight: Melee or w/e.
Drops: Key (for door to beach), herb seeds, strawberry seeds, chaos runes, mushroom spore, mith arrows(8), mit* bars, steel med, gold coins.
(continued)

26-Aug-2010 04:55:18 - Last edited on 28-Dec-2010 14:09:23 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

FREMENNIK PROVINCE: FREMENNIK SLAYER DUNGEON
LOCATION: East of Rellekka & POH Portal, and East of the Golden Apple Tree & Fairy Ring (A-J-R) in the Fremennik Province.
In order, in a generally westward direction: Cave Crawlers (lvl 23), Rockslug (lvl 29), Cockatrice (lvl 37), Pyrefiend (lvl 43), Basilisk (lvl 61), Jelly (lvl 78), Turoth (lvl 83-89), Kurask (lvl 106), Aquanite (lvl 78).

Aquanite – lvl 114 – 125 slayer xp - 166 xp hp.
Attack/str/defence xp per kill (non controlled): 500. Max hit-13.
Weakness: Range & Stab attacks.
They attack with MAGE, so might wear dragonhide armour, mind helm and shield, infinity boots, barrows gloves.
Prayer protect: Magic. Slayer lvl 78.
*Using a healing familiar (Elemental Titan/Unicorn/Bunyip) allows you to stay longer when fighting aquanites, Bunyip and Bunyip ability scroll is highly recommended since Aquanites will often drop raw fish and the scroll special allows you to eat the raw fish to heal yourself.
*Suggested GEAR for MELEE: Helm – Slayer/Neitiznot/Mind/Armadyl; Cape – 99 Accomplishment/Legends/Fire; Amulet – Fury/Glory; Weapon: Whip/Godsword/Zamorakian Spear/Saradomin Sword; Shield – Mind/DragonFire/Godsword; Body – Karil Top/Black D'hide/Armadyl Chestplate; Legs – Karil Skirt/Black D'hide chaps/Armadyl Skirt; Boots – Dragon/Climbing/Snakeskin; Gloves – RFD (Rune and up); Ring – Wealth/Berserker;
Body – Karil Top/Black D'hide/Armadyl Chestplate; Legs – Karil Skirt/Black D'hide chaps/Armadyl Skirt; Boots – Dragon/Climbing/Snakeskin; Gloves – RFD (Rune and up); Ring – Wealth/Berserker;
Familier – Fire,Ice,Moss Titan pouch + scrolls/ Unicorn pouch + scrolls/ Bunyip Pouch + scrolls
(Aquanites continued)

26-Aug-2010 04:55:43 - Last edited on 17-Dec-2010 20:55:07 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – FREMENNIK PROVINCE: FREMENNIK SLAYER DUNGEON (continued)

Aquanites (continued)
DROPS: Charms, raw fish (sharks/lobs/swordies), air battlestaff , addy bolts (10), air runes (40), amulet of ranging (dropped only by Aquanites), belladonna seed, blood rune(3), Death rune (3), herb seeds, herbs (grimmy), nature rune (4), raw lobster (2), raw shark, raw swordfish (2), rune bolts (5), rune darts (10), seaweed (4) noted, snape grass (3) noted, soul runes (3), water battlestaff, water runes (30-40) , gold coins (500), clue Scroll (level 3), or no drop at all.
(Webby * Thank you for the Aquanite info)
Basilisk – lvl 61 - 75 slayer xp – 300xp def ea – Must have Mirror Shield – Melee with regular or superset, nats & fires, chisel. (For a cb lvl 92 acct * 11 swordies was way too much.)
Drops: Charms, Runes [mainly laws(3), water runes(75)], herbs (all kinds), steel b’axe, mith axe, mith kiteshield, mith spear, addy full helm, addy ore, rune dagger, Mystic Hat (white & gold), Basilisk Head (for Construction),Basilisk bone for Rag & Bone Man Pt 2.
Cave Crawler – lvl 23 – 22 slayer xp - 31 hp. - Great for herblore. Drops: Charms, runes (fires, nats, earths), wfv, herbs & seconds, gemstones, seeds (tomato, potato, onion).
Must have: Antipoison/Super Anti. Melee with black mask
Drops: Charms-mainly Gold, herbs, runes (nats-3, fires-12, earths-9), limpwurt roots, whiteberries, red spider eggs, unicorn horn dust, water-filled vials, seeds (potato-1,3; onion, cabbage seeds-3, tomato-1, corn-1), bronze boots.
Cockatrice – lvl 37 – 37 slayer xp
Must have: Mirror shield. Melee with black mask
Drops: Charms (mostly green?), cockatrice egg, Iron swords, iron javelins, steel dagger, steel longsword, herbs, gemstones, runes (laws, nats, fires, waters), limpwurt roots, White/Gold Mystic hat
(continued)

26-Aug-2010 04:55:50 - Last edited on 17-Dec-2010 20:56:24 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – FREMENNIK PROVINCE: FREMENNIK SLAYER DUNGEON (continued)

Jelly – lvl 78 – 75 slayer xp.
Armour/Weapon: Dragonhide & Black Mask with Whip, Sara pray book or Mind shield, and use Defense atk style.
Take: Home teletab, slayer gem, super pots, chisel, lobsters or better (10 or more cb lvl 79), many nats & fires. Prayer Protect: Melee
Drops: Charms (30% green - task of 177: 53 green, 5 red, 10 gold), coins, steel 2h, steel b’axe, runes (chaos), chaos talisman, gems, gold bars, mith kite, mith boots, rune full helm, loop half of key, thread, clue scroll-lvl 3, dragon spear.

Kurask – lvl 106 – 97 slayer xp – 145.5 hp.
Melee armour with Black mask and leaf-bladed spear – lots of food
Mage armour & slayer staff for snaker darts (deaths & minds) – not much food
Drops: Charms, broad bolts, broad arrows(5), unfinished broad bolts, runes (minds, deaths), mith kite, noted pineapples, seeds (herbs & specials), limpwurt root, gemstones, herbs & whiteberries, nats, noted flax (25), rune longsword (alchs 19.2k), adamant platebody (alch-9984gp), ranging potion(1), Mystic top (forgot which color).
Moss Giant – lvl ? (42?) Melee
Pyrefiend – lvl 43 - 45 slayer xp – 60 hp.
Dhide armour, elemental or mind shield (Mage protection) with melee weapon
Drops: Charms; Runes: fires – 30 or 60, chaos-12; addy med helm, mith chainbody, steel boots, steel full helm, steel axe, staff of fire, gold ore, gemstones, ashes-100% drop.
Rockslug – lvl 29 – x slayer xp – x hp.
Melee. No safe spots readily apparent.
Drops:
Turoth – lvl 83 (76 slayer xp), lvl 85 (77xp), lvl 87 (79 xp), lvl 89 (81 xp). Armour: Black mask & rune, etc. Weapon: Slayer leaf-bladed spear, broad arrows, or slayer magic dart. Also take: Tuna potatoes, superset, nats & fires, home teletab, slayer gem.
Drops: Charms (mostly green), herbs, herb seeds, mithril axe, addy full helm, mith kite, steel legs, gold coins, white/gold mystic bottom.

(continued)

26-Aug-2010 04:56:12 - Last edited on 17-Dec-2010 20:57:41 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

GOD WARS DUNGEON
*Do not go into Boss room unless prepared.
*Open God Wars Dungeon first: Troll entrance by rock throwers. Pass them. Punch a boulder and walk by hole. Knight laying on the ground. Talk to him. Tele to Fally and talk to knight in park. Then can go back to fight.
-Multicombat zone
-Enter, then go south
- Four types of “god” alliances: Armadyl, Bandos, Sara, Zammy.
-Take an item of each god to God Dungeon: If wearing, opponents of that alliance won’t attack. For example: Sara-holy symbol/cape/book, Zammy-unholy symbol/cape/book, Armadyl pendant, Bandos – ancient mace
OR… Zammy cape, holy symbol, ancient mace.

*Exploring God Dungeon: Znake wore – Rune armour, whip, glory, cheap stuff.
-Armour to wear: Prayer armour (proselyte) and prayer pots, OR D’hide armour and range weapons.
-Take: House teletab, holy symbol, rope, super stat restore – only (1) or (2), Super set * attack/strength/defense, super energy(1).
Combat Armour: Prayer armour (Proselyte) with prayer pots, OR Dragonhide armour & range weapons.
Drops: Rune med, Rune kite, many other items.
Info: Bandos – must use 2 prayers; Sara – 1 prayer.

Hobgoblin (Bandos) – lvl ?
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops: herb seeds: snapdragon, ranarr; herbs; runes – nats, laws; limpwurt roots.
Aviansie – flying attacks – Range these: Sara legs, Zammy shield/book, blk body, archer or armadyl helm(like eagle’s beak helm), rune c’bow/mith bolts (for Grid), Ava’s accumulator, about 12 ppots, about 4 sharks, alching runes, just take around 5 nats & fire staff (drop nats a lot).
Drops: Get about 550k/trip: Nature runes, loads of addy bars, several rune dagger+ , rune limbs.
Bandos Mage – lvl xx – 106 xp slayer.
At Zammy – lvl 121 – 75 xp slayer.
Wear white & pray mage.
Drop: d’boots?
(continued)

26-Aug-2010 04:56:22 - Last edited on 17-Dec-2010 20:59:19 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – GOD WARS DUNGEON (continued)


Spiritual Mage – lvl xx – 85 xp slayer. Requires slay lvl 83.
Spiritual Ranger – lvl xx – xx slayer xp. Need slayer lvl 63 – Melee them. Take: Guthans, weapon, shield/defender, RoL or Zerker ring; 100 alch runes; 1 super set; 1 super restore and drink 1 dose at zammy area; unholy symbol or zammy cape…or zammy cape and holy symbol at entrance, then swap holy symbol when at the zammy area to glory or fury.
Spiritual Warrior – lvl 115-100 slayer xp/ lvl 125-110 slayer xp. Need lvl 68 slayer – Weak to magic. Take: Whip; blk mask; guthans (to heal); also something zammy, sara or bandos; super restore; energy; ppot. Drops: Rune med, Rune kite, rune hally, lvl 3 clue, many alchables, nat tally, half key.
Waterfiend – Lvl 115 – 126 slayer xp. It attacks with RANGE & MAGE
Must take: Adf shield (green drag right inside dungeon). Wield adf shield until past drags.
Wear/Wield: D’hide or best mage protection armour you can wear. Strong crush weapon (sara sword, zammy spear, guthan spear, anchor (slow & 2h), d’mace special?, obby maul, bgs, torags hammers), infinity or d’boots,. Sho recommends: antidragonfire shield; d’hide range armour; infinity or d’boots; mage helm, coif or farseer; flail.
Summon: Bunyip for healing. Prayer: Protect Range
Drops: Charms – mainly crimson, runes (deaths-15), rune med helm, water b’staff, water orbs, blue vambs, raw lobs & sharks (use swallow whole scroll with Bunyip), noted seaweed, mith ore, mith helm, noted uncut sapphires, spiritweed seed, 20 noted snape grass.
Sho recommends: 8-9 ppots, 3 str pots, 2 bunyips, sara god sword or best crush wep, house teletab; 5-8 food.
Drops: Blood runes, water orbs, raw fish (which can be eaten if you have a Bunyip), and more.
Bandos alliance: Wear Bandos item for ease in slaying - ??Goblins, Ogres, Giants??
Zammy alliance: Wear Zammy item for ease in slaying Bloodvelds, Vampires, Gorak, Imp, Werewolves
(continued)

26-Aug-2010 04:56:57 - Last edited on 17-Dec-2010 21:00:56 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

HEROES GUILD
LOCATION: Just south of Burthorpe, and north of Taverly. (Heroes Quest to access)
Giant Bat – lvl?
Drops: Charms, bones.
Blue Dragon (in gated cage) - See Taverly Dungeon for Blue Dragon information


ICE MOUNTAIN
Ice Fiend – cb lvl 13; 15 slayer xp. 20xp hp.Weak to fire spells, or shatter with blunt weapon.
Drops: Charms, runes (water, chaos, deaths), water staff, silver ore, silver bar, holy symbol, goblin
mail, monk’s robe, cake, gemstones (sapphire), jug of wine, bronze arrows, bronze bolts, bronze full helm, bronze sword, bronze pickaxe, iron pickaxe, iron hatchet, water talisman, dwarven stout, gold coins.

(continued)

26-Aug-2010 04:58:10 - Last edited on 11-Jan-2011 03:25:45 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)


KALPHITE HIVE (See also Kharid - South Desert)
*Location: Al-Kharid S. Desert, due west of Shantay’s Pass.
*NEED rope to get into the well each time you enter.
*Alternate entrance – from Dorgesh-Kaan (using light source), find the tunnel in South part of the dungeon that leads to Kalphite hive, emerging near Kalphite soldiers.
*Note: To enter Kalphite Queen’s well, you will need a rope there as well.
*Where to find Kalphites: Entering from Al-Kharid’s S. Desert, first you will find the lower level Kalphite Workers, continue down the corridor to an alcove of Kalphite Soldiers (POISONOUS), continue down the corridor to the Kalphite Queen & Guardians room.
Kalphite worker – lvl 28
Attack: Melee
Drops: Runes, waterskins, etc.
Kalphite soldier – lvl 85
*POISONOUS!
Attack: Melee (and Poison)
Kalphite Guardian – lvl 141
Attack: Melee
Drops:
Kalphite Queen – lvl 333 (first form) – lvl 333 (2nd form)
Note: 1st form is immune to Magic & Ranged attacks.
Note: 2nd form is immune to Melee as it flies around.
Attack: ALL FORMS OF ATTACK – Magic, Range, Melee. Can hit in excess of 300 damage.
MOST VALUABLE DROPS – Dragon Chainbody and Dragon 2-h swords.
MORE NOTES ON QUEEN KALPHITE:
*Cats can chase the kalphite larva found in and around the hive.
*The Kalphite Queen drops the most sought after chainbody in the game: the dragon chainbody.
*Some warriors have ventured into the hive with dragon two-handed swords to fight the Queen. None have returned, so she may drop one of these sought-after swords on the rare occasion.

(continued)

26-Aug-2010 04:58:55 - Last edited on 11-Jan-2011 03:46:25 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)

KARAMJA/BRIMHAVEN (SEE BRIMHAVEN DUNGEON)

KARAMJA – NORTH BEACH
Harpie bugs – cb lvl – 46 – 25 slayer xp. Melee armour & weapon. Combat potions, food. (At lvl 82, task of 142 used 3 bass, 4 swordies + inv of bananas)
Drops: Charms: mostly gold, gold ore, staff of fire, mith chain, runes (deaths-3, chaos-15, fires-60), gemstones, steel full helm, wine, coins.


KARAMJA (TZHAAR CITY)
DO NOT ATTACK Lvl 74 – Tzhaar-Hur...Or ALL will attack you.
Tzhaar-xil – lvl 133-slayer xp-120, hitpoints xp-??.
Tzhaar-ket – lvl 149-slayer xp-140, hitpoints xp-??.
Can range/mage from a safe spot. Melee & black mask, RoW, whip, scim, or better wep... super set.
Tzhaar-Mej - lvl ??-slayer xp-??, hitpoints xp-??. - Wear Mage protect armour.
Drops: Obsidian charms, regular charms, obby cape, obby shield, obby weapon (maul), obsidian bolt tips, super defense(1), super strength(1), tokkul (Tzhaar “money”- trade at store).
(continued)

26-Aug-2010 04:59:43 - Last edited on 17-Dec-2010 21:07:06 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

KHARID – SOUTH DESERT
LOCATION: Outside Shantay’s pass and to the right, then up along the water (northwest) to the well for Kalphites.
Kalphite – lvl 28/40 slayer xp/40.5hp; Soldiers - lvl 85/90 Slayer xp; Guardians - Lvl 141cb/170 slayer xp: Poisonous – take Superantipoison (except for lvl 28), rope, Shantay’s pass, water – Wear: melee armour, black mask & whip, also guthans with super atk & str; Food: monks; House TELETAB, slayer gem, and ALCHING runes. Collect potato cactus. Drop water flask once inside the well.
Kalphite Worker, Lvl 28 Drops: all 4 basic charms; runes: nats, fires, laws, chaos, body; waterskins(4); hardleather body; coins
Soldier Drops: Charms (all 4 basic colors); Runes: laws(3), airs (50), chaos(10), fires; mith chain, addy dagger; loop; herbs (all), gems (so might take chisel).
Guardian: Fight same as fire giants. Take: Guthans, Superset, superanti and alchs and others from above. Drops: Rune chain, rune medium helm, rune javelins
Scabarite – lvls 98/103/106/ - East of Sophanem, through swamp - Can take a long time before they stop attacking. While attacking multi-cb.
Wear: Any combat type armour/weapon, but Guthans will help heal to stay longer; house teletab, slayer gem, food, super set.
Drops: Coins, gemstones – cut & uncut, herbs, swordfish, meat pizza, rune warhammer, scabarite notes.
Desert Lizard – Lvl 12/15 hp, Lvl 24/25hp, and Lvl 42/40 hp.
LOCATION: Can be found southeast of Shantay’s Pass, south of first bridge, east side of river.
PURCHASE ICE from slaymaster. To kill, *use” ice on them when almost red-lined.
Combat style: Melee.
(continued)

26-Aug-2010 04:59:57 - Last edited on 17-Dec-2010 21:08:53 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

KHARIDIAN DESERT – POLLNIVNEACH DUSTY WELL
LOCATION: Southwest of Pollnivneach.
Dust Devil – Lvl 93 – 105 Slayer xp. Can also do in Chaos Rift.
Must wear Facemask, take waterskin.
Take: facemask, rope, house teletab, 200gp – carpet ride to Pollnivneach, Melee armour, slayer gem, food, super set, chisel, alching runes.
Wear: Guthans body & skirt, d [], d’boots, whip, facemask.
Note: Carpet ride to north end Pollnivneach. Walk/Run south through the village to next carpet ride area, then around the mountain to smoky well. Use rope on the well & go down.
Combat Styles: Melee armour & whip (or range & range weapons)
Take: Supers – attack/strength/defense, maybe a few nats and fires, Hard to tell food – 18 pike for Foshegrosmom at lvl 107
Drops: runes[bloods, soul], nature tally, gems, herbs, ugthanki kebabs (either 1 or 2), rune arrows-12, mith bar, red vambs, rune dagger, key halves, earth b’staff, left half D’shield, D'chain.

KHARIDIAN DESERT – POLLNIVNEACH SMOKY WELL
LOCATED near center of Pollnivneach. Access to well after Smoking Kills quest.
See POLLNIVNEACH.

LEGENDS GUILD
LOCATED: Downstairs & north in Guild
Bats, Giant – cb lvl 27; slayer xp-xx
Pit Scorpions – cb lvl 28; slayer xp-xx
Shadow Warriors – cb lvl 48; slayer xp-67; hitpoints xp-81.
Combat armour: Melee; can Range/Mage from behind mushroom. Take: super atk/str/def, alching runes, maybe 8 lobs or cakes, ardy tele for banking + I like teletab always with me.
Drops: Charms- all, but mainly crimson; runes – cosmic(3), air(4e5), death(2), blood(1); gems; mith bar; blk dagger(p), blk longsword; herbs; weapon poison; black robe, no drop.
(continued)

26-Aug-2010 05:00:13 - Last edited on 11-Jan-2011 04:00:20 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)


LIGHTHOUSE
LOCATION: North of Barbarian Agility Course, across rocks (MUST complete Horror of the Deep quest to access)
Dagganoth* * lvl 74-slayer xp-70, lvl 92-slayer xp-120.
Can range/mage from a safe spot.
Melee & black mask, Ring of Wealth, whip or scimmy, super set, also might take logs and tinderbox (or bow with Barbarian training) to cook raws from dags.
Drops: seeds (incl many good herb seeds); gemstones & oysters; raw fish-lob, tuna, herrings, sardines; noted seaweed; gp; feathers; steel arrows; and various junk items, lvl 2 clue.


LIVING ROCK CAVERNS
LOCATION: Rope climb down into Living Rock Caverns is at northern end of Fally’s Dwarven Mine. The rope leads down into the safety of a base camp. Near the rope is a pulley lift that can be used to deposit items directly into your bank.
NOTE: There are ROCK creatures located here which you can fight and mine, so take PICKAXE; other rocks that are rich in ores and can be mined; and there are pools of water where cavefish and rockfish can be fished.
Living Rock Protector – lvl 120.
Note: Found throughout the caverns.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops: Ores, runes, living rock minerals (used for fishing rockfish).
Living Rock Striker – lvl 140.
Note: Found throughout the caverns.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops: Ores, runes, living rock minerals (used for fishing rockfish).
Living Rock Patriarch – lvl 200.
Note: Found throughout the caverns.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops: Ores, runes, living rock minerals (used for fishing rockfish).
(continued)

26-Aug-2010 05:00:20 - Last edited on 11-Jan-2011 09:44:23 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)


LLEYTA
Elves – lvl ??-slayer xp-??, hitpoints xp-120. Can range/mage/or melee with black mask. RoW, whip or scim, super set, chisel, alching runes.
Note: Upstairs is altar, and 1 ranger near the altar… Easy to pray and no food needed.
Drops – Outdoor elves: Green d’hide chaps, mith kite, tele crystals, cooked shark, herbs, gemstones, gold coins.
Drops – Upstairs Ranger elf: Green d’hide chaps, mith kite, tele crystals, cooked shark, herbs, gemstones, gold coins.

LUMBRIDGE CATACOMBES
*LOCATION: Entrance is in Lumbridge Graveyard. MUST complete F2P quest – The Blood Pact.
Corpse Archer – lvl 13
Attack: Range
Drops:
Corpse Mage – lvl 15
Attack: Magic
Drops:
Corpse Spider – lvl 3
Attack: Melee
Drops:
Crawling Corpse Torso – lvl 7
Attack: Melee
Drops:
Dragith Num – lvl 20
Attack: Magic
Drops:
Skeleton – lvl 11
Attack: Melee
Drops: Bones, etc.
Skoblin – lvl 14
Attack: Melee
Drops: Bones, etc.
Warped Bat – lvl 12
Attack: Melee
Drops:
Warped Cockroach – lvl 1
Attack: Melee
Drops:
Warped Fly – lvl 5
Attack: Melee
Drops:

(continued)

26-Aug-2010 05:00:58 - Last edited on 17-Dec-2010 21:17:07 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)


LUMBRIDGE SWAMP DUNGEON
*LOCATION: West of the town of Lumby, in the swampy area, use a rope on the hole going down into the dungeon.
*NEED a reliable light source, such as a bullseye lantern or sapphire lantern, and a tinderbox to relight it if it should get extinguished.

Big Frog – lvl 24
Attack: Melee
*Found near water.
Drops: Bones, etc.
Cave Bug – lvl 6 - ? Slayer xp.
Attack style: Melee
Drops: Herbs, seconds, candle, 3 gp.
Cave Crawler – lvl 23. ? Slayer xp. Need Slayer lvl 10.
Attack:Melee & POISONOUS.
*Need Anti-Poison potion.
Drops: Herbs, seconds, etc.
Cave Goblin – lvl 3. ? Slayer xp.
Attack:Melee (Very Passive)
*Found only in a single chamber of the dungeon to extreme east.
Drops:
Cave Slime – lvl 23 – 25 slayer xp – 33 hitpoints.
Attack: Melee & POISONOUS.
Need: Anti-poison potion
Drops: Swamp tar (every drop + some other drop as well), runes (earth, water), gold bar, iron sword, iron kiteshield, bronze axe, Treasure Trail clue map, gold coins.
Giant Frog – lvl 99 - ? Slayer xp.
*Found near entrance to Tears of Guthix cave.
Attack: Melee
Drops: Big Bones, etc.
Rock Slug – lvl 29 - ? Slayer xp.
NEED Slayer lvl 20 & SALT (from Slaymaster) to kill.
Attack:
Drops:
Wall Beast – lvl 49
*Found lurking inside holes in the walls.
*NEED Slayer lvl 35 to kill them.
*WARNING: Twists adventurers’ heads unless they’re wearing Spiny Helm. (Buy from Slaymaster.)
Attack: Melee
Drops: Best – white/gold mystic hat.


LUNAR ISLE
*ACCESS available after quest – Lunar Diplomacy.
*If on Lunar Spells can tele to Lunar Isle; otherwise, carry Seal of Passage and sail from end of the first dock in Relleka.
Suqah – lvl 111 – 108 slayer xp. Melee
Notes: Stand on the bridge and hally them, and they can’t attack you.
Wear: Mage defense armour (d’hide)
Drops: Charms (infrequently), Suqah tooth (payment for Spirit tree), hides, gemstones, herbs.
(continued)

26-Aug-2010 05:01:12 - Last edited on 17-Dec-2010 21:18:09 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)



MEIYERDITCH TUNNELS (HALLOWVALE)

*LOCATION: Go through Blood Altar to the tunnels underneath Hallowvale.
*ACCESS available after quest – Legacy of Seergaze.

Mutated Bloodveld - 178 slay xp for lvl 126 mutated bloodveld. 196 slay xp for lvl 146 bloodveld. Drops: charms, deaths(5), fires(50), addy boots, addy knives(10), addy [], rune knives(2), regular knife(1), 3 gold ore (unnoted), 3 coal ore (unnoted), 3 mith ore (unnoted). 3 raw cave eels can be cooked there (logs, tinder supplied), addy ore, addy scimitar, mith [], mith chain, black boots, rune arrows(6), earths(50), chaos(20), bloods(6), ranarr, airs(50), sapphires. MULTI-CB Zone. Heard Cannons work well. Good to range.

Skeletal Hand – cb 80/90 - 100 slay xp work for crawling hands slayer task)
Wear: Melee. Multi-cb, so can summon familiar. Take: Summons familiar, cosmics &amp;amp; alch runes (to enchant and alch ruby braces and alch other alchables).
Drop: Charms, runes (dust-3), gold bracelets, saph bracelet, 3 death, charms, 3limp seeds, 3beladana seeds, black kite, 3 cosmics, mith bars, black nails.

Zombie Hand lvl 90
Wear: Melee. Multi-cb, so can summon familiar
Drops: Charms, runes (death-3, dust-3), gold bracelet, emerald bracelet, ruby bracelet, black sq, steel nails.


MOR'TON

LOCATED: Between Canifis/Mort Meyer swamp and Burgh de Rott.
*Can gain access after beginning Nature Spirit quest.

Loar Shade – lvl 40 – 38 slayer xp.
NOTE: They move around in the form of large green disks on the ground. Click on one to activate the shade.
Attack style: Melee.
Drops: Shade


(continued)

26-Aug-2010 05:01:35 - Last edited on 26-Apr-2013 01:50:12 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION –
(continued)


MOS LE’HARMLESS (INSIDE SLAYER CAVE)
LOCATION: Leave the city by walking out through the gates (north of the bank), then East along the wall, continuing around until you reach the beach area. The cave is down on the beach.
NEED: Reliable Light Source & Tinderbox and WEAR witchwood icon (instead of glory ammy)
Bats – lvl ?
Attack Style: Melee
Wear/Wield: Choice of Armour/Weapon, some food.
Drops: Bones.
Cave Horror – lvl 80.
NEED: Witchwood Icon (Buy from Slaymaster.)
Attack style: Mage-based Melee
MUST WEAR: Witchwood icon, Sapphire lantern, & Tinderbox.
Take: Dragonhide & snakeskin boots or better mage def boots, Barrows gloves, Mind shield (or elemental, or better) or sara book (+8 def), black mask, best cape; Switch to Guthans for healing (pray protect from melee, if needed); 10-15 point food for high 80-low 90 Cb accts.
Drops: big bones, coins, gemstones, herbs & seeds, limps, nats, nature tally, teak & mahogany logs, addy full helm, rune dagger, Treasure Trail Clue – lvl 3. Rare drop: Black Mask.


MOS LE’HARMLESS (OUTSIDE SLAYER CAVE)
LOCATED: Leave the city by walking out through the gates (north of the bank).
*Can gain access to Mos Le’Harmless after completing the quest – Cabin Fever.

Jungle Horror – lvl 70 – 45 slayer xp.
NOTE: Takes time to find one to fight, although they are aggressive.
Attack style: Melee.
Drops: Charms, runes (natures, deaths), noted teak logs, noted pineapples, noted iron ore(1), gemstones, mahogany logs, soft clay, iron warhammer, iron spear, low level seeds, and other low level drops.
Poison snake
NOTE: for snakeskin hides
Attack style: Melee
Wield/Take: Choice of armour/weapon, ANTI-POISON potion.
Drops: Snakeskin hides, bones.
(continued)

26-Aug-2010 05:01:43 - Last edited on 17-Dec-2010 21:24:31 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

MUDSKIPPER POINT
First, need to sober up Skippy: Splash with bucket of water; fix nettle tea & cook over range (bowl of water with 1 handful of nettles); then use hangover cure on him (bucket milk, choc dust, snape grass).
Mogre – lvl ? – ? xp slayer.
Mogres attack with: Melee.
Note: MUST use Fishing Explosives (Purchase from Slaymaster or make by using Herblore)
Drops: Charms, rune items.

NEITIZNOT (FREMENNIK ISLES: SNOWY ISLANDS)
*ACCESS: At Rellekka docks – 4th dock, talk to Mord Gunnars to travel to island of Neitiznot. – After reaching far enough into the quest – FREMMENIK ISLES.
Ice Trolls – lvl 82? – ?? xp slayer – ?? hp.
Combat style: Melee weapons & Range by throwing missiles (rocks). Fierce, aggressive.
WEAKNESS: Poisons – DDS (Dragon Dagger ++).
WEAR: Melee Armour & PRAY PROTECT from Missiles when searching for penguins.
TAKE: Prayer Potions and Good Food.
Drops: Charms, Rune items, Mith item alchables, some low-alchables, runes, big bones.

OGRE ENCLAVE
LOCATION: Inside Gu’Tanoth, the city of the ogres. (Gain access after Watchtower quest)
NOTE: After finishing Watch Tower quest, speak with the Enclave guard to confuse him and sneak back in. (You do not need to use the nightshade again.)
NOTE: Caged greater demons and roaming blue dragons.
Blue Dragon – Lvl 111 - ? Slay xp.
Attack Style – Melee
Take/Wear: Armour/weapon for attack preference, anti dragon-breath shield, anti fire-breath potion.
Drops: Dragon bones, etc.
Greater Demon – lvl 92 - ? Slayer xp.
NOTE: One Greater Demon is wandering about near the exit.
Attack: Melee.
Weakness: Magic attacks
*Found in caged area of the Enclave, plus one wanders near the exit.
Drops:
Ogre Chieftain – Lvl 81 - ? Slay xp.
Attack Style – Melee
Drops: ?
Ogre Shaman – Lvl 113 - AVOID THESE - unless you want a swift and painful death. Even talking to a shaman can have a bad result.
Skeleton – lvl 22/25
Attack: Melee
Drops: Bones, etc.
(continued)

26-Aug-2010 05:04:08 - Last edited on 18-Dec-2010 01:32:19 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)


OO’GLOG (OUTSIDE THE CITY)
Ogress * lvl ?, ? slay xp.
Ogress Champion– lvl ?, ? slay xp.
Attack: Melee
Drops: Big bones, charms, etc.
Wolf – lvl – ?, ? Slay xp.
Attack Style: Melee
Drops: Wolf bones, Charms.


OO’GLOG (NORTHWEST OF)
Jungle Strykewyrm – lvl 110 – ?? xp slayer – ?? hp. Slayer level 73.
*Must have as Slayer task
Note: “Investigate the mounds” to initiate battle.
Note: When strykewyrms go underground, RUN AWAY from them, or you’ll get hit hard when they surface next to you.
Note: Fierce & aggressive, when you have them as slay task.
……….
Location : North (SW?) of Mobilizing Armies by fishing spots.
Unusual habits:
**Examine Mound” and a 10 foot green worm with purple eyes will pop up. Attack it immediately.
*T3 recommends that you keep your cursor about 4-5 spaces behind you, since during combat they will revert back to a "mound" and charge you. If they catch you, they
will do 30 damage. So be ready and keep your hit points above 35 or so.
*POISONOUS and will poison you several times during task!
Combat style: Melee & Mage (Melee up close and mage at a distance, although both seem weak for a level 110.)
How to Attack: Any of the 3 combat styles. Weak to range when you use broad bolts - Recommended by AliveforChrist.
Take: Healing Familiar (bunyip/unicorn), long-lasting antipoison, good food. T3 recommends MELEE def if MELEE'ing and MAGE defense if Ranging or Maging. For inventory, he recommends super antipoison and a couple high level food for mistakes.
DROPS: Hexcrest, lobsters, Seeds (several herb seeds - Ranarr and above, spirit weed, limpwurt, watermelon, strawberry, jangerberry, wildblood), noted herbs, noted papaya fruit, noted teak logs, noted pure essence, noted mith bars, several super defense(1), mith battleaxe, addy hatchet, Runes (natures, laws, deaths), gemstones, gold coins.
BEST DROP: Hexcrest
Thanks for the info, Alive & T3! =)

(continued)

26-Aug-2010 05:05:23 - Last edited on 18-Dec-2010 01:37:25 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)


OURANIA CAVE
LOCATION: Next to Zamorak Altar – West of Battlefield just outside West Ardougne’s south wall.
NOTE: Lunar spells have a teleport to Ourania Cave and back to Lunar Isle (with correct Mage level).
NOTE: 2 routes to altar if RCing – The first path is short and dangerous; and the second path is long, but safe. All creatures are along the short, dangerous path.
Zamorak Crafter – lvl 19.
Their combat style: Melee
Wear: low level, so anything.
Drops: Runes, pure ess.
Zamorak Mage – lvl 84.
Their combat style: Mage
Wear: Mage defense, or pray mage.
Drops: Runes, pure ess.
Zamorak Ranger – lvl 81.
Their combat style: Range
Wear:
Drops: Runes, pure ess.
Zamorak Warrior – lvl 84.
Their combat style: Melee
Wear: Melee armour/weapon (or wear mage/range defense and Pray Melee)
Drops: Runes, pure ess.
Cave lizard – lvl 37.
Their combat style: Melee
Wear: lower level, so anything.
Drops: Runes, pure ess.

(continued)

26-Aug-2010 05:06:08 - Last edited on 18-Dec-2010 01:39:55 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

POLLNIVNEACH SLAYER DUNGEON
Note: Accessible after Smoking Kills quest. After quest, if you talk with Catalax, he tells you about the well's creatures.

LOCATION: Well is in center of town
Must combine armour/weapons & defeat boss for type of creature first.
TOP LEVEL: Banshees
BOTTOM LEVEL creatures (Can access after the quest by going down stairs located in each corner of the top level room):
NW corner stairs - Go north for Kurasks,
NE corner - Go north for Cave Crawlers,
Go down any stairs – then to center for Aberrant Spectres,
SW corner stairs – Go southward for Turoths, and
SE corner stairs – Go southward for Basilisks.
Mighty Banshee – lvl 61/90 – 85 xp slayer.
Their combat style: Melee
How to Attack: Melee, not sure about range/mage.
Drops: Charms, runes (laws-3, cosmics, chaos, fires), mith kite, bones, gold coins, noted pure ess, all herbs, fishing bait.
Mighty Kurask – lvl xx – xx xp slayer.
Their combat style: Melee
How to Attack: Melee, not sure about safe spots for Range/Mage.
Drops: leaf-blade sword, broad-arrow tips
Mighty Cave Crawler – lvl 138 – xx xp slayer.
Their combat style: Melee
How to Attack: Melee, not sure about range/mage.
Drops:
Mighty Aberrant Spectre – lvl xx – xx xp slayer.
Their combat style: Melee
How to Attack: Melee, not sure about range/mage.
Drops:
Mighty Turoth – lvl xx – xx xp slayer.
Combat style:
Drops: leaf-blade sword, broad-arrow tips
Mighty Basilisk – lvl 240 * ** xp slayer.
Combat style: Melee, not sure about range/mage.
Prayer: Mage Protect, but still bring super restores,
Drops:


RELLEKA – See FREMENNIK PROVINCE: PIRATE’S DUNGEON AND/OR FREMENNIK PROVINCE: FREMENNIK SLAYER DUNGEON

(continued)

26-Aug-2010 05:06:24 - Last edited on 15-May-2011 23:33:05 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

STRONGHOLD OF SECURITY
LOCATION: In the center of Barbarian Village. Enter by clicking on the rock with a hole in it in the middle of the Mining patch there. Barbarian Village is directly west of Varrock or follow the road north, then east, from Falador.
Special Drops: Parts of the Skull Sceptre (different part from each of the 4 floors).
Ankou – Lvl 75/82/82 – xx Slayer – xx hp.
NOTE: Undead. Fourth Floor – Sepulchre of Death.
Take: Salve amulet, Melee Armour, maybe 10 monks.
Drops: Noted mith(3, 7), noted pure ess(15), blood runes, death runes, battlestaff, addy arrows, gemstones, coins.
Catablepon – lvl 49/64/68 – x Slayer xp – x Hitpoints.
NOTE: Third Floor – Pit of Pestilence.
Their combat style: Mage
How to Attack: Can melee or range with appropriate armour and weapons.
Take: Some food, potions.
Drops: ?
Flesh Crawler – cb lvl 28/35/41 – x Slay xp – x hp.
NOTE: Second Floor – Catacomb of Famine
Their combat style: Melee
Wear: Melee/Mage/Range
Drops: Runes (fire, nature, body, dust), Herbs, etc.
Ghost – lvl 76/77 – x Slayer xp – x Hitpoints.
NOTE: Fourth Floor – Sepulchre of Death
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food, potions.
Drops: Bones, etc.
Giant Rat – lvl 26 – x Slayer xp – x Hitpoints.
NOTE: Second Floor – Catacomb of Famine
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food if very, very low cb lvl.
Drops: bones, etc.
Giant Spider – lvl 50 – x Slayer xp – x Hitpoints.
NOTE: Third Floor – Pit of Pestilence.
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food, potions – if low level.
Drops: ?
Goblin – cb lvl 5/13 – x slay xp – x hp.
NOTE: First Floor – Vault of War. Multicombat.
Wear: Melee/Mage/Range
Drops: runes (fire, nature, body, dust), Herbs,
(continued)

26-Aug-2010 05:07:34 - Last edited on 18-Dec-2010 01:45:07 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – STRONGHOLD OF SECURITY (continued)

Minotaur – lvl 12/27 – 10/x Slayer xp – 10/x Hitpoints.
NOTE: First Floor – Vault of War. Multicombat.
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food if very, very low cb lvl.
Drops: gold coins, beer, bronze dagger, bronze spear, bronze full helm, iron arrows(6), noted pure essence(15), noted tin ore(1), cooked meat (heals 3), uncut sapphire, bones, right skull half.
Scorpion – lvl 37/59 – x Slayer xp – x HP.
NOTE: Third Floor – Pit of Pestilence.
Their combat style: Melee & Poison? (Need Antipoison?)
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food, potions – if low level.
Drops: ?.
Shade – lvl 83 – x Slayer xp.
NOTE: Fourth Floor – Sepulchre of Death
Their combat style: Melee?
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Food, potions.
Drops: Bones, etc.
Skeleton – lvl 60/68/85– x Slayer xp.
NOTE: Fourth Floor – Sepulchre of Death
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food, potions.
Drops: Bones, etc.
Spider – lvl 24 – x Slayer xp.
Notes: Third Floor – Pit of Pestilence.
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food, potions – if low level.
Drops: ?.
Wolf – lvl 11 – x Slayer xp.
Notes: First Floor – Vault of War. Multicombat.
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food if very, very low cb lvl.
Drops: bones, etc.
Zombie – lvl 30/44/53 – x Slayer xp.
Notes: Second Floor – Catacomb of Famine
Their combat style: Melee
How to Attack: Can melee, range, or mage with appropriate armour and weapons.
Take: Some food, potions.
Drops: bones, etc.
(continued)

26-Aug-2010 05:08:29 - Last edited on 18-Dec-2010 01:47:31 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

SOPHANEM
LOCATION: Go East from Sophanem, around cliffs, through swamp bushes
Alligator - lvl x – x slayer xp – x hp.
Their combat style: Melee
How to attack: Melee, Range, Mage
Wear: Melee armour.
Take: Water(desert), Food, Slayer gem, teletab.
Drops:
Scabarites: Attack the Mages. Do not attack the Locust Riders unless they attack you. Locust Riders might attack at first, but unless you attack them first, they’ll quit after a bit. Even after they’ve all become non-aggressive, if you attack one Locust Rider, they’ll all attack you.
Purple Standing Scabarite (Mage) – lvl 93 – 51 slayer xp.
Green Locust Rider Scabarite (Ranger) – lvl 98 – 92 slayer xp.
Brown Scabarite (Melee) – lvl 106 – 92 slayer xp.
Wear: Blk Mask & Proselyte. Prayer protect: Melee. Take super atk & str/ppots; + 2 monks or better; teletab, nats & fires, chisel … or Range/Mage & pray when not safe (ppots).
Drops: Charms, rune mace, mith kite, addy arrows, rune arrows, goat horns, herbs, gold coins, rune bar (from lvl 106 rider)


TARN’S LAIR
LOCATION: Southwest Morytania, inside Haunted Mine. Must have completed quest – The Haunted Mine.
~ VERY DANGEROUS!
• You gain 5000 Slayer experience for defeating Tarn Razorlor.
• The doors that take you further into the Lair are usually indicated by being more ornate or having water features nearby.
• Tarn Razorlor will not respawn once he is defeated, but all of his minions will. This could make his Lair an excellent place to train.
• Terror dogs can drop GRANITE HELMS.
Animated Spade – lvl 50.
Its combat style: Melee
Wear/Take:
Drops:
Possessed Pickaxe – lvl 50.
Attack them with: Melee Crush and Magic
Wear/Take: Melee armour/wep
Drops:
Skeleton – lvl 42-100.
(Throughout Tarn’s Lair)
WEAKNESS: Magic attacks.
Wear/Take: Melee armour/wep
Drops:
Skeleton Mage – lvl 94.
(Throughout Tarn’s Lair)
They Attack with: Magic
Wear/Take: Magic defense armour
Drops:
(continued)

26-Aug-2010 05:08:52 - Last edited on 18-Dec-2010 01:52:53 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – TARN'S LAIR (continued)

Steel Armour – lvl 53.
Location: In Tarn’s chamber.
ALMOST IMMUNE to: Ranged, Magic, and Melee Stab attacks.
Wear/Take: Melee armour/wep
Drops:
Terror Dog – lvl 100/110.
Location: Throughout Tarn’s Lair.
Wear/Take:
Drops:
Zombie – lvl 40-100.
Location: Throughout Tarn’s Lair.
Wear/Take:
Drops:


TAVERLY SLAYER DUNGEON
LOCATION: South of Taverly to ladder leading underground
NOTES:
1. Dungeon contains the Fire Obelisk and a ladder to the Water Obelisk, where you charge orbs for elemental battlestaves.
2. Players with 55 or 60 DUNGEONEERING will be able to find MYSTERIOUS ENTRANCE in the Taverly Dungeon.
Black Demon - lvl 172 – 157 slayer xp.
Note: Prayer – Melee protect.
Its combat style: Melee
Wear/Take: Blk Mask/Slayer helm & Proselyte. Take super atk & str/ppots; + 2 monks or better; teletab, nats & fires, chisel … or Range/Mage & pray when not safe (paryer pots).
Drops: Charms: mostly crimson-39%, runes (air-50, chaos-10, blood-7, laws), herbs, defense potion(3), addy bar, gemstones, rune med, rune chain, mith kite, black sword, dragon half shield, d’spear, key half, rune 2h, lobster, ashes.
Black Dragon – lvl 227 – x slayer xp.
Note: Located past the Blk Demons & Poison Spiders.
Note: Bring excellent armour or bring items you can afford to lose.
Note: Prayer – Melee protect.
Its combat style: Melee & Fire
How to Fight: Combat style of choice with appropriate armour & weapon(s) – Rune c’bow with bolts from mith emerald(e) to iron pearl or bone, if Ranging.
Take: 1 strange fruit (antipoison, just in case needed), antifire potions, Prayer pots, superset or range potions, anti-dragonbreath shield, some good food, alching runes, storage familiar (for carrying d’bones and d’hide).
Drops: Charms (triple), D’bones, D’hide, addy bar, addy javelins, addy dart(p), choc cake.

(continued)

26-Aug-2010 05:09:09 - Last edited on 18-Dec-2010 01:57:40 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – TAVERLY SLAYER DUNGEON (continued)

Black Knight – lvl 33 – x slayer xp.
Note: Secret underground base is located in far south of dungeon.
Its combat style: Melee
Take: Melee armour, small amount food might be needed if low defense.
Drops: Charms (triple), addy bar, addy javelins, addy dart(p), choc cake,
Blue Dragon – lvl 111 – ? slayer xp.
Note: Pass the Lesser Demons and use Dusty Key on the gate… OR… If you have 70 Agility, use Agility shortcut near the dungeon entrance.
Note: Prayer – Melee protect.
Its combat style: Melee & Fire
How to Fight: Combat syle of choice with appropriate armour & weapon(s) – Rune c’bow with bolts from mith emeraldt (e) to iron pearl or bone, if Ranging.
Take: 1 strange fruit (antipoison, just in case needed), antifire potions, prayer pots, superset or range potions, anti-dragonfire shield, some good food, alching runes, storage familiar (for carrying d’bones and d’hide).
Drops: D’bones, D’hide, herbs, coins.
Chaos Druid – lvl 13 – ? slayer xp.
Note: Located on left side, not far from entrance.
Note: Easy way to collect herbs.
Its combat style: Melee with Magic
How to attack: Melee or Range
Wear: Melee or Range armour.
Take: No food unless you are extremely low defense.
Drops: Runes (laws, earths, minds, airs), herbs, water-filled vials, bones, gold coins.
Chaos Dwarf – lvl 48 – ? slayer xp.
Note: Located between the scorpions, lesser demons, and the dusty key gate.
Its combat style: Melee.
How to attack: Melee works best.
Wear: Melee armour.
Take: Food, can use potions to eliminate them faster.
Drops: Bones, gold coins, etc.
Ghost (near Druids) – cb lvl 13 - ? slayer xp.
Note: Located in first tunnel/area of the dungeon.
Its combat style: Melee?
How to attack: Any type combat
Wear: Whatever type armour for your combat style..
Take: No food unless you are extremely low defense.
Drops: None.
(continued)

26-Aug-2010 05:09:34 - Last edited on 18-Dec-2010 01:58:45 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – TAVERLY SLAYER DUNGEON (continued)

Giant Bat – lvl 27 - ? slayer xp – ? hp.
Its combat style: Melee
How to Fight: Any type combat, but Range/Mage are more effective since bats fly overhead.
What to Take: Melee or Range armour, food (if you’re low defense).
Drops: Charms, bones.
Hellhound – lvl 122 – 116 slayer xp – ? hp.
Note: Located beyond black demons, just before black dragons.
Note: Occasionally drop lvl 3 clue scrolls.
Take antipoison or strange fruit.
Its combat style: Melee, very strong front claws.
Wear/Take: Range or Mage from safe spot. Melee with guthans to switch to and high lvl food + Super sets, ppots optional. Prayer potions for Melee protect.
Drops: None, except for lvl 3 clue + charms
Hill Giant – lvl 28 - ? slayer xp – ? hp.
Their combat style - Melee
How to Fight: Melee
What to Take: Armour for combat style, food (if you’re lower defense).
Drops: Charms, runes, bones, etc.
Jailer – lvl 47.
Note: Located at Black Knights’ jail, guarding the cell holding Velrak the Explorer
Note: Kill jailer to get cell key. Open cell door to Velrak and talk to him to get Dusty Key.
Its combat style: Melee
Take: Melee armour/weapon, small
Drops: Bones, key to Velrak the Explorer’s cell.
Lesser Demon – lvl 82 – 79 slayer xp – 105 hp.
Note: Chaos Dwarves (lvl 48) will attack anytime you move into a new area. Might want to bring melee armour torso & legs as well as weapon to eliminate dwarves faster and get back to task.
Its combat style: Melee
How to Fight/What to Take: Weak to magic attacks. Mage, Range, or Melee armour/wep, superset, food, slayer gem, home teletab.
Drops: Charms, runes: airs, fires, chaos, deaths; Mith chain, mith square, rune med helm, jug of wine, gemstones, gold coins, ashes.
Magic Axe – lvl 42.
Its combat style: Melee
(continued)

26-Aug-2010 05:09:42 - Last edited on 18-Dec-2010 02:00:55 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – TAVERLY SLAYER DUNGEON (continued)

Poison Scorpion – lvl 20
Note: Located between magic axes and chaos dwarves.
Note: Can POISON you, so might need antipoison.
Its combat style: Melee
How to Fight/What to Take: Melee armour/wep, food, antipoison.
Drops: ?
Skeleton – lvl 22/25 – 29 slayer xp.
Note: Located near entrance area of dungeon
Its combat style: Melee
Wear/Take: Melee armour/wep or mage with undead spells, etc.
Drops: Runes – airs; coins, bones.
Suit of Armour – lvl 19
Notes: They “come to life” and fight whoever tries to open gates leading to Cauldron of Thunder.
Its combat style: Melee
Wear/Take: Melee armour/weapon, no food necessary unless very low defense lvl.
Drops: None.

TEMPLE OF IKOV
LOCATION: Down ladder behind Range Guild
Giant Bat – lvl ?
Its combat style: Melee
How to Fight: Any type combat, but Range/Mage are more effective since bats fly overhead.
What to Take: Melee or Range armour, food (if you’re low defense).
Drops: Charms, bones.

TROLL’S STRONGHOLD
LOCATION: Troll's Stronghold quest leads you to it.
Trolls – lvl 69 – 90 slayer xp/Generals (over lvl 100)/slay 110xp.
NOTES: Hard hitters.
Its combat style: Melee.
How to Attack it: Melee with DDS. Range or Mage trolls at Trollheim.
Take: Nats & fires and Alch steel warhammers (around 500gp) on up. Drops: Charms-green, coins, big bones, runes (laws-2, earth-25/60, nats-7), steel med helms & warhammer, black warhammer, addy warhammer & med helm, mith square, herbs, seeds, noted coal-3, seeds: spirit weed, mushroom spore, jangerberry, limpwurt, watermelon, noted raw mackerels-3.
(continued)

26-Aug-2010 05:10:08 - Last edited on 11-Jan-2011 09:53:33 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)

TROLLHEIM / CAVES NEAR KELDAGRIM ENTRANCE
Trolls – lvl 69 – 90 slayer xp
NOTES: Hard hitters.
Its combat style: Melee.
How to Attack it: Melee with DDS. Range or Mage trolls at Trollheim.
Take: Nats & fires and Alch steel warhammers (around 500gp) on up. Drops: Charms-green, coins, big bones, runes (laws-2, earth-25/60, nats-7), steel med helms & warhammer, black warhammer, addy warhammer & med helm, mith square, herbs, seeds, noted coal-3, seeds: spirit weed, mushroom spore, jangerberry, limpwurt, watermelon, noted raw mackerels-3.


VARROCK – OUTSIDE EAST VARROCK
LOCATION: Outside East Varrock, through gate and on road leading to Odd Old Man (on the way to Paterdomus).
Bats - Lvl 6 – 8 Slayer xp – 11 hp. Range & Mage best. Drops: bat bones, bat wing (on occasion
when needed)
(continued)

26-Aug-2010 05:10:28 - Last edited on 18-Dec-2010 16:45:51 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION (continued)


VARROCK – SEWER
LOCATION: Down sewer entrance just east of Varrock Castle grounds (and northwest of Varrock Museum).
Note: Varrock’s sewers contain a variety of monsters up to lvl 42 Moss Giants. Only bring items you are prepared to lose, if you do not think you can defeat these monsters.
Note: Players with Dungeoneering lvl 55 will be able to find a mysterious entrance in Varrock Sewer.
Note: Bears are up in a room from the zombies. Can climb up.
Deadly Red Spider – lvl 34.
Note: Located in final area of Varrock Sewers.
Note: MULTICOMBAT area. (Spiders can gang up on you.)
Note: Red spider eggs spawn in this area.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Ghost – lvl 19.
Note: Located past the skeletons.
Note: Magic is a weakness for enemies without bodies.
Its combat style: Melee
Wear/Take: Any combat style will work, but magic is especially effective.
Drops:
Giant Rat – lvl 3.
Note: Located in entrance area of sewer.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Moss Giant – lvl 42.
Note: Located at far end of the sewer.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Scorpion – lvl 14.
Note: Located between the rats and skeletons.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops:
Skeleton – lvl 22.
Note: Located in northeast area of sewers, past giant rats.
Note: Weak against magic spells, especially “crumble undead.”
Its combat style: Melee
Wear/Take: Melee armour/wep or mage with undead spells, etc.
Drops: bones, etc.
Zombie - Lvl 24 – 24 Slayer xp – xx hp.
Note: Weak against magic spells, especially “crumble undead.”
Note: Located in central area, past the ghosts.
Wear: If melee - armour and salve ammy (undead). If mage - undead spells.
Drops: ?
(continued)

26-Aug-2010 05:10:58 - Last edited on 18-Dec-2010 16:46:38 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – (continued)


WATERBIRTH ISLAND
*Use Lunar spell, or talk to sailor at beginning of first dock in Rellekka
NOTE: Might need to complete Horror from the Deep in order to access.
NOTE: Best to go in a group. Need at least one other person to get through doors.
NOTE: Bardur will trade a cooked shark for a Fremennik helm, sword, or shield. He can be found where the dungeon splits off. One path goes deeper into the dungeon, another ends in the area Bardur is fighting.
NOTES:
• In the first dungeon of Waterbirth Island, you can enter a room with either wallasalkis, rockcrabs, or dagannoths in it to fight and earn drops to build Fremennik armour.
• If you get a Fremennik helm, shield or sword you don't want, remember Bardur is not far away and will trade you cooked sharks to keep you going.
• The Dagannoth Kings each stand a chance of dropping a dragon hatchet, however each King has class-specific items, too. Rex is known to drop berserker and warrior rings, Prime may drop a seer ring or mud battlestaff if you are lucky, and Supreme may drop seercull or an archer ring.

Dagannoths – Cb lvl 35/42 xp slayer, lvl 90/100 xp slayer, Cb lvl 88,
Hit harder than Lighthouse Daggonoths.
Cb lvl 88 use RANGED attacks and DROP pieces for Crafting spined armour.
Cb lvl 90 use MELEE attacks and may DROP Dagannoth hides – used in crafting all Fremennik armour.
Drops from Lvl 90: Runes: nats, water(10); fremmy shield, fremmy blade, fremmy helms: warrior helm, beserker helm; dagganoth hide – not 100% drop, steel arrows(15), oyster pearls, mith javelins(3), cactus seeds, alchables (fremmy helm, fremmy shield, fremmy sword), fremmy clothes (low alch), mith javelins (low alch), Clue (lvl 2). Might have been mith items other than javelins.
(continued)

26-Aug-2010 05:11:18 - Last edited on 18-Dec-2010 16:50:20 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – WATERBIRTH ISLAND (continued)



Dagannoth Fledgeling – lvl 70.
Note: Located in Bardur’s area of Dungeon. (Bardur will trade cooked sharks for your Fremmy helm, sword, or shield drops.)
Its combat style: ?
Wear/Take: ?
Drops: ?
Dagannoth Prime – lvl 303.
Note: Location?
Its combat style: Magic
Wear/Take: Wear Mage defense armour & Use Ranged attacks against this one.
Drops: Dragon Hatchet.
Dagannoth Rex – lvl 303.
Note: Location?
Its combat style: Melee
Wear/Take: Magic attacks are more likely to injure this one.
Drops: Dragon Hatchet.
Dagannoth Spawn – lvl 42.
Note: Located on top floor of Waterbirth Dungeon.
Its combat style: Melee
Wear/Take: Melee armour/wep
Drops: Dragon Hatchet.
Dagannoth Supreme – lvl 303.
Note: Stay away if you are a mage, or are wearing low Ranged defense items.
Its combat style: Ranged
Wear/Take: Melee armour/wep
Drops:
Giant Rock Crabs, lvl 13/137. They melee. Mage is best attack on them using chaos runes or higher level type spells.
Take: Several ppots, Food, Alch runes: Nats & Fires
Drops: runes: water, earth; rune talismans – fire, chaos; rockshell items, blk items, incl pl8body and warhammer, charms: gold, crimson, green
Rock Lobster – lvl 127.
Note: Some larger rocks are actually rock lobsters.
Its combat style: Strong MELEE.
Wear/Take: ?
Drops: ?

Spinolyp – lvl 76.
Note: Concealed in suspicious water.
Its combat style: ?
Wear/Take: ?
Drops: ?
Wallasalki – lvl 98.
Note: Located on top floor of Waterbirth Dungeon.
Its combat style: Mage – Water wave
Wear/Take: Magic resistant armour
Drops:
(continued)

26-Aug-2010 05:11:41 - Last edited on 18-Dec-2010 16:54:22 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – (continued)


WATERFALL (BAXTORIAN FALLS)
(Access - Waterfall Quest)
Fire Giants – Lvl 83?, 111 slayer xp – Also – Rift (cb lvl 86) & Brimhaven Dungeon (875gp and axe) & Al-Kharid Dusty Well (dust mask)
Must have: Glarial’s amulet, Rope (After raft crashes, use rope on rock on island, then again on dead tree).
Also take: House teletab, chisel, nats & fires (1:5), games necklace (to tele Barbarian’s Outpost, go inside and use bank deposit + recharge Summoning pts just slightly NW of tele spot), take 2 or more storage familiar type pouches, carry full inv food (summon familiar just before fighting & fill with food to give space to work with in inventory).
If Ranging – Range lvl 50+ (room to far left) – Range armour & weapons, 2 lobs, house teletab, chisel, nats & fires.
If Maging – chaos rune spells or better (room to far left) – mystic or better armour, runes, 2 lobs, house teletab, chisel, nats & fires.
If Meleeing (middle room) – Melee armour – full Guthans & rune. Use rune when full health, Some food, House teletab, chisel, nats & fires (1:5).
DROPS: Runes (fire, chaos, nats, blood), fire b’staff, gemstones, mith sq shield, herbs, lobster, rune arrows, rune scimmy, rune bar, rune kite, Dragonstone, Dragon med helm.
(continued)

26-Aug-2010 05:11:53 - Last edited on 18-Dec-2010 17:03:20 by Mama Fosh

Mama Fosh

Mama Fosh

Posts: 2,675Adamant Posts by user Forum Profile Adventurers Log
SLAYER: MONSTER INFORMATION – (continued)


WILDERNESS
King Black Dragon – lvl xx – 258 slayer xp. All types combat. Take Fourinthry Brace. **Check with Sho on what this means… KBD – addy bolts kill 4, mith bolts kill 3
Drops: Rune long, addy bar, sapphire.
Lesser Demons – lvl xx – xx slayer xp. All types combat. Take Fourinthry Brace.

WITCHHAVEN DUNGEON
Hobgoblins – lvl xx – xx slayer xp. Melee.
Hellhounds – lvl xx – xx slayer xp. 2 hounds in a room. Any type combat – 3 safe spots.
Ogres – lvl 53* ** slayer xp.


YANILLE / OGRE CITY
See OGRE ENCLAVE.

ZANARIS – OTHER REALM: GORAKS
– Fairy Ring Code D-I-R
Goraks – lvl 145 - 112 slayer xp – 148.5 hp xp
Wear: Melee armour/wep. Take: superset, slayer gem, house teletab, food. Sometimes hit through prayer, so prayer is not recommended. Gorak hit will drain hitpoints and skills. There are some safe spots in walls.
Drops: Big bones, gemstones, rune javelins(5), gorak claw (use with star flower in wfv to make magic essence), nature talisman, key loop, key teeth, left half dragon square.


ZANARIS
Black Dragons (Evil Chicken’s Lair) – Lvl ? – 268 slayer xp?. Need: crossbow, bolts, adf shield.
Drops: Charms, black d’hide, d’bones, mith 2h, addy coins, addy dart(p), addy javelins, addy platebody, addy bar.
Mutated Zygomites * Lvl 74 - 65 slayer xp. Mainly magic attack. Need: Fungicide (1 dose=1 kill)
Drops: coins, seeds: strawberry; runes: earth; herbs: low lvl; mort myre fungi; noted supercompost(1); steel 2h; clay; mushroom spore.
Otherworldly Beings – Lvl 64 - 66 slayer xp.
Drops: coins, runes (cosmics, chaos, deaths, nats, laws), gemstones, jewelry (ruby ring), battlestaffs, herbs.

26-Aug-2010 05:12:01 - Last edited on 18-Dec-2010 17:12:50 by Mama Fosh

Quick find code: 90-91-424-61581400Back to Top