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Knuckleball
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07-Jan-2009 16:42:42
Last edited on 02-Feb-2009 17:03:14 by Knuckleball
Many people go out in melee armour for magic dart, but I believe that this is inadvisable and explain why on page 3, post 9. It is still advisable to strive for a balance however, which is why I strongly advocate the use of Torag's helm and a Dragon square. There is no alternative to the slayer staff if you're going to use this method: None! Some sort of range ammo is a must, I find that broad bolts or mith bolts are the most economical, but, as Ahrim doesn't actually have any range defence, whatever you choose should be fine. ~Setup~ The equipment to take is also variable from player to player, but I'll list a basic set up in this post. SPADE! - Don't forget. Up to four prayer potions (this is highly dependent on your Magic, Defence, Ranged, and Prayer levels, as well as your melee defence bonus, I personally only bring one.) A Super Defence potion can be useful, although completely optional. 1000 minds and 250 deaths (until you work out a number that's right for you.) A one click teleport (I'll discuss different methods of getting there and back on page 2, post 5) A DDS - For Specing Ahrim A Dragon Scimitar, Whip, or other secondary weapon, for the tunnels. A crossbow or Magic Shortbow The best dragonhide you can wear (just the top + bottom), or Karil's (also just top and bottom). The rest, food (lobsters will do, but for your first few runs take monkfish+ until you feel that you don't need as much food.) That is what I'd suggest for your first few trips. Things may change when you've done some Barrowing for yourself and find that you don't need as many prayer potions or as much food. Someone with 70 prayer and 70 Defence is going to find it very different from someone with 43 prayer and 60 Defence. If you're unsure what's right for you, just post and I'll do my best to give you a sensible set-up.
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